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[www-vrml] Physical properties for Rendering and Light Simulation



Hi,

some time ago, there was a project started (by Philippe Bekaert et al) to extend vrml97 for physical correct models as needed in (light) simulation. This is a quite mature project now (PhBRML, XRML). Is there anyone working on something similar, but x3d-based? I am just wondering because there are existing rendering-languages in xml, which could more easily interface to such an x3d-based format (one of these is my slowly developing xslt-set to get the radiance scene language represented in xml, www.sourceforge.net/projects/radianceml). And I would really like to keep models in x3d, using it not only as an output (one-way) format for browsers.

For those involved in vrml-2 vs x3d discussions...: I want an xml-format, as I like to use xslt's and have a lot of other xml-formatted data. Of course I could use the existing vrml-97 based solution just for the model.

CU Lars.
--
Lars O. Grobe
grobe@gmx.net

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