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RE: [www-vrml] vrml 2 vrml communications
Yes , a cross-plugin javascript proto would be ideal
> -----Original Message-----
> From: owner-www-vrml@web3d.org
> [mailto:owner-www-vrml@web3d.org] On Behalf Of
> david.arendash@manyone.net
> Sent: September 27, 2004 5:22 PM
> To: Peter Griffith
> Cc: VRML list
> Subject: Re: [www-vrml] vrml 2 vrml communications
>
> I got an error about a semicolon, but it proceeded fine.
>
> The function I wrote for Flux, setNodeEventIn, was intended
> to mimic Contact's API, so there could be some cross-
> pollination. It would be great to come up with a small
> library of cross-browser wrappers we can just include in at
> the top of the file.
>
> Dave A
>
> On Mon, 27 Sep 2004 19:51:39 -0700, Peter Griffith wrote:
>
> >>>>synopsis:
> >>>>web browser has two frames
> >>>>both of these frames have vrml worlds
> >>>
> >
> >Here is *very* simple example (similar to david's but quite
> different
> >as far as code goes) ... works in contact3d (blaxxun or
> bitmanagement)
> >and IE. Just click the objects :)
> >
> >The javascript required in frames is just a few lines, and
> the vrml uses
> > Browser.loadURL to call the external script.
> >
> >http://www.3dworlds.ca/2frames/index.htm
> >
> >
> >I assume David's example does not work for me because I
> don't have Flux
> >installed (can't even load wrl files)
> >
> >Peter 'griff' Griffith :)
> >
> >
> >
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>
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