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RE: [Fwd: Re: [www-vrml] Re: some questions about X3D]



That's great news!  I forwarded this email on to 
the list webmaster to see if he can find out why 
Brian can't post to the list.

len

-----Original Message-----
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org]On
Behalf Of Miriam English
Sent: Thursday, September 02, 2004 12:38 PM
To: www-vrml; Brian Hay
Subject: [Fwd: Re: [www-vrml] Re: some questions about X3D]


Forwarded on behalf of Brian Hay.

-------- Original Message --------
Subject: Re: [www-vrml] Re: some questions about X3D
Date: Thu, 02 Sep 2004 18:06:53 +1000
From: Brian Hay <bhay@construct3d.com>

Joe D Williams wrote:

>>I would use X3D, and I'm sure other people would too if it were an export 
>>plugin for the 3D modeler animation package they use.

I've started work on a comprehensive VRML/X3D exporter for 3ds max/gmax 
as I've found the exporters currently available to be problematic.

I know there's an open source effort started by Yumetech but there 
doesn't seem to have been much progress and it's based on discreet's 
ancient vrml exporter C++ code, which is riddled with bugs.

My approach is to use pure maxscript which will mean it should work 
across all recent versions of max and the *FREE* gmax without requiring 
a recompile every new release.

I'll make it open source soon.

It doesn't solve the X3D export problem for everyone but with the free 
gmax I think it's a start. I think everyone needs to either lobby the 
makers of their favorite 3D app or get their hans dirty writing an X3D 
exporter ... the more authoring options the better.

For a totally free authoring option Blender would be best. A relatively 
cheap and dedicated X3D solution seems to be Vix3D.

Can someone pass this onto the list as I can seem to post.


-- 

Regards,
Brian Hay.
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