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RE: [www-vrml] combining textures and materials
You could solve the color issue, if you use three underlying planes,
separate the color image to r,g,b components and texture every planes with
one component, setting the planes transparent (maybe 0.5)... If you need it
dynamically, write a php script or a java servlet which sends the requested
component instead of accessing directly the image
Inspire and Best Regards!
Kay Melzer
mail. research@kays-gadgets.de
web. www.3d-node.com
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