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[www-vrml] Re: [x3d-public] ' X3D is still too complicated but ...'



Kitt Mason wrote:



Hi Guys,

' X3D is still too complicated but ...'

Please don't groan like that ...  It's some time since I raised this!

If X3D is to become ubiquitous, accessible to 'one man and his Dreamweaver 8',
is there a place for X3D-Lite ? 'Yes, yes,' I realise that first it's necessary to
establish X3D-Strict , but will it be more or less accessible than Cosmology?


Lurking on this list is like watching a Maserati being designed, bit-by-bit, when I'd be happy with a Ford Focus!

The XHTML community bit the bullet and, as you may know, there are all these flavours:

XHTML 1.0 Strict
XHTML 1.0 Transitional
XHTML 1.0 Frameset
XHTML-Basic 1.0
XHTML Mobile 1.0

Check out what X3D Interchange and X3D Interactive can do. They are very small subsets of the whole spec. We saw two mobile implementations of Interchange last week. The implementors felt the Interactive profile would be easy enough to implement. So I doubt we need an X3D Tiny profile.
--
Alan Hudson


President Yumetech, Inc.                               www.yumetech.com
President Web3D Consortium                             www.web3d.org
206 340 8900
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