>> 1)
redevelopment of the web3d.org was a great first step
Thanks
>> 2)
the website I feel needs to be extended to more of a community portal (as
per my last post). 3) Web-based interfaces are much more accessible,
searchable and can easily be delivered via BOTH web and email. 4)
consolidate all the various information sources, divided communties
and participation mechanisms into one central interface (i.e. web3d.org).
5) more emphasis needs to be placed on content. CONTENT IS KING.
I agree 100%
>> As this list constantly highlights, X3D is
saddled with the history, politics, nostalgia, personalities and technology
of the 1990s. We now need to acknowledge this and move on
I wholeheartedly agree.
>> I'm tired of debate and just want to
get on with it.
After today - I agree!! :)
Brian - thanks for the input - we'll
do our best to implement your good ideas..
Neil
Brian Hay <bhay@construct3d.com>
10/02/2004 07:51 PM
To
Neil TREVETT <Neil.Trevett@3Dlabs.com>
cc
www-vrml@web3d.org
Subject
Re: [www-vrml] Tim BL Is
Baffled, Too
Neil TREVETT wrote:
> Brian - how close is this ideal to actually happening in your view?
Be
> honest! :)
Honestly!? ;-)
1) redevelopment of the web3d.org was a great first step and is
reasonably well done (from a marketing standpoint) and XHTML standards
compliant.
2) the website I feel needs to be extended to more of a community portal
(as per my last post). This goes beyond just community forums (which
don't provide clear issue, feature and progress tracking).
3) email mailing lists have served VRML well but the technology is now
largely obsolete and does nothing to enhance community participation and
attract new (young) community contributors. Web-based interfaces are
much more accessible, searchable and can easily be delivered via BOTH
web and email.
4) tough decisions need to be made. I feel it's time to consolidate all
the various information sources, divided communties and participation
mechanisms into one central interface (i.e. web3d.org). This includes
the various working groups (hanim.org, geovrml.org, web3d.org. xj3d.org,
mailing lists, comp.lang.vrml etc).
5) more emphasis needs to be placed on content. CONTENT IS KING. Back in
the "glory days" of VRML great content is what attracted people
like me.
Newbies don't look at an ISO spec and dream of what they can do with it!
They look at great content, dream and then learn. The spec is the
absolute LAST thing newbies look at! Content demos, reviews, how tos,
tutorials etc are required and should be displayed front and centre of
the web3d.org website.
As this list constantly highlights, X3D is saddled with the history,
politics, nostalgia, personalities and technology of the 1990s. We now
need to acknowledge this and move on, building on what has come before
but also having the courage to discard that which no longer works or is
not relevant to the next generation of VR creators and developers. If we
don't attract new blood, we veterans will eventually tire of the
infighting, drop off the twig and X3D will fade away.
Regardless of what the Web 3D Consortium decides to do, the above
measures are what I intend to do with my websites. I'm tired of debate
and just want to get on with it.