<?xml version="1.0" encoding="UTF-8"?>

  <!-- File:         x3d-3.0.profile.xml -->
  <!-- Author:       Don Brutzman      -->
  <!-- Created:      24 October 1999   -->
  <!-- Revised:      25 February 2007  -->
  <!-- Translation:  Chinese version by Meng Yiqi of Nanjing Art Institute. (m17design@hotmail.com , http://m17design.myetang.com/x3d)  -->
  <!-- Translation:  French version by Antony Beis, Frederic Roussille (froussille@yahoo.com), Adrien Gruneisen (Adrien.GRUNEISEN@wanadoo.fr) et Yann Henriet (nasayann@netcourrier.com), Ecole Nationale d'Ingenieurs de Tarbes (ENIT), Tarbes, France http://www.enit.fr -->
  <!-- Translation:  German version by Raimund Dachselt (dachselt@acm.org) and Johannes Richter (johnnyri@web.de) of the Dresden University of Technology, Department of Computer Science, Multimedia Technology Group (http://www-mmt.inf.tu-dresden.de) -->
  <!-- Translation:  Italian version by Roberto Ranon (ranon@dimi.uniud.it) of L'Universita degli Studi di Udine at http://www.uniud.it -->
  <!-- Translation:  Spanish version by Guadalupe Munoz-Martin (gmunoz@escet.urjc.es), University Rey Juan Carlos, Madrid Espana http://www.urjc.es -->
  <!-- url:          http://www.web3d.org/x3d/content/x3d-3.0.profile.xml -->
  <!-- url:          http://www.web3d.org/x3d/content/x3d-3.0.profileChinese.xml -->
  <!-- url:          http://www.web3d.org/x3d/content/x3d-3.0.profileFrench.xml -->
  <!-- url:          http://www.web3d.org/x3d/content/x3d-3.0.profileGerman.xml -->
  <!-- url:          http://www.web3d.org/x3d/content/x3d-3.0.profileItalian.xml -->
  <!-- url:          http://www.web3d.org/x3d/content/x3d-3.0.profileRussian.xml -->
  <!-- url:          http://www.web3d.org/x3d/content/x3d-3.0.profileSpanish.xml -->
  <!-- Reference:    http://www.web3d.org/x3d/content/README.X3D-Edit.html -->
  <!-- Description:  This file customizes the user interface order for Xeena's X3D editing profile. -->
  <!-- The order of attributes for each node mostly tracks the VRML97 spec, with some usability prioritization. -->
  <!-- This Xeena user interface profile is updated manually whenever the corresponding DTD changes. -->
  <!-- Tooltips are also used for the X3D Schema and Scene Authoring Interface (SAI) autogeneration. -->
  <!-- Hint:  to change default browser location, modify or swap <tool> tags at end of this profile. -->
  <!-- Xeena bug:  can't open TextArea editor for NMTOKENS -->

<!DOCTYPE DTDProfile PUBLIC "/IBM/Xeena/dtdprofile.dtd" "profile.dtd" [

  <!ENTITY  localDrive	"c:" >

  <!-- Browser locations -->
  <!ENTITY  InternetExplorerBrowser	"/Program Files/Internet Explorer/iexplore.exe" >
  <!ENTITY  Xj3dBrowser			"/Program Files/Xj3D/browser.bat" >
  <!ENTITY  FirefoxBrowser	"/Program Files/Mozilla Firefox/firefox.exe" >
  <!ENTITY  MozillaBrowser	"/Program Files/mozilla.org/Mozilla/mozilla.exe" >
  <!ENTITY  NetscapeBrowser	"/Program Files/Internet Explorer/iexplore.exe" >

  <!-- First pair of !ENTITY declarations for DOCTYPE takes precedence. -->
  <!-- Transitional doctype definitions -->
  <!ENTITY  pubidLiteral    "http://www.web3d.org/specifications/x3d-3.0.dtd" >
  <!ENTITY systemLiteral    "file:///www.web3d.org/TaskGroups/x3d/translation/x3d-3.0.dtd" >
  <!-- Final doctype definitions -->
  <!ENTITY  pubidLiteral    "ISO//Web3D//DTD X3D 3.0//EN" >
  <!ENTITY systemLiteral    "http://www.web3d.org/specifications/x3d-3.0.dtd" >
  <!-- No doctype definitions -->
  <!ENTITY  pubidLiteral    "" >
  <!ENTITY systemLiteral    "" >

