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[www-vrml] Re: Combining Texture and Material



>>>...three layers with equal intensity: layer 1 (the lowest):
transparency=0   layer 2 (in the middle): transparency=.5   layer 3 (at the
top):    transparency=.333

sure, but works only from 1 direction ;-)
Because of this i said "play with transparency and alpha". It is not
optimal, but a nice (and official) workaround. Your lighting is a good idea.

Regards.


-----Original Message-----
From: swe@cyworx.com [mailto:swe@cyworx.com]
Sent: Thursday, March 10, 2005 4:12 PM
To: www-vrml@web3d.org
Subject: RE: [www-vrml] combining textures and materials


Hi Kay,

this sounds like a very interesting stuff, do you have something online to
show this?

> You could solve the color issue, if you use three underlying planes,
> separate the color image to r,g,b components and texture every planes 
> with one component, setting the planes transparent (maybe 0.5)... If 
> you need
it
> dynamically, write a php script or a java servlet which sends the
requested
> component instead of accessing directly the image

gruesse

 	hermetic



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