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Re: [www-vrml] Tim BL Is Baffled, Too
Hi Neil,
Sorry, I should have made clearer in my post that I am not actually opposed to companies becoming involved in VRML/X3D/the consortium. I actually applaud efforts to lure such companies in. The problem comes when they are given undue importance in the scheme of things. Here is a quick way to bring their importance back into perspective: VRML/X3D/the consortium can survive without any corporate sponsors if it has plenty of users, but it doesn't matter how many corporate backers VRML/X3D/the consortium has, if the users and authors don't know about VRML/X3D or don't want it then it is doomed.
I should also point out that I'm not actually opposed to the consortium itself, though I know what I've written makes it look like I am. My fault. What I am opposed to is simply the exclusion of the user-base and authors.
That brings me to the next point: exclusion. Most people inside the consortium don't understand this feeling of exclusion. After all, they can see exactly what is going on. They know what happening, they know when new stuff is put up on web spaces, they know when new proposals are made for features, and they know when calls are made for comments on the new features. The problem is those of us outside don't see much of this at all. From time to time I revisit the web3d site and am often surprised that there are new working groups that I'd never heard of, whole new areas of spec, and proposals, which were never announced on the big list. I bet they got announced on an internal list... if they didn't then that may be less a problem with inside/outside communication than general communication.
I come back to the point I made in my earlier post that surely a group or individual joining the consortium would be most interested in advancing the cause of web3d and that this should be their primary concern in subscribing to it. If they want to be given special insider privileges then they are more interested in their own status than the health of the language and surely VRML/X3D/the consortium doesn't need them. Some will feel that companies have to be given something special in return for their money, but they already are: a language that could be a goldmine for them.
But maybe I'm wrong. Maybe development won't proceed without self-interest from privileged corporate allies (though the vibrant open-source communities seem to argue otherwise). Maybe opening it all up to those of us outside will lose the few remaining companies in the inner development circle (though I doubt it -- those who are still committed appear to be in it for the long haul). Maybe opening up inner development decisions will cause it all to degenerate into committee-hell (though I tend to think those involved are self-selecting and self-stabilising and the rest become lurkers).
So how will the consortium attract fee-paying members if there is no special insider-status? I have a LiveJournal account where I post my thoughts from time to time
http://www.livejournal.com/users/miriam_e/
LiveJournal is an extraordinary company. They started as just one guy who wrote his own blogging software. His friends saw what he'd done and asked if he could let them use it too. It grew quickly and exponentially. Now a couple of hundred thousand members use LiveJournal, and it is serviced by several full-time staff, and fairly massive computing facilities. Paid subscription is not required -- it is optional. And if you ask paying members why they pay, their reason is almost invariably that they want to help keep it going. True, paid memberships do offer extra capabilities, but they are trivial, like being able to use more than one icon. All members, paid or not, have access to all the system announcements and all the information. When I have spare money I pay for a month or a year. I don't use any of the extra capabilities; I just think it is a good idea to help something I enjoy so much.
The biggest advantage of opening things up is that you get new blood. I am a dinosaur. When I speak with kids now I am often overwhelmed -- they are so goddamn smart!! Yet the consortium, in closing off the inner workings of VRML/X3D from less wealthy people and students is ignoring the fresh ideas and knowledge it needs to survive.
I wouldn't still be arguing the point if I didn't think there was some hope, but I won't follow up this argument further here. The others on the list must surely be getting tired of it, and I should be working. :)
Thanks for listening Neil. I honestly appreciate it.
Best wishes,
- Miriam
Neil TREVETT wrote:
Hi Miriam,
Thanks for the thoughtful reply - I value this dialog to see if we can
genuinely figure out how to get things working better for all.. Don't
worry - not taking anything you say personally - we NEED constructive
criticism if we are going to improve :)
>> Unfortunately this involved chasing the corporate dollar and being
sensitive to the needs of their corporate allies.
The community's distrust of corporate members goes back a long time - I
think it has its roots in the nature of VRML's early days. I strongly
believe however we need committed corporate participation in this market
- else we are just a bunch of hobbyists. It is a key role of the
Consortium to enable and encourage such corporate participation. Of
course companies have a simple goal - make money. That means they need
to get short-term value from their membership - and in the longer term
to effectively build markets. Enabling that does NOT have to mean we
disenfranchise the community. If we have (inadvertently)
disenfranchised the community - then that's what we need to fix.
>> In giving the corporate sponsors value for their money (an inside
view, extra influence over development, a closed mailing list, and other
special treats)
I agree this is a common view of the Consortium from outside. I think
we have made a couple of mis-steps here - but I think overall it is not
an accurate reflection of the way things are - let me try and explain my
perspective.. There is nothing in the current structure of the
Consortium that provides any insider privileges for creating
specifications. *Any* member can participate in working groups - an
individual has the same voice as a multi-billion dollar corporation and
I have often seen professional members strongly influencing a debate.
In practice - I think a couple of the working groups have had "editor"
lists - where some detailed spec decisions were made separately from the
complete working group. These originated for logistical reasons - but
they should not exist as they create this kind of perception and process
problem. At the last board meeting - the board re-committed to a
consistent working group process - one internal list for all discussions
- and an external list for outreach and feedback. Overall though I have
to say there have been strong efforts to outreach for feedback - but it
has not always worked out - probably partly because of these perception
issues Bottom line - the Consortium needs re-ensure that due process
is being followed - and being seen to be followed.
>> The idea of paying money to something which helps to keep web3d away
from newcomers doesn't make sense to me.
We do not want to keep away newcomers - we have tried our best to
outreach - obviously we are not doing a very good job. That's why we
need you Miriam - you can help us do better here. Be aware though -
currently the Consortium is starved of corporate membership so we do not
have a large marketing budget (our current cash on hand is $450) - so
our options are pretty limited until we manage to build an upward spiral
of company and community participation.
>> I've heard again and again the idea put forward that the secrecy is
to protect against sneaky IP attacks, but that really doesn't stand up
to scrutiny.
I have to disagree - we need to be smarter in how we organize ourselves
so we don't create standards for this market that turn out to IP
encumbered. But this is the reason our membership threshold is so low -
there is no barrier to individuals and companies coming inside to the
safe area.
>> I wrote a wishlist of features I'd like to see in VRML many years
ago. Most of the list still stands -- only a few have been implemented
in current X3D.
In the end - decisions get made by those that show up. It pains me that
X3D is not getting the benefit of your insights and experience.
The big irony for me is that the Consortium has created this perception
that we are this big-industry evil (but at least we are not an
unmitigated evil :) ) organization - that is a slave to corporate
interests. The reality is that we are starving for corporate
participation - and we are still here through the determination of a few
individuals. But I can tell you with absolute certainty - all those
individuals would LOVE to have wider participation so we could all enjoy
a little more business and a little less determination :)
But that's all water under the bridge. What we need now is to figure
out how to take things to the next level looking forward. We NEED more
corporate involvement. We NEED the participation of the community - and
we NEED dialog like this so we can slowly break down any mis-trust and
mis-understandings so both community and companies can work productively
together.
I am keen to keep this dialog going - and offer an olive-branch between
Consortium and community. Imagine how good it could be Miriam, if you
and all like you were to feel engaged and were empowered to help create
and improve the standards, products and tools that you need. There is
no reason that can't happen.
Neil
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How I wish I could enumerate PI easily
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http://werple.net.au/~miriam
My live Journal page http://www.livejournal.com/users/miriam_e/
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