  <!-- type extensions to the Xeena profile.dtd corresponding to X3D DTD -->
  <!ENTITY X3dFieldTypesLabel    "SFBool|MFBool|SFColor|MFColor|SFColorRGBA|MFColorRGBA|SFFloat|MFFloat|SFImage|SFInt32|MFInt32|SFNode|MFNode|SFRotation|MFRotation|SFString|MFString|SFTime|MFTime|SFVec3f|MFVec3f|SFVec2f|MFVec2f|SFVec2d|MFVec2d|SFMatrix3d|MFMatrix3d|SFMatrix3f|MFMatrix3f|SFMatrix4d|MFMatrix4d|SFMatrix4f|MFMatrix4f|SFVec4d|MFVec4d|SFVec4f|MFVec4f" >
  <!ENTITY NewTagLabels "IS connect Arc2D ArcClose2D BooleanFilter BooleanSequencer BooleanToggle BooleanTrigger Circle2D ColorRGBA Disk2D FillProperties IntegerSequencer IntegerTrigger KeySensor LineProperties MetadataDouble MetadataFloat MetadataInteger MetadataSet MetadataString MultiTexture MultiTextureCoordinate Polyline2D Polypoint2D Rectangle2D StringSensor StaticGroup TextureBackground TextureCoordinateGenerator TimeTrigger TriangleFanSet TriangleSet TriangleSet2D TriangleStripSet IndexedTriangleFanSet IndexedTriangleSet IndexedTriangleStripSet" >
  <!ENTITY NewTagExtras "Appearance Coordinate ImageTexture Material Shape TextureCoordinate TextureTransform" >

  <!--the following group elements have to be alphabetized manually -->
  <!ENTITY ImmersiveProfileNodesLabel  "Anchor Appearance Arc2D ArcClose2D AudioClip Background BooleanFilter BooleanSequencer BooleanToggle BooleanTrigger Billboard Box Circle2D Collision Color ColorRGBA ColorInterpolator component connect Cone Coordinate CoordinateDouble CoordinateInterpolator CoordinateInterpolator2D Cylinder CylinderSensor Disk2D DirectionalLight ElevationGrid EXPORT ExternProtoDeclare Extrusion field fieldValue FillProperties Fog FontStyle Group head ImageTexture IMPORT IndexedFaceSet IndexedLineSet Inline IntegerSequencer IntegerTrigger IS KeySensor LineSet LoadSensor LineProperties LOD Material meta MetadataDouble MetadataFloat MetadataInteger MetadataSet MetadataString MovieTexture MultiTexture MultiTextureCoordinate MultiTextureTransform NavigationInfo Normal NormalInterpolator OrientationInterpolator PixelTexture PlaneSensor PointLight PointSet Polyline2D Polypoint2D PositionInterpolator PositionInterpolator2D ProtoDeclare ProtoInterface ProtoBody ProtoInstance ProximitySensor Rectangle2D ROUTE ScalarInterpolator Scene Script Shape Sound Sphere SphereSensor SpotLight StaticGroup StringSensor Switch Text TextureBackground TextureCoordinate TextureCoordinateGenerator TextureTransform TimeSensor TimeTrigger TouchSensor Transform IndexedTriangleFanSet IndexedTriangleSet IndexedTriangleStripSet TriangleFanSet TriangleSet TriangleSet2D TriangleStripSet Viewpoint VisibilitySensor WorldInfo X3D XvlShell" >
  <!ENTITY InteractiveProfileNodesLabel "Anchor Appearance Background BooleanFilter BooleanSequencer BooleanToggle BooleanTrigger Box Color component Coordinate CoordinateInterpolator Cylinder CylinderSensor DirectionalLight ElevationGrid Group head ImageTexture IndexedFaceSet IndexedLineSet Inline IntegerSequencer IntegerTrigger KeySensor LineSet Material meta MetadataDouble MetadataFloat MetadataInteger MetadataSet MetadataString MultiTexture MultiTextureCoordinate NavigationInfo Normal NormalInterpolator OrientationInterpolator PixelTexture PlaneSensor PointLight PointSet PositionInterpolator ProximitySensor ROUTE ScalarInterpolator Scene Shape Sphere SphereSensor SpotLight StringSensor Switch TextureCoordinate TextureCoordinateGenerator TimeSensor TimeTrigger TouchSensor Transform Viewpoint WorldInfo X3D" >
  <!ENTITY InterchangeProfileNodesLabel "Anchor Appearance Background Box Color ColorInterpolator ColorRGBA component Cone Coordinate CoordinateInterpolator Cylinder DirectionalLight Group head ImageTexture IndexedFaceSet IndexedLineSet IndexedTriangleFanSet IndexedTriangleSet IndexedTriangleStripSet LineSet Material meta MetadataDouble MetadataFloat MetadataInteger MetadataSet MetadataString MultiTexture NavigationInfo Normal NormalInterpolator OrientationInterpolator PixelTexture PointSet PositionInterpolator ROUTE ScalarInterpolator Scene Shape Sphere TextureCoordinate TextureCoordinateGenerator TextureTransform TimeSensor TouchSensor Transform TriangleFanSet TriangleSet TriangleStripSet Viewpoint WorldInfo X3D" >
  <!ENTITY DISTagLabels		 "EspduTransform SignalPdu ReceiverPdu TransmitterPdu" >
  <!ENTITY GeoSpatialTagLabels	 "GeoCoordinate GeoElevationGrid GeoLocation GeoLOD GeoMetadata GeoOrigin GeoPositionInterpolator GeoTouchSensor GeoViewpoint" >
  <!ENTITY HAnimTagLabels	 "HAnimDisplacer HAnimHumanoid HAnimJoint HAnimSegment HAnimSite" >  <!-- don't use hyphen in this label name! -->
  <!ENTITY NurbsTagLabels	 "Contour2D ContourPolyline2D NurbsCurve NurbsCurve2D NurbsOrientationInterpolator NurbsPositionInterpolator NurbsSurfaceInterpolator NurbsPatchSurface NurbsSet NurbsTextureCoordinate NurbsTrimmedSurface" >
  <!ENTITY Geometry2DTagLabels	 "Appearance Arc2D ArcClose2D Circle2D Disk2D FillProperties LineProperties Polyline2D Polypoint2D Material Rectangle2D Shape TriangleSet2D" >

