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RE: [www-vrml] VRML still the most popular Web3D format - by far.



 
http://interviews.slashdot.org/article.pl?sid=04/09/03/1355251&tid=221&tid=1
56&tid=98&tid=11


He finally answered but not so directly





> -----Original Message-----
> From: Clayton Cottingham [mailto:drfrog@telus.net] 
> Sent: August 28, 2004 12:20 PM
> To: 'Tony Parisi'; 'Aaron Bergstrom'; 'VRML list'
> Subject: RE: [www-vrml] VRML still the most popular Web3D 
> format - by far.
> 
> Hopefully ill get an answer to my questions  :D
> 
> 
> http://interviews.slashdot.org/article.pl?sid=04/08/16/1116222&tid=221
> 
> 
> http://slashdot.org/comments.pl?sid=118112&cid=9981894
> 
> 
> if you bump it up a few by marking it interesting it will 
> rise to top and then he'll have to answer :D
> 
> 
> 
> 
> -----Original Message-----
> From: owner-www-vrml@web3d.org 
> [mailto:owner-www-vrml@web3d.org] On Behalf Of Tony Parisi
> Sent: August 28, 2004 11:41 AM
> To: 'Aaron Bergstrom'; 'VRML list'
> Subject: RE: [www-vrml] VRML still the most popular Web3D 
> format - by far.
> 
> Hi Aaron,
> 
> > VRML is still really popular in archaeology visualization 
> too. Nearly 
> > everyone at the Computer Applications in Archaeology 
> conference this 
> > past April who is doing interactive 3D still uses 
> CosmoPlayer. If you 
> > wanted a low-cost 3D interactive envinroment that was easy for 
> > non-technical people to create content, there really wasn't 
> much of an 
> > alternative.
> >
> 
> Yeesh, Cosmo. Well, we'll have to fix that soon.
> 
> :->
>  
> > When I want to move laser scan data between scanning 
> software I pretty 
> > much use VRML as there really isn't much else supported by the 
> > majority of 3D authoring packages that fully supports 
> color-per-vertex 
> > as well as geometry. Once we start giving people access to X3D 
> > exporters for their preferred 3D software (Max, Maya, Lightwave, 
> > etc...) and fully functioning X3D browsers, I think you'll see VRML 
> > disappear pretty quickly within the archaeology field. 
> People may find 
> > this humorus, but I really liked CosmoWorlds 2.0. For a 
> non-technical 
> > person it was a really nice piece of software because you 
> could easily 
> > set up most of your interactivity and scripting within the same 
> > software you used to model. Ideal for the typical 
> archaeology student.
> > 
> 
> I agree. CosmoWorlds never had a chance to grow up as a real 
> product. Too bad; it had a lot of promise. But I am confident 
> that we'll see more native X3D editing emerge (have you 
> checked out Vizx3d?) as well as lots of exporters. Expect 
> Discreet to be the last of the bunch to do something-- they 
> are lagging behind in all such areas and just fighting for 
> market share now that every modeling package in the world 
> *slashed* prices-- but eventually it will be in all the packages.
> 
> And if you don't want to wait, there's the open source 3DS 
> Max exporter project under way now. It needs people working 
> on it. Got anybody at NDSU?
> 
> > Based on what I see in archaeology, I feel that there are alot of 
> > people who are dying to use 3D on the web. They just need 
> > user-friendly tools that allow users to implement their 
> field specific 
> > content without the need to learn a lot of programming. For 
> example, 
> > it's hard enough just to find the money to do your basic 
> > archaeological research, much less come up with the cash to pay 
> > modelers and programmers to implement an interactive visualization. 
> > The anthro/archaeology program under the social science 
> directorate of 
> > NSF has stated over and over that it will not pay for 3D 
> > dissemination, just the archaeology research. According to 
> NSF, much 
> > more archaeology research can be conducted if they just 
> stick to funding traditional archaeology proposals. So what do you do?
> 
> That's frustrating!
> 
> > Just stick to VRML because its cheap. Hopefully this will begin to 
> > change as companies add X3D exporters to their software now 
> that the 
> > X3D spec has been approved by ISO.
> > 
> 
> Yeah, but even with VRML and X3D, you need a budget to create 
> the content. I mean, somebody has to pay for developing all 
> this software :-o
> 
> > Aaron
> > --
> > Aaron.Bergstrom@ndsu.nodak.edu
> > Computer Visualization Manager
> > Archaeology Technologies Laboratory, NDSU Web3D Consortium 
> > Professional Member http://atl.ndsu.edu/
> > 701-231-6434
> > 
> > Tony Parisi wrote:
> > 
> > >I know. It's another irony.
> > >
> > >VRML couldn't get arrested in the States from 1999 to 2001. But it 
> > >kept
> > on
> > >chugging in the back room, in the enterprise, in MPEG, in 
> Europe, in
> > Asia.
> > >And somehow it became a de facto CAD interchange format, 
> just cause 
> > >it
> > was
> > >there.
> > >
> > >Go figger.
> > >
> > >+
> > >
> > >
> > >
> > >
> > >>-----Original Message-----
> > >>From: owner-www-vrml@web3d.org 
> [mailto:owner-www-vrml@web3d.org] On
> > Behalf
> > >>Of Viveka Weiley
> > >>Sent: Friday, August 27, 2004 7:03 PM
> > >>To: VRML list
> > >>Subject: [www-vrml] VRML still the most popular Web3D 
> format - by far.
> > >>
> > >>A rigorous survey (AKA a series of google searches) of the 
> > >>popularity of major Web3D formats by the crack team from 
> > >>MacWeb3D.org (me) shows that VRML is still by far the 
> most popular 
> > >>Web3D format. With over a million hits, it's cited twenty 
> times more 
> > >>often than Shockwave 3D - but only seven times more often 
> than the newcomer, X3D.
> > >>
> > >>Here's a pretty graph, with some more details:
> > >>
> > 
> >>http://www.macweb3d.org/ewiki/index.php?id=most+popular+Web3D+format
> > >>
> > >>Note: It's a wiki. Do what you will. Who can think of more Web3D 
> > >>formats for me to google?
> > >>
> > >>V.
> > >>--
> > >>Viveka Weiley, Design Director
> > >>Ping Interactive Broadband pty. ltd.
> > >>http://www.ping.com.au
> > >>
> > 
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