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Re: [www-vrml] Re: some questions about X3D
> I would use X3D, and I'm sure other people would too if it were an export
> plugin for the 3D modeler animation package they use.
>
> Not everyone uses Maya or 3Dstudio Max...there are a lot of people working
> in Lightwave. Who could the consortium contact at Newtek to get X3D as an
> export from Lightwave?
> Andrea
Hi Andrea,
If the tool will export VRML, then it is very likely to be:
Replace One line (the header) and
Change the file extension from .wrl to .x3dv
and it will be X3D Classic VRML.
If this is just ordinary Shape nodes,
there will not be a problem, or with ordinary
interpolators. Newer tools like Vizx3D can help
eliminate simple scripting, and higher exporting
tools may get even better due to the new low
level rendering primitives, like the triangle and
fan sets.
Best Regards,
Joe
----- Original Message -----
From: "andrea" <andrea@eakmediaconcepts.com>
To: <miriam@werple.net.au>
Cc: <www-vrml@web3d.org>
Sent: September 01, 2004 3:42 PM
Subject: [www-vrml] Re: some questions about X3D
> I would use X3D, and I'm sure other people would too if it were an export
> plugin for the 3D modeler animation package they use.
>
> Not everyone uses Maya or 3Dstudio Max...there are a lot of people working
> in Lightwave. Who could the consortium contact at Newtek to get X3D as an
> export from Lightwave?
> Andrea
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