  <!-- LatticeXvlTagLabels should have Shape and Coordinate/CoordinateDouble, omitted here since also included as part of NurbsTagLabels -->
  <!ENTITY LatticeXvlTagLabels 	"XvlShell" >
  <!-- for future LatticeXvl: G1T1 level -->
  <!ENTITY XvlG1T1ShellTypes	"" >
  <!-- Types of XVL Shells -->
  <!ENTITY XvlShell.shellTypes	"&XvlG1T1ShellTypes; POLYGON_MESH | LATTICE_MESH" >

  <!ENTITY SFBoolLabel		"type SFBool (true|false)" >
  <!ENTITY MFBoolLabel		"type MFBool (true|false) CDATA, SFString for VRML97" >
  <!ENTITY SFColorLabel		"type SFColor CDATA" >
  <!ENTITY MFColorLabel		"type MFColor CDATA" >
  <!ENTITY SFColorRGBALabel	"type SFColorRGBA CDATA" >
  <!ENTITY MFColorRGBALabel	"type MFColorRGBA CDATA" >
  <!ENTITY SFDoubleLabel	"type SFDouble CDATA">
  <!ENTITY MFDoubleLabel	"type MFDouble CDATA">
  <!ENTITY SFFloatLabel		"type SFFloat CDATA" >
  <!ENTITY MFFloatLabel		"type MFFloat CDATA" >
  <!ENTITY SFImageLabel		"type SFImage CDATA" >
  <!ENTITY MFImageLabel		"type MFImage CDATA" >
  <!ENTITY SFInt32Label		"type SFInt32 CDATA">
  <!ENTITY MFInt32Label		"type MFInt32 CDATA">
  <!ENTITY SFRotationLabel	"type SFRotation CDATA" >
  <!ENTITY MFRotationLabel	"type MFRotation CDATA" >
  <!ENTITY SFStringLabel	"type SFString CDATA" >
  <!ENTITY MFStringLabel	"type MFString CDATA" >
  <!ENTITY SFTimeLabel		"type SFTime CDATA" >
  <!ENTITY MFTimeLabel		"type MFTime CDATA" >
  <!ENTITY SFVec2fLabel		"type SFVec2f CDATA" >
  <!ENTITY MFVec2fLabel		"type MFVec2f CDATA" >
  <!ENTITY SFVec2dLabel		"type SFVec2d CDATA" >
  <!ENTITY MFVec2dLabel		"type MFVec2d CDATA" >
  <!ENTITY SFVec3fLabel		"type SFVec3f CDATA" >
  <!ENTITY MFVec3fLabel		"type MFVec3f CDATA" >
  <!ENTITY SFVec3dLabel		"type SFVec3d CDATA">
  <!ENTITY MFVec3dLabel		"type MFVec3d CDATA">

