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RE: [www-vrml] VRML still the most popular Web3D format - by far.
- To: "'VRML list'" <www-vrml@web3d.org>
- Subject: RE: [www-vrml] VRML still the most popular Web3D format - by far.
- From: "Richard F. Puk" <puk@igraphics.com>
- Date: Tue, 31 Aug 2004 21:27:37 -0700
- In-reply-to: <20040830222515.8555E62D8E@mallaury.noc.nerim.net>
- Organization: Intelligraphics Incorporated
- Sender: owner-www-vrml@web3d.org
- Thread-index: AcSO28NfWSp5qZkWQV6Bjl7eVjrlyAABTQEAAD6tgrA=
Hi, Eric --
OOPS! Freudian slip! I did know that :^(
-- Dick
/***************************************************
* Richard F. Puk, Ph.D., President
* Intelligraphics Incorporated
* 7644 Cortina Court
* Carlsbad, CA 92009-8206
* Tel: +1-760-753-9027
* E-Mail: puk@igraphics.com
\***************************************************
> -----Original Message-----
> From: Eric [mailto:emi@nerim.net]
> Sent: Monday, August 30, 2004 3:36 PM
> To: 'Richard F. Puk'
> Subject: RE: [www-vrml] VRML still the most popular Web3D
> format - by far.
>
> > Parallel Graphics will become X3D comformant as soon as
> they can find the necessary resources to make the (mostly
> minor) changes needed to Contact.
>
> Just before a war is started : :-p
>
> Parallegraphics viewer is named Cortona
> Contact is Bitmanagement's, almost x3D compliant
>
> And yes, both are playing in the back room :!
>
> Eric.
>
>
> -----Original Message-----
> From: owner-www-vrml@web3d.org
> [mailto:owner-www-vrml@web3d.org] On Behalf Of Richard F. Puk
> Sent: lundi 30 août 2004 22:33
> To: 'Linda Hahner'; 'VRML list'
> Subject: RE: [www-vrml] VRML still the most popular Web3D
> format - by far.
>
> Hi, Linda --
>
> Please note that X3D is also an approved ISO standard
> (although it is still in the process of ISO publication).
> Note also that there are significant improvements in X3D over
> VRML that provide support for better quality images and more
> consistent behaviour. Amendment 1 (now in preparation) will
> add the ability to support programmable shaders which will
> allow for very high quality worlds. There will also be
> support for importing from CAD systems so that X3D models can
> be accurate with regard to actual physical devices.
>
> There are two excellent (and conformant) browsers that are
> being heavily used in industrial applications. These are Xj3D
> (open source and available from the Web3D Consortium web
> site) and Flux from Media Machines. Please try them out. In
> addition, Parallel Graphics will become X3D comformant as
> soon as they can find the necessary resources to make the
> (mostly minor) changes needed to Contact.
>
> -- Dick
>
> /***************************************************
> * Richard F. Puk, Ph.D., President
> * Intelligraphics Incorporated
> * 7644 Cortina Court
> * Carlsbad, CA 92009-8206
> * Tel: +1-760-753-9027
> * E-Mail: puk@igraphics.com
> \***************************************************
>
> > -----Original Message-----
> > From: owner-www-vrml@web3d.org
> > [mailto:owner-www-vrml@web3d.org] On Behalf Of Linda Hahner
> > Sent: Sunday, August 29, 2004 10:55 AM
> > To: 'VRML list'
> > Subject: RE: [www-vrml] VRML still the most popular Web3D
> format - by
> > far.
> >
> > Len,
> >
> > I have never known you to shy from the truth. This is well
> written as
> > always. I appreciate your taking the time to make the post. (More
> > below)
> >
> > The emotions are running high. That's a good thing.
> > Emotional energy moves the mammals.
> >
> > Facts. I can provide some. I've served on the BoD for a
> year and my
> > term is up. Since I think the professional slots should be held by
> > content builders and rotated so more of you have experience
> with the
> > administration, I won't run for a second term. If you want a say,
> > there it is. Sign up and fight for your positions.
> >
> > I served on the BOD during the melt down of major browsers and the
> > early days of X3D. I was not happy with what I saw then and what I
> > predicted has pretty much come to pass.
> > Certain things are impossible to fight. All we can do is watch and
> > wait. I will not serve on the BOD again if it means dealing
> with the
> > sort of chaos you mention in point 1.
> >
> > Since I'm not running, I can be a bit more forthcoming:
> >
> > 1. Tony's version states the facts.
> >
> > a) Intel was muscling the consortium. He stood up to them and was
> > pushed out. He was brought back without dissent after Intel's
> > conflict of interest with the consortium forced the BoD to ask for
> > Intel's resignation. It was as amicable as those things can be.
> >
> > I really do not want to know more about why the BOD would
> ask for the
> > resignation of a major PC stakeholder. My early post
> expresses how I
> > feel about that from a business standpoint.
