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[www-vrml] OPEN--GL Question
Hello everybody
I am new in the business of computer graphics and of course 3D. I had a
problem with transformations in OPENGL. My program, it is supposed that
should make the rotations ans translations of an object, it works but
the object rotates just on its own axis X Y Z, I need that it rotate
around the Space. I know and I read that I need to multiply the matrix
by the matrix inverse but it didn't work or ?I don't know how. could you
have a view on it and if somebody know what do I need or send me a link
to any web page with examples or a good explanation on what do I need.
void WireGL::paintGL()
{
printf("On est ds paintgl. xTranslat = %f\n",xTranslat);
printf("Angles GLfloat phiRot, thetaRot, rhoRot : %f, %f,
%f\n",phiRot,thetaRot,rhoRot);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//trace le repère mondial
glColor3f((GLfloat)0.7, (GLfloat)0.0, (GLfloat)0.1);
axis(1,0,0,2);
axis(0,1,0,2);
axis(0,0,1,2);
//applique les transformations
glRotatef(phiRot,1,0,0);
glRotatef(thetaRot,0,1,0);
glRotatef(rhoRot,0,0,1);
glTranslatef(xTranslat,yTranslat,zTranslat);
glCallList(object);
//retourne dans le repère initial
glTranslatef(-xTranslat,-yTranslat,-zTranslat);
glRotatef(-rhoRot,0,0,1);
glRotatef(-thetaRot,0,1,0);
glRotatef(-phiRot,1,0,0);
glFlush();
}
--
Best Regards
M. Sc. Juan Manuel González Calleros
Ph. D. Student
Université catholique de Louvain (UCL)
School of Management (IAG)
Unit of Information Systems (ISYS)
Place des Doyens, 1 (office a.036)
Louvain-la-Neuve, Belgium
P.C. 1348
E-mail: gonzalez@isys.ucl.ac.be
E-mail: jmgonzalez@inaoep.mx
E-mail:jumagoca78@hotmail.com
web: http://www.isys.ucl.ac.be/bchi/members/jgo/index.htm
Phone: +32 10/478349
Fax: +32 10/478324
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