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Re: [www-vrml] Tim BL Is Baffled, Too



Miriam English wrote:

Recently? It's been wide open to anybody with $100US for four or five years
now.


That is what I mean about closed doors. Who has US$100 to spare? I certainly don't. I live way below the poverty line. And if I have little money imagine how the average student manages.

There is a temptation these days to consider people who don't have money to be not worth considering, but that is a short-sighted view. If VRML/X3D is not to go (more) stale it needs constant infusion of new blood. Barriers to that work against it. And nobody knows where the next round of brilliant ideas will come from to revolutionise 3d. I may be money-poor, but I am information-rich and this is the case with increasing numbers of people now.

As Neil commented, the consortium makes no money off professional members. Typically we get $50, half off at all conferences or if you sneeze. Consider webmaster time and accountant, web server trafic and it goes away quickly. If we where all volunteer this might work, but we've tried that in the past. Having a few semi-paid positions(nowhere near full-time) helps make things run smoother.

The main reason for having professional members is to insure the IP framework. Ie if someone contributes ideas to the specification we have to have an agreement from them saying its ok to use it. I've woken up at nights with nightmares that Xj3D will be the target of a patent lawsuit. We do no-one a good thing if X3D ends up being unimplementable without patent licensing costs.

I pushed very hard for professional memberships as I felt it was the passion of the community which drove the VRML spec forward. But some balance of corporate and community is required. We are definately open to suggestions as to how to involve the community, but the fact remains that for the consortium to exist it must cover its expenses.

One key difference between VRML/X3D and other standards/open source projects is the ISO standardization. There is no way to do this without editing fees, travel and a standards body to feed the work to ISO. Neil and I go around about the values of this verses industry standards, but I feel this adds a fair bit to this process. At the minimum its forced us to document X3D considerabily more then any other 3D format. Look around at the obj, openflight, 3ds, shockwave, viewpoint any of these. None are as well documented as VRML or X3D. I beleive this is a direct follow-on from the ISO rules and process. W3C does as well but only after some serious learning curves.

--
Alan Hudson
President: Yumetech, Inc.                              www.yumetech.com/
Web3D Open Source Chair         www.web3d.org/x3d/workgroups/source.html
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