> >
> > b) The conflict of interest was 3DIF. Intel's proposal for using
> > proprietary technology for the CAD project was rejected.
> > They formed their own invitation-only consortium to further their
> > work. They have had access to all of the W3DC's work.
> > The formation of 3DIF was a clear violation of the W3DC
> working rules
> > and a direct conflict of interest.
> >
> > Excellent analysis. I just wish there could have been a
> compromise. No
> > matter how we feel about this company, if there is a new ISO 3D
> > standard backed by major players, the Consortium can just
> pack it in.
> >
> > 2. While some VRML users believe that X3D is not VRML, anyone who
> > reads the ISO standard knows this is false. It is the evolution of
> > VRML. VRML97 will not evolve past its current version.
> VRML in the
> > form of the X3D specification and standard will.
> >
> > For all intents and purposes, my company will remain with the
> > 1 million plus other users who use VRML and compliant
> viewers in all
> > of our proposals and projects. It is an ISO standard.
> > It works as well as we need it to. My intention is not to
> fight with
> > anyone. Just look at the chart. If you are selling
> something you need
> > to know there are numbers behind what you propose. If X3D
> matures to
> > the point where it has 1 million plus on the graph, if X3D
> tools and
> > browsers move beyond early stage beta and into a mainstream
> where we
> > can rely on the results a well as VRML then we will evaluate the
> > merits of moving to X3D.
> >
> > In the meantime, I am not going to pretend. We will use any 3D
> > standard or technology that enables us to reach the
> greatest number of
> > people with the least amount of energy.
> > This is business.
> >
> > Thanks again for your continued insight!
> >
> > Best wishes,
> >
> > Linda
> >
> > While some VRMLers fight among themselves, independent
> efforts such as
> > 3DIF and others are creating competing standards under
> > royalty-encumbered agreements to use the "numbers" as Linda
> calls them
> > to get a tipping point in favor of their products. It is part of a
> > long term strategy to dominate other markets that rely on vector
> > graphics pipelines and sell next generation hardware
> products. Intel
> > engaged the Intergraph corporation in a long and bitter lawsuit to
> > wrest the intellectual property of Intergraph from them. It cost
> > Intergraph it's hardware division and the loss of two thousand
> > employees. Eventually, Intergraph prevailed in court and won a
> > sizable settlement with follow ons with other vendors. The
> costs of
> > this were very high. These are goombah tactics but they
> work and the
> > large companies know that unless a company has the assets
> to fight it
> > out in the American and European and Australian courts,
> they can win
> > by use of force. If you support such 'business models', selah.
> > Go in peace.
> >
> > The acquistion of IP for defensive and offensive acts has become a
> > very important tactic in the long term strategy of gaining
> and holding
> > market share. Real time 3D graphics and other vector
> graphics formats
> > are caught in the middle of this. Part of that strategy is to use
> > weak consortia such as ECMA to put a standards patina on these
> > efforts.
> > Without participation agreements that spell out policies for IP
> > contributions, they will use the faux standards and 'the
> numbers' to
> > lock-in unassailable positions that ensure that they own all of the
> > patentable concepts associated with vector graphics systems. It is
> > possible for ECMA to pass on its work to ISO, but it conflicts with
> > current ISO standards and there is no decision, only speculation.
> >
> > You can fight among yourselves or you can work together to
> protect the
> > commons based on prior art. The patent offices of the world are
> > sympathetic and will help you if they can but they are in very weak
> > positions. Whatever you may think of the W3DC as a fringe element
> > that wrested control, I have found them to be honorable men
> with high
> > values who know the value of their values. They have defended your
> > rights to this technology and have used their time and
> assets to that
> > end. Those who deride them in a ceaseless effort to increase
> > their own numbers without contributing to the protection of the
> > graphics commons are enriching themselves at your expense and
> > betraying you by pretending to defend VRML while
> distracting you from
> > making efforts in your own best interests.
> >
> > Deal with the facts. Deal with the consequences of actions.
> > If you want an open standard backed by open source and commercial
> > applications, if you still want to achieve all that the VRMLers set
> > out to achieve, you will help the W3DC instead of butchering each
> > other.
> >
> > Have it as you will. It's an ego thing for some of you.
> > For others, it is the pleasure of tending a garden where even kids
> > with no budgets but a thirst to learn come to harvest by your
> > examples. You decide what they find there.
> >
> > len
> >
> > -----Original Message-----
> > From: owner-www-vrml@web3d.org [mailto:owner-www-vrml@web3d.org]On
> > Behalf Of Joe D Williams
> > Sent: Saturday, August 28, 2004 8:47 PM
> > To: Linda Hahner; 'Aaron Bergstrom'; 'VRML list'
> > Subject: Re: [www-vrml] VRML still the most popular Web3D
> format - by
> > far.
> >
> >
> > Linda > Instead of enriching the feature spec, the
> Consortium decided
> > to limit it.
> >
> > I would like to see One technical or emotional fact that supports
> > this.
> > Joe
> >
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