Paul Aslin wrote:
If it is an SAI Ecmascript call the browser would still have to implement it, but I think yourWouldn't it make more sense to provide a ECMA script Browser call which would send data packets to the remote server ?
Say: Brower.sendDataPacket(data,server,port,method,loginID); where method is UDP etc. presumably we can use use eventsProcessed or Brower.addRoute... to receive infomation.
See that way developers would be free to implement whatever
systems they needed, as opposed to having to try and alter
an existing system which is coded in the X3d brower itself.
One further advantage would be to allow connections to
multiple server's at once.
yes
I have tried doing something simple with Blaxxun ConnunityI'm sticking to generic methods at the moment to avoid this sort of thing.
server, simply trying to change the LOD distance used to
SharedObjects has proven impossible because the code to
write the objects is part VRML and part OCX plugin.
I don't follow. You seem to be going back to the Node style proposal of Miriam's hereShould we stipulate/provide a way of allowing X3d scenes to intercept network communications, rather than having to try to change things later on.
By this I basically mean that multi-user addon system
should add items to scenes via a node rather than directly
which creates problems with syncronzation of data between
what is in the scene and what is in Script nodes.
regards,
chris
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