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[www-vrml] Re: [x3d-public] ' X3D is still too complicated but ...'



You should also look at what other 3D frameworks are providing for on small devices.
GDC was showing off a lot of phone/small game devices. They do more than 'examine mode
on a static object'. Played Quake on a cell phone.

Tony Parisi wrote:
Hi everyone,

I think the only difference we might consider between Interactive and Tiny are
the file size limitations. We should look at the footprints of the targeted
devices and see if they can handle the limits currently set in the Interactive
profile.

Tony


-----Original Message-----
From: owner-x3d-public@web3d.org [mailto:owner-x3d-public@web3d.org] On Behalf
Of Alan Hudson
Sent: Tuesday, April 25, 2006 10:56 AM
To: Kitt Mason
Cc: Sandy Ressler; Bullard, Claude L (Len); Peter Griffith; www-vrml; X3D
PUBLIC
Subject: Re: [x3d-public] ' X3D is still too complicated but ...'

Kitt Mason wrote:


Hi Guys,

' X3D is still too complicated but ...'

Please don't groan like that ...  It's some time since I raised this!

If X3D is to become ubiquitous, accessible to 'one man and his Dreamweaver
8',
is there a place for X3D-Lite ? 'Yes, yes,' I realise that first it's
necessary to
establish X3D-Strict , but will it be more or less accessible than
Cosmology?
Lurking on this list is like watching a Maserati being designed, bit-by-bit,
when I'd be happy with a Ford Focus!

The XHTML community bit the bullet and, as you may know,  there are all
these flavours:

XHTML 1.0 Strict
XHTML 1.0 Transitional
XHTML 1.0 Frameset
XHTML-Basic 1.0
XHTML Mobile 1.0

Check out what X3D Interchange and X3D Interactive can do.  They are
very small subsets of the whole spec.  We saw two mobile implementations
of Interchange last week.  The implementors felt the Interactive profile
would be easy enough to implement.  So I doubt we need an X3D Tiny
profile.
--
Alan Hudson

President Yumetech, Inc.                               www.yumetech.com
President Web3D Consortium                             www.web3d.org
206 340 8900
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