That's cool, "Hat".
BadGirl uses it. In JOI she is very determined to have more
clica on the objects.
Given that presence is amplified and sustained by feedback,
clica distinguishes the old "shoe box with an orange" worlds from
compelling real time 3D. It's been obvious for anyone who has
attended business meetings in the worlds that this application
of presence to collaboration has legs. Onset cues are everything.
There are still some problems of lag and use of text interfaces,
but also some advantages.
I think the business types and probably some contingents
here miss the point that for the content builders and content
customers, X3D is still the best deal in terms of holding on to
investments. Building in a world is good, but being able to
maintain and keep what one builds is better. I don't think we
are even halfway to the goal of what real time 3D systems can
achieve in terms of immersion and behavioral shaping. On the
other hand, anyone who thinks the business types are paying
attention to anything other than subscription numbers
is mistaken. The history of VRML, Active Worlds, Cybertown,
etc. will become the 'how the old guys screwed up and us
young guys fixed it' very soon. See SGML. If you want a
different outcome, there is a short window of opportunity
to get X3D out front as the best deal for the content owner.
You really do want to own content and build content for
others to own. A virtual economy can only convert to
real dollars when the property of exchange has a lifecycle
past the next rev of the specification. One really doesn't
want to measure content time in server cycles. As I said,
it is too much like a blog host that suddenly disappears.
A topic not discussed here as far as I can remember is how
one can acquire affordances (operation rights) that transfer
among worlds in accordance with the norms (cultural constraints)
of a world. IOW, analogous to single sign on for other network
apps, a means to share identity and ownership to enable rights
regardless of the server owner or vendor.
len
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org]On
Behalf Of Peter Griffith
Len from your blog :
'2. Clica (gestures as sensor events) can entertain, attract, repel,
restore, whatever. They can also teach.
'
Don't know where you first came across *clica* but to me it will
always
be associated with an Australian lady who I met in a blaxxun chat a
long
time ago.
About five years ago, it led to this little piece of 2D fun :
*Incident
on Clica Way*
http://www.3dworlds.ca/misc/index.htm
Peter 'griff' Griffith
aka Griff The Hat :)
PS The 'Fatman' is a sometime contributor to this list (Rick Kimball)
and the Aussie lady is Relign/Feathers ;-)
Len Bullard wrote:
http://lamammals.blogspot.com/
My viewpoint only.. d'oh! Answers an email someone sent me
relative to
this.
len
From: owner-x3d-public@web3d.org [mailto:owner-x3d-
public@web3d.org]On
Behalf Of Sandy Ressler
Check out:
http://www.businessweek.com/magazine/content/06_18/b3982001.htm
a COVER STORY article about Second Life...looks like virtual worlds
are starting to have a real impact in the traditional business
world...Sandy