Clayton Cottingham wrote:
Cool. I've heard of other projects incorporating 3D with midi input and I've done some playing but no performances. I'm going to push for Midi input to become part of the standard input options for X3D during the ammendment 2 process.Might be of interest to some of you So ill speak on it....
My friend azul and I have formed a collaboration called strange attractor
He plays electric violin and I provide visuals based off of his midi input... I then take those and permutate visuals based off of those and project them onto the stage as an overlay over him, eventually we will move to stereo-scopic and hopefully even bigger and better projectors after that
All that I did first pass was to expose the midi packets pretty directly.
MidiSource { MFInt32 eventChannel MFInt32 eventCommand MFInt32 eventData1 MFInt32 eventData2 }