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[www-vrml] ' X3D is still too complicated but ...'



 
 
 
 
Hi Guys,
 
' X3D is still too complicated but ...'
 
Please don't groan like that ...  It's some time since I raised this!
 
If X3D is to become ubiquitous, accessible to 'one man and his Dreamweaver 8',
is there a place for X3D-Lite ?  'Yes, yes,' I realise that first it's necessary to
establish X3D-Strict , but will it be more or less accessible than Cosmology? 
 
Lurking on this list is like watching a Maserati being designed, bit-by-bit,
when I'd be happy with a Ford Focus!
 
The XHTML community bit the bullet and, as you may know,  there are all
these flavours:
 
XHTML 1.0 Strict
XHTML 1.0 Transitional
XHTML 1.0 Frameset
XHTML-Basic 1.0
XHTML Mobile 1.0
 

wrt, "I have to mention one paper in particular...Herbert Stocker ...
presented the whole talk using  the new nodes ...
he had designed. The entire talk consisted of 3D examples of him 
using these new nodes which allow for highly dynamic animations
... Little balls follow the cursor and objects respond and animate
all over the screen."
 
A-a-a-a-a-a-a-agh! Sounds like the equivalent of sending humans
to Mars - with just their carry on luggage - when skeptics doubt
that we've been to the Moon!
I rest my case ...
 
Kitt Mason
 
___________________________
 
 
----- Original Message -----
From: "Sandy Ressler" <sressler@nist.gov>
To: "Bullard, Claude L (Len)" <len.bullard@intergraph.com>
Cc: "Sandy Ressler" <sressler@nist.gov>; "Peter Griffith" <peter@3dworlds.ca>; "www-vrml" <www-vrml@web3d.org>; "X3D PUBLIC" <x3d-public@web3d.org>
Sent: Tuesday, April 25, 2006 2:33 PM
Subject: [x3d-public] Web3D 2006 Impressions (WAS Re: Norms and Affordances For Sustainable Content