  <!ENTITY inputOnlyLabel	"accessType inputOnly,">
  <!ENTITY outputOnlyLabel	"accessType outputOnly,">
  <!ENTITY inputOutputLabel	"accessType inputOutput,">
  <!ENTITY initializeOnlyLabel	"accessType initializeOnly,">

  <!ENTITY GeoSystemType ' type MFString CDATA "GD" "WE" ' >	<!-- Supported values:  see GeoSpatial profile specification -->

  <!-- Embedded spaces prevent really long strings from overextending tooltip XHTML tables -->

  <!ENTITY profileNames    "(Full|Immersive|Interactive|Interchange|Core|MPEG4Interactive)" >
  <!ENTITY componentNames  "(Core | DIS | EnvironmentalEffects | EnvironmentalSensor | EventUtilities | Geometry2D | Geometry3D | Geospatial | Grouping | H-Anim | Interpolation | KeyDeviceSensor | Lighting | Navigation | Networking | NURBS | PointingDeviceSensor | Rendering | Scripting | Shape | Sound | Text | Texturing | Time)">
  <!ENTITY componentLevels "(1|2|3|4)">

  <!ENTITY MultiTextureModes			"(MODULATE | REPLACE | MODULATE2X | MODULATE4X | ADD | ADDSIGNED | ADDSIGNED2X | SUBTRACT | ADDSMOOTH  | BLENDDIFFUSEALPHA | BLENDTEXTUREALPHA | BLENDFACTORALPHA | BLENDCURRENTALPHA | MODULATEALPHA_ADDCOLOR | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | OFF | SELECTARG1 | SELECTARG2 | DOTPRODUCT3)" >
  <!ENTITY MultiTextureSourceValues		"(DIFFUSE | SPECULAR | FACTOR)" >
  <!ENTITY MultiTextureFunctionValues	"(COMPLEMENT | ALPHAREPLICATE)" >
  <!ENTITY TextureCoordinateGeneratorModes	"(SPHERE | CAMERASPACENORMAL | CAMERASPACEPOSITION | CAMERASPACEREFLECTIONVECTOR | SPHERE-LOCAL | COORD | COORD-EYE | NOISE | NOISE-EYE | SPHERE-REFLECT | SPHERE-REFLECT-LOCAL)" >
]>

