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RE: [www-vrml] X3D and the Draconian Parse Rule
Sure but getting everybody doing that was what the browser workgroup was
supposed to be all about? Did it accomplish anything?
Maybe pessimistic was the wrong word to use
But its true, the history of this speaks volumnes on why draconian parsing
wont work:
It doesn't help gain market share
> -----Original Message-----
> From: owner-www-vrml@web3d.org
> [mailto:owner-www-vrml@web3d.org] On Behalf Of Sandy Ressler
> Sent: September 11, 2004 12:09 PM
> To: Niclas Olofsson
> Cc: Sandy Ressler; Len Bullard; 'www-vrml'
> Subject: Re: [www-vrml] X3D and the Draconian Parse Rule
>
> Hey Niclas...welcome back!
> I tend to agree that while annoying at first the draconian
> parser method is better in the end...will make for more
> interoperable and reliable content...in general.
> Sandy
>
> On Sep 11, 2004, at 1:06 PM, Niclas Olofsson wrote:
>
> > Len Bullard wrote:
> >> Good intentions and
> >> the road to hell...
> >
> > Sometimes we travel the roads of hell, simply because we
> know them
> > so well.
> >
> > I don't. I live the middleware-nightmare. First it was
> HTML. Then it
> > was VRML. Now it's lazy XML applications. And somewhere
> inbetween it
> > was Perl. Made me a fan of draconian parsers. Makes better
> specs, and
> > in the end, easier authoring. It's hard to learn from
> history when it
> > is processed through friendly parsers.
> >
> > Cheers,
> > /Niclas
> >
> >
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> NAME: Sandy Ressler TELE: (301)
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