> Len...your observation that "The history of VRML, Active Worlds, 
> Cybertown,
>> etc. will become the 'how the old guys screwed up and us
>> young guys fixed it' very soon.   See SGML.  If you want a
>> different outcome, there is a short window of opportunity
>> to get X3D out front as the best deal for the content owner.
> "
> is dead right BUT I'm not sure it's so bad....SGML did in the end
> turn out too complicated and it took the time and simplicity of HTML 
> then XML
> to change the world!
>
> And now for something completely different....a positive post from me 
> about X3D!
> I haven't seen anyone post anything about the Web3D 2006 Symposium 
> last week so I'll just
> add my impressions. I was unbelievably pleasantly surprised. I had 
> honestly thought for quite
> some time that the conference should probably be postponed a year and 
> that it would just turn
> out to be the usual suspects with incrementally improved demos and 
> papers. Au contraire!
> The papers were damn good and really showed a high degree of 
> maturation to the field.
>
> X3D is still too  complicated but the VRML/X3D browsers out there are 
> really beginning to look good!
> In particular both the bitmanagement and Xj3D browsers are really 
> showing some impressive capabilities.
> Shaders are making these things look like they belong to graphics 
> from this century and the ability to interact with
> a lot of stuff at once is finally bringing the graphics quality up to 
> snuff.
>
> I have to mention one paper in particular...Herbert Stocker from 
> bitmanagement presented a talk on his
> paper innocuously titled: "Linear Filters - Animating Objects in a 
> Flexible and Pleasing Way".
> Stocker presented the whole talk using a customized version of BS 
> Contact that implemented the new nodes
> he had designed. The entire talk consisted of 3D examples of him 
> using these new nodes which allow
> for highly dynamic animations that respond to the user's actions. 
> Little balls follow the cursor and objects
> respond and animate all over the screen. It was the most impressive 
> 3D talk I've seen in years!
>
> What was most impressive to me was that it was clearly implemented in 
> a rock solid browser. We've
> been putting together VRML animations that respond to user actions 
> for years but they always seem to have
> nasty boundary conditions and jerky responses for example using a VCR 
> type of control to control the animation and
> move it forward or reverse and so on. There are always problems. The 
> Stocker presentations was completely solid
> and responded in exactly the way one would expect and there were no 
> glitches whatsoever. I don't know if bitmanagement
> can make a video of this available but it would be great, at least 
> until the live actual version is available.
>
> Maybe this 3D stuff is actually going to work ;-)
> Sandy
>
>
>
>
> On Apr 25, 2006, at 9:09 AM, Bullard, Claude L ((Len)) wrote:
>
>> That's cool, "Hat".
>>
>> BadGirl uses it.  In JOI she is very determined to have more
>> clica on the objects.
>>
>> Given that presence is amplified and sustained by feedback,
>> clica distinguishes the old "shoe box with an orange" worlds from
>> compelling real time 3D.  It's been obvious for anyone who has
>> attended business meetings in the worlds that this application
>> of presence to collaboration has legs.  Onset cues are everything.
>> There are still some problems of lag and use of text interfaces,
>> but also some advantages.
>>
>> I think the business types and probably some contingents
>> here miss the point that for the content builders and content
>> customers, X3D is still the best deal in terms of holding on to
>> investments.  Building in a world is good, but being able to
>> maintain and keep what one builds is better.  I don't think we
>> are even halfway to the goal of what real time 3D systems can
>> achieve in terms of immersion and behavioral shaping.  On the
>> other hand, anyone who thinks the business types are paying
>> attention to anything other than subscription numbers
>> is mistaken.  The history of VRML, Active Worlds, Cybertown,
>> etc. will become the 'how the old guys screwed up and us
>> young guys fixed it' very soon.   See SGML.  If you want a
>> different outcome, there is a short window of opportunity
>> to get X3D out front as the best deal for the content owner.
>>
>> You really do want to own content and build content for
>> others to own.   A virtual economy can only convert to
>> real dollars when the property of exchange has a lifecycle
>> past the next rev of the specification.  One really doesn't
>> want to measure content time in server cycles.  As I said,
>> it is too much like a blog host that suddenly disappears.
>>
>> A topic not discussed here as far as I can remember is how
>> one can acquire affordances (operation rights) that transfer
>> among worlds in accordance with the norms (cultural constraints)
>> of a world.  IOW, analogous to single sign on for other network
>> apps, a means to share identity and ownership to enable rights
>> regardless of the server owner or vendor.
>>
>> len
>>
>>
>> From:
owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org]On
>> Behalf Of Peter Griffith
>>
>> Len from your blog :
>>
>> '2. Clica (gestures as sensor events) can entertain, attract, repel,
>> restore, whatever. They can also teach.
>> '
>>
>> Don't know where you first came across *clica* but to me it will 
>> always
>> be associated with an Australian lady who I met in a blaxxun chat a 
>> long
>> time ago.
>>
>> About five years ago, it led to this little piece of 2D fun : 
>> *Incident
>> on Clica Way*
>>
>>
http://www.3dworlds.ca/misc/index.htm
>>
>> Peter 'griff' Griffith
>> aka Griff The Hat :)
>>
>> PS The 'Fatman' is a sometime contributor to this list (Rick Kimball)
>> and the Aussie lady is Relign/Feathers ;-)
>>
>>
>> Len Bullard wrote:
>>>
http://lamammals.blogspot.com/
>>>
>>> My viewpoint only.. d'oh!  Answers an email someone sent me 
>>> relative to
>>> this.
>>>
>>> len
>>>
>>>
>>> From:
owner-x3d-public@web3d.org [mailto:owner-x3d-
>>>
public@web3d.org]On
>>> Behalf Of Sandy Ressler
>>>
>>>
>>> Check out:
>>>
http://www.businessweek.com/magazine/content/06_18/b3982001.htm
>>> a COVER STORY article about Second Life...looks like virtual worlds
>>> are starting to have a real impact in the traditional business
>>> world...Sandy
>>
>
> NAME: Sandy Ressler    TELE: (301) 975-3549
> USMAIL: National Institute of Standards and Technology    FAX: (301) 
> 975-5287
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>
> WEB:
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> Open Virtual Reality Testbed
>
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>
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