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RE: [Fwd: Re: [www-vrml] Re: some questions about X3D]
That's great news! I forwarded this email on to
the list webmaster to see if he can find out why
Brian can't post to the list.
len
-----Original Message-----
From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org]On
Behalf Of Miriam English
Sent: Thursday, September 02, 2004 12:38 PM
To: www-vrml; Brian Hay
Subject: [Fwd: Re: [www-vrml] Re: some questions about X3D]
Forwarded on behalf of Brian Hay.
-------- Original Message --------
Subject: Re: [www-vrml] Re: some questions about X3D
Date: Thu, 02 Sep 2004 18:06:53 +1000
From: Brian Hay <bhay@construct3d.com>
Joe D Williams wrote:
>>I would use X3D, and I'm sure other people would too if it were an export
>>plugin for the 3D modeler animation package they use.
I've started work on a comprehensive VRML/X3D exporter for 3ds max/gmax
as I've found the exporters currently available to be problematic.
I know there's an open source effort started by Yumetech but there
doesn't seem to have been much progress and it's based on discreet's
ancient vrml exporter C++ code, which is riddled with bugs.
My approach is to use pure maxscript which will mean it should work
across all recent versions of max and the *FREE* gmax without requiring
a recompile every new release.
I'll make it open source soon.
It doesn't solve the X3D export problem for everyone but with the free
gmax I think it's a start. I think everyone needs to either lobby the
makers of their favorite 3D app or get their hans dirty writing an X3D
exporter ... the more authoring options the better.
For a totally free authoring option Blender would be best. A relatively
cheap and dedicated X3D solution seems to be Vix3D.
Can someone pass this onto the list as I can seem to post.
--
Regards,
Brian Hay.
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