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Re: [Fwd: Re: [www-vrml] Re: some questions about X3D]



--- Miriam English <miriam@werple.net.au> wrote:

> Forwarded on behalf of Brian Hay.
> 
> -------- Original Message --------
> Subject: Re: [www-vrml] Re: some questions about X3D
> Date: Thu, 02 Sep 2004 18:06:53 +1000
> From: Brian Hay <bhay@construct3d.com>
> 
> Joe D Williams wrote:
> 
> >>I would use X3D, and I'm sure other people would too if
> it were an export 
> >>plugin for the 3D modeler animation package they use.
> 
> I've started work on a comprehensive VRML/X3D exporter
> for 3ds max/gmax 
> as I've found the exporters currently available to be
> problematic.
> 
> I know there's an open source effort started by Yumetech
> but there 
> doesn't seem to have been much progress and it's based on
> discreet's 
> ancient vrml exporter C++ code, which is riddled with
> bugs.

Yes I just love the 2 sided faces bug when using the ngons
export option.

> My approach is to use pure maxscript which will mean it
> should work 
> across all recent versions of max and the *FREE* gmax
> without requiring 
> a recompile every new release.

Well that is in theory, in reality there may be problems
with extra plugins/features in later versions (for example
different versions of Character Studio)

> I'll make it open source soon.

Any plans to try and support some of the 3DS MAX inbuilt
systems, ie the sunlight system which allows creation of
lighting to match specific part of the Earth at a certain
time.

> It doesn't solve the X3D export problem for everyone but
> with the free 
> gmax I think it's a start.

> I think everyone needs to
> either lobby the 
> makers of their favorite 3D app or get their hans dirty
> writing an X3D 
> exporter ... the more authoring options the better.

With the possible exception of Curious Labs (creators of
Poser) due to :
1) The fact the H-Anim exporter module they have was made
by lionhearth.
2) The basic problem of the 3d models being too detailed
for realtime animation.

> For a totally free authoring option Blender would be
> best.

provided perhaps you can get it to replace the existing
VRML export module, so that it will be easier to find the
export option.

> A relatively 
> cheap and dedicated X3D solution seems to be Vix3D.

Yes and with the added advantage that Keith Victor cannot
seem to stop adding new tools to his program.


Paul Aslin
http://www.vrmlworlds.com



	
		
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