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Re: [Fwd: Re: [www-vrml] Re: some questions about X3D]



agreed,
 this is step one..get basic x3d export out of all these modeling apps that
share a very fragamentded but increasingly commodity share.

this sounds great.
larryr

----- Original Message ----- 
From: "Tony Parisi" <tparisi@mediamachines.com>
To: <miriam@werple.net.au>; "'www-vrml'" <www-vrml@web3d.org>; "'Brian Hay'"
<bhay@construct3d.com>
Sent: Thursday, September 02, 2004 11:24 AM
Subject: RE: [Fwd: Re: [www-vrml] Re: some questions about X3D]


> Hooray for Brian Hay!
>
> I *have* lobbied with several of the 3D modeling tool makers. There was a
> lot of resistance a year or two ago. They all believed that since VRML was
> *dead*, therefore X3D was a non-starter. (Yes, Linda Hahner. It's true.
I'm
> not making it up. Ask Ken Pimentel from Discreet.) Worse yet, some of them
> decided they would "wait and see" what happens with U3D... which just
shows
> the power of putting a Really Big Name behind something, regardless of the
> reality of it.
>
> Now, they are loosening up in their attitude. The fact that X3D hasn't
just
> disappeared off the map over the last two years proves that it's not just
> *me* blowing hot air at them. And now with the ISO announcement, opinions
> are really starting to turn around. Modo from Luxology is already
exporting
> X3D. The rest will follow suit soon enough.
>
> But don't expect it to happen instantly. Our best bet is to just write the
> darn exporters ourselves. Kudos to you for stepping up! When there is a
bit
> more uptake on X3D over the next six months or so, the modeling companies
> will all be begging to distribute these exporters.
>
> Tony
>
>
> > -----Original Message-----
> > From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org] On
Behalf
> > Of Miriam English
> > Sent: Thursday, September 02, 2004 10:38 AM
> > To: www-vrml; Brian Hay
> > Subject: [Fwd: Re: [www-vrml] Re: some questions about X3D]
> >
> > Forwarded on behalf of Brian Hay.
> >
> > -------- Original Message --------
> > Subject: Re: [www-vrml] Re: some questions about X3D
> > Date: Thu, 02 Sep 2004 18:06:53 +1000
> > From: Brian Hay <bhay@construct3d.com>
> >
> > Joe D Williams wrote:
> >
> > >>I would use X3D, and I'm sure other people would too if it were an
> > export
> > >>plugin for the 3D modeler animation package they use.
> >
> > I've started work on a comprehensive VRML/X3D exporter for 3ds max/gmax
> > as I've found the exporters currently available to be problematic.
> >
> > I know there's an open source effort started by Yumetech but there
> > doesn't seem to have been much progress and it's based on discreet's
> > ancient vrml exporter C++ code, which is riddled with bugs.
> >
> > My approach is to use pure maxscript which will mean it should work
> > across all recent versions of max and the *FREE* gmax without requiring
> > a recompile every new release.
> >
> > I'll make it open source soon.
> >
> > It doesn't solve the X3D export problem for everyone but with the free
> > gmax I think it's a start. I think everyone needs to either lobby the
> > makers of their favorite 3D app or get their hans dirty writing an X3D
> > exporter ... the more authoring options the better.
> >
> > For a totally free authoring option Blender would be best. A relatively
> > cheap and dedicated X3D solution seems to be Vix3D.
> >
> > Can someone pass this onto the list as I can seem to post.
> >
> >
> > --
> >
> > Regards,
> > Brian Hay.
>
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