<DTDProfile title="X3D-Edit scene graph editor (v3.0 x3d-3.0.profile.xml)" base-path="">
  <defaults pubidLiteral="&pubidLiteral;" systemLiteral="&systemLiteral;" encoding="UTF-8"/>
  <elements>
    <element icon="icons/Anchor.gif" tooltip="Anchor is a Grouping node that can contain most nodes.&#10;Clicking Anchored geometry loads content specified by the url field.&#10;Loaded content completely replaces current content, if parameter is same window.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Anchor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Text description to be displayed for action of this node.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; or &amp;#34; for &#34; ).&#10;Interchange profile hint:  this field may be ignored." name="description"/>
	<attribute tooltip="[url &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Address of replacement world or #ViewpointDEFName, activated by clicking Anchor geometry.&#10;Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).&#10;Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour).&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character.&#10;Hint: pop up a new window with url value as follows:&#10;   &quot;JavaScript:window.open('popup.html','popup','width=240,height=240');location.href='HelloWorld.x3d'&quot;" editor="TextArea" name="url"/>
	<attribute tooltip="[parameter &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Passed parameter that signals web browser how to redirect url loading.&#10;Hint: set parameter to target=_blank to load target url into a blank frame.&#10;Hint: set parameter to target=frame_name to load target url into another frame.&#10;Hint: Strings can have multiple values, so separate each string by quote marks.&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="parameter"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Appearance.gif" tooltip="Appearance specifies the visual properties of geometry&#10;by containing the Material, Texture and TextureTransform nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;Interchange profile hint:  only Material and ImageTexture are allowed." name="Appearance">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;appearance&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/AudioClip.gif" tooltip="AudioClip provides audio data used by &lt;Sound&gt; nodes.&#10;Hint: add a Sound node first." name="AudioClip">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;text description to be displayed for action of this node.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; or &amp;#34; for &#34; )." name="description"/>
	<attribute tooltip="[url &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;address, name of sound file.&#10;Support for .wav format is required, .midi format is recommended, others are optional.&#10;Hint: Strings can have multiple values, so separate each string by quote marks.&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character." editor="TextArea" name="url"/>
	<attribute tooltip="[loop &inputOutputLabel; &SFBoolLabel; &#34;false&#34;]&#10;repeat indefinitely when loop=true, repeat only once when loop=false." name="loop"/>
	<attribute tooltip="[pitch &inputOutputLabel; &SFFloatLabel; &#34;1.0&#34;]&#10;Multiplier for the rate at which sampled sound is played.&#10;changing pitch also changes playback speed." name="pitch"/>
	<attribute tooltip="[startTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="startTime"/>
	<attribute tooltip="[stopTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="stopTime"/>
	<attribute tooltip="[duration_changed &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;duration_changed is length of time in seconds for one cycle of audio." name="duration_changed"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when playback starts/stops." name="isActive"/>
	<attribute tooltip="[isPaused &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isPaused true/false events are sent when AudioClip is paused/resumed." name="isPaused"/>
	<attribute tooltip="[pauseTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When time now &gt;= pauseTime, isPaused becomes true and AudioClip becomes paused.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="pauseTime"/>
	<attribute tooltip="[resumeTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When resumeTime becomes &lt;= time now, isPaused becomes false and AudioClip becomes active.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="resumeTime"/>
	<attribute tooltip="[elapsedTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Current elapsed time since AudioClip activated/running, cumulative in seconds, and not counting any paused time." name="elapsedTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;source&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Background.gif" tooltip="Background simulates ground and sky, using vertical arrays of wraparound color values,&#10;Background can also provide backdrop textures on all six sides.&#10;Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes." name="Background">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[skyColor &inputOutputLabel; &MFColorLabel; &#34;0 0 0&#34;]&#10;Color of the sky at various angles on the sky sphere.&#10;First value is color of sky at 0.0 radians representing the zenith (straight up).&#10;Warning:  you must have one more skyColor value than skyAngle values.&#10;Interchange profile hint:  only one color might be rendered, others can be ignored." editor="TextArea" name="skyColor"/>
	<attribute tooltip="[skyAngle &inputOutputLabel; &MFFloatLabel; #IMPLIED] [0..pi]&#10;The angle values increase from 0.0 zenith (straight up) to &#928;/2=1.57 (horizon) to &#928;=3.14159 (nadir).&#10;Warning:  you must have one more skyColor value than skyAngle values.&#10;Warning:  colors at skyAngle=0 are ignored.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="skyAngle"/>
	<attribute tooltip="[groundColor &inputOutputLabel; &MFColorLabel; #IMPLIED]&#10;Color of the ground at the various angles on the ground partial sphere.&#10;First value is color of ground at 0.0 radians representing the nadir (straight down).&#10;Warning:  you must have one more groundColor value than groundAngle values.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="groundColor"/>
