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RE: [www-vrml] combining textures and materials
I'm surprised VRML does this at all.
X3D would require a multitexture for this. X3D gives you MUCH greater control
over such things.
appearance Appearance {
texture MultiTexture {
mode [
"DIFFUSE_MODULATE"
]
color 0 0 1
texture [
ImageTexture {
url [
"grayscale.jpg"
]
}
]
}
Dave A
On Thu, 10 Mar 2005 13:35:15 +0100 (CET), swe@cyworx.com wrote:
>Hi Sergey, list,
>
>that expains. Nice to have that clear.
>Hope x3d has such advanced cortona possibilities in the specs, so that it
>will work in all x3d browsers in future. If not, it may be an very
>nice needed feature to include.
>
>thanx
>
> hermetic
>
>
>> If you use Cortona, you can get many more color effects using
>> AdvancedAppearance. For example, it can multiply colors of two textures; if
>> one of them is a 1x1 PixelTexture, the other one is multiplied by its color,
>> even if it was not grayscale.
>> Sergey Bederov
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