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Re: [www-vrml] Bata: updazed VRML exporter for Blender 2.33+



Great!

Can you put an option to save as 'X3D' and just simply use the
new X3D header and use .x3dv as the extension? Then you can
say you have an X3D exporter for Blender!

Dave A

On Tue, 08 Mar 2005 19:43:52 +0100, Bart wrote:

>
>Hi,
>
>i'm developing a new version off the vrml exporter for Blender.
>
>What i have done so far:
>- correct naming of the standard in "VRML97" instead of "VRML 2.0"
>- cleaning up the script of to much comments and developer infos
>- fixed various rounding bugs (intensity, creaseAngle etc.)
>- on export dialog correct hanging on of extension for the file (.wrl)
>     if python installed
>     asking about overwriting existing files
>- correct export of the camera information - now supports fieldofview
>     (lens in Blender)
>     depending of the aspect ratio given through the render image
>     size X and Y
>- added feature of exporting the
>- support for exporting textures and colors for Background node
>     using informations of Blenders world object
>- after we got a full funtional text editor support for exporting any
>     hand written code of the text editor
>     if the text is named "vrml" to the end of the exported file
>- support for placing VRML objects into the scene using empties and give
>     them a name of a valid VRML node
>- support for exporting Fog node using setting of Blenders world object
>- better emissive color support using material emit and ambient color of
>     Blenders world object
>- added support for inline nodes via different scenes in the blend file
>
>If someone will test the new vrml script:
>http://www.neeneenee.de/blender/x3d/vrml97_export150.py.txt
>
>-- 
>|\/\/\/|
>|      |
>| (O)(O)        Bart.
>C      _)       bart@neeneenee.de
>|   ,_/
>|   /    - Ich bin nicht berechtigt Aushilfslehrer zu feuern -
>/   \
>                 http://www.neeneenee.de
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