	<attribute tooltip="[groundAngle &inputOutputLabel; &MFFloatLabel; #IMPLIED] [0..pi/2]&#10;The angle values increase from 0.0 nadir (straight down) to &#928;/2=1.570796 (horizon).&#10;Warning:  you must have one more groundColor value than groundAngle values.&#10;Warning:  colors at groundAngle=0 are ignored.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="groundAngle"/>
	<attribute tooltip="[frontUrl &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Image background panorama between ground/sky backdrop and scene's geometry.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="frontUrl"/>
	<attribute tooltip="[backUrl &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Image background panorama between ground/sky backdrop and scene's geometry.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="backUrl"/>
	<attribute tooltip="[leftUrl &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Image background panorama between ground/sky backdrop and scene's geometry.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="leftUrl"/>
	<attribute tooltip="[rightUrl &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Image background panorama between ground/sky backdrop and scene's geometry.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="rightUrl"/>
	<attribute tooltip="[topUrl &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Image background panorama between ground/sky backdrop and scene's geometry.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="topUrl"/>
	<attribute tooltip="[bottomUrl &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Image background panorama between ground/sky backdrop and scene's geometry.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="bottomUrl"/>
	<attribute tooltip="[set_bind &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Input event set_bind=true makes this node active,&#10;input event set_bind=false makes this node inactive.&#10;Thus setting set_bind true/false will pop/push (enable/disable) this node." name="set_bind"/>
	<attribute tooltip="[bindTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;event sent when node becomes active/inactive." name="bindTime"/>
	<attribute tooltip="[isBound &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;event true sent when node becomes active, event false sent when unbound by another node." name="isBound"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Billboard.gif" tooltip="Billboard is a Grouping node that can contain most nodes.&#10;Content faces the user, rotating about the specified axis.&#10;Set axisOfRotation=0 0 0 to fully face the user's camera.&#10;Hint: Put Billboard as close to the geometry as possible,&#10;  nested inside Transform for local coordinate system.&#10;Hint: don't put Viewpoint inside a Billboard.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Billboard">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[axisOfRotation &inputOutputLabel; &SFVec3fLabel; &#34;0 1 0&#34;]&#10;axisOfRotation direction is relative to local coordinate system.&#10;Hint: axis 0 0 0 always faces viewer." name="axisOfRotation"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/BooleanSequencer.gif" tooltip="BooleanFilter selectively passes true, false or negated events." name="BooleanFilter">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[set_boolean &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;set_boolean is the input value to be filtered." name="set_boolean"/>
	<attribute tooltip="[inputTrue &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;inputTrue only passes a true value, when set_boolean input is true." name="inputTrue"/>
	<attribute tooltip="[inputFalse &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;inputFalse only passes a false value, when set_boolean is false." name="inputFalse"/>
	<attribute tooltip="[inputNegate &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;inputNegate provides opposite value by negating set_boolean input." name="inputNegate"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/BooleanSequencer.gif" tooltip="BooleanSequencer generates periodic discrete Boolean values&#10;that can be ROUTEd to other Boolean attributes.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="BooleanSequencer">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFBoolLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Single intermittent output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[previous &inputOnlyLabel; &SFBoolLabel; &#34;&#34;]&#10;Trigger previous output value in keyValue array.&#10;Hint: loops from first to last if necessary." name="previous"/>
	<attribute tooltip="[next &inputOnlyLabel; &SFBoolLabel; &#34;&#34;]&#10;Trigger next output value in keyValue array.&#10;Hint: loops from last to first if necessary." name="next"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/BooleanSequencer.gif" tooltip="BooleanToggle maintains state and negates output when a true input is provided." name="BooleanToggle">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[set_boolean &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;If set_boolean input is true, toggle state." name="set_boolean"/>
	<attribute tooltip="[toggle &inputOutputLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Persistent state value that gets toggled or reset." name="toggle"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/BooleanSequencer.gif" tooltip="BooleanTrigger converts time events to boolean true events." name="BooleanTrigger">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[set_triggerTime &inputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;set_triggerTime provides input time event, typical event sent is TouchSensor touchTime." name="set_triggerTime"/>
	<attribute tooltip="[triggerTrue &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;triggerTrue outputs a true value whenever a triggerTime event is received." name="triggerTrue"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Box.gif" tooltip="Box is a geometry node.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Box">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[size &initializeOnlyLabel; &SFVec3fLabel; &#34;2 2 2&#34;]&#10;size x y z in meters.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="size"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Arc2D.gif" tooltip="Arc2D is a geometry node.&#10;Arc2D specifies a linear circular arc with center (0,0) with angles measured starting at positive x-axis and sweeping towards positive y-axis.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Arc2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[radius &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;] (0..infinity)&#10;circle radius, of which the arc is a portion.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="radius"/>
