I've seen good results in larger groups, but I think they had a very strong architectural foundation. The OpenGL process and OpenES process both seem to incorporate more contributors then X3D with good results. We are moving towards this model. At the beginnings of the X3D effort I felt excluded, but that was back in 98-99 when one company was basically going to design the whole thing. Today we have about 10 active contributors on a weekly basis. If we can move that 20-30 then we have the foundation to really answer some problems.Second, there is a fallacy here about process. To think that hundreds of users, authors and students you cite can *design a system* together is quite naïve. It just doesn't work that way. The broader group can be deeply involved in defining requirements and reviewing designs all throughout the process, but the actual design can only be done by a *very small* group. In a perfect world, that's 1-5 people. With working groups and open process, it tends to be double that size. But beyond size, that the process simply becomes unmanageable.
http://www.xj3d.org/extensions/index.html
-- Alan Hudson President: Yumetech, Inc. www.yumetech.com/ Web3D Open Source Chair www.web3d.org/x3d/workgroups/source.html ------------------------------------------------------------------------- for list subscription/unsubscription, go to http://www.web3d.org/cgi-bin/public_list_signup/lwgate/listsavail.html