[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [www-vrml] X3D Exporter for 3d Studio Max - Alpha testers sought
What about it? Do you mean light maps?
If you 'Render to Texture' and put the resulting light map in map channel 2,
and ignore for the moment that Flux doesn't handle multi-texture coordinates
(I don't know about Contact or Octaga or whatever), it should work.
Of course, you can bake in whatever detail you want to the Diffuse map channel
and use that. You may lose texture resolution, but it may be ok for your purposes.
Dave A.
On Wed, 9 Mar 2005 19:21:40 +1100, Viveka Weiley wrote:
>Yay for David! One question:
>
>Radiosity?
>
>On Sun, 06 Mar 2005 23:44:52 -0800, dave.arendash@corp.manyone.net
><dave.arendash@corp.manyone.net> wrote:
>> There is now an X3D exporter plugin available for 3D Studio Max (version 5 thru 7).
>--
>Viveka Weiley, Karmanaut. http://www.karmanaut.com
>For a Free Geospace: http://www.planet-earth.org | http://www.ping.com.au
>VR on the Mac: http://www.MacWeb3D.org
>
--
"Some men see things as they are and say why? I dream things that never were and say "Why not?" -- Robert Francis Kennedy
"Never doubt that a small group of committed people can change the world;
indeed, it is the only thing that ever has."
--Margaret Mead, anthropologist
-------------------------------------------------------------------------
for list subscription/unsubscription,
go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html