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[www-vrml] Re: Keyboard Input [was: some questions about X3D]



Leonard Daly wrote:

At 05:48 PM 9/1/04, chris wrote:

Reed Hedges wrote:

<snip...>


I have two-way communication for quite a few things going now with a server. It is mainly for telling the server where
the avatar has moved (like avatar x has gone to city y), for creating various object interactively from within the world
and having this reflected on the server's permanent web3d model and for giving the user a way to input data to go into the
models (web3d not having an way to enter keyboard data).



X3D does have keyboard input capability. The node KeySensor handles single keystrokes. The node StringSensor handles a string at a time.

Leonard,

thanks for that reminder - a compelling reason to move from VRML to X3D: in VRML we are making use of server side interfacing
to provide input. In many cases it still needs to be stored by the server and server side gives more options (security and all the
html rendering) but some things would be more efficient if input directly into the 3D world, not to mention better (user friendly) interation.


chris

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