	<attribute tooltip="[startAngle &initializeOnlyLabel; &SFFloatLabel; &#34;0&#34;] [0..2pi]&#10;Arc extends from startAngle counterclockwise to endAngle, in radians.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="startAngle"/>
	<attribute tooltip="[endAngle &initializeOnlyLabel; &SFFloatLabel; &#34;1.570796&#34;] [0..2pi]&#10;Arc extends from startAngle counterclockwise to endAngle, in radians.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="endAngle"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ArcClose2D.gif" tooltip="ArcClose2D is a geometry node.&#10;Arc2D specifies a linear circular arc with center (0,0) with angles measured starting at positive x-axis and sweeping towards positive y-axis.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="ArcClose2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[radius &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;] (0..infinity)&#10;circle radius, of which the arc is a portion.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="radius"/>
	<attribute tooltip="[startAngle &initializeOnlyLabel; &SFFloatLabel; &#34;0&#34;] [0..2pi]&#10;Arc extends from startAngle counterclockwise to endAngle, in radians.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="startAngle"/>
	<attribute tooltip="[endAngle &initializeOnlyLabel; &SFFloatLabel; &#34;1.570796&#34;] [0..2pi]&#10;Arc extends from startAngle counterclockwise to endAngle, in radians.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="endAngle"/>
	<attribute tooltip="[closureType &initializeOnlyLabel; (PIE|CHORD) &#34;PIE&#34;]&#10;Whether pair of line segments connect to center (PIE),&#10;  or single line-segment chord connects arc endpoints (CHORD).&#10;Warning:  simple-geometry parameters cannot be changed after initial creation." name="closureType"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Circle2D.gif" tooltip="Circle2D is a geometry node.&#10;Circle2D specifies an X-Y planar circle with center (0,0).&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Circle2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[radius &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;] (0..infinity)&#10;circle radius.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="radius"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Disk2D.gif" tooltip="Disk2D is a geometry node.&#10;Disk2D specifies a filled planar circle with center (0,0).&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Disk2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[innerRadius &initializeOnlyLabel; &SFFloatLabel; &#34;0&#34;] [0..infinity)&#10;Inner circle radius, greater than or equal to 0.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="innerRadius"/>
	<attribute tooltip="[outerRadius &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;] (0..infinity)&#10;Outer radius of circle, greater than or equal to inner radius.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="outerRadius"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Polyline2D.gif" tooltip="Polyline2D is a geometry node.&#10;Polyline2D specifies a connected set of vertices in a contiguous set of line segments in X-Y plane.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Polyline2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[lineSegments &initializeOnlyLabel; &MFVec2fLabel; #FIXED &#34;&#34;]&#10;Coordinates of vertices connected into contiguous Polyline2D.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="lineSegments"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/PointSet.gif" tooltip="Polypoint2D is a geometry node.&#10;Polypoint2D specifies a set of 2D points.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Polypoint2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[point &initializeOnlyLabel; &MFVec2fLabel; #FIXED &#34;&#34;]&#10;2D coordinates of vertices.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="point"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Rectangle2D.gif" tooltip="Rectangle2D is a geometry node.&#10;Rectangle2D specifies a 2D rectangle.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Rectangle2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[size &initializeOnlyLabel; &SFVec2fLabel; &#34;2 2&#34;]&#10;2D dimensions of Rectangle2D.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="size"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TriangleSet2D.gif" tooltip="TriangleSet2D is a geometry node.&#10;TriangleSet2D specifies a set of 2D triangles.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="TriangleSet2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[vertices &initializeOnlyLabel; &MFVec2fLabel; #FIXED &#34;&#34;]&#10;2D coordinates of TriangleSet2D vertices.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="vertices"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Collision.gif" tooltip="Collision detects camera-to-object contact using current Viewpoint and NavigationInfo avatarSize.&#10;Collision is a Grouping node that handles collision detection for its children.&#10;Collision can contain a single proxy child node for substitute collision-detection geometry.&#10;Note:  proxy geometry is not rendered.&#10;Note:  PointSet, IndexedLineSet, LineSet and Text do not trigger collisions.&#10;Hint: improve performance using proxy for simpler contact-calculation geometry.&#10;Hint: NavigationInfo types &apos;&quot;WALK&quot; &quot;FLY&quot;&apos; support camera-to-object collision detection.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Collision">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables collision detection for children and all descendants.&#10;Hint: former name &#34;collide&#34; in VRML97 specification." name="enabled"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when view-object collision occurs, isActive=false when view-object collision no longer occurs." name="isActive"/>
	<attribute tooltip="[collideTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time of collision between camera (avatar) and geometry." name="collideTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Color.gif" tooltip="Color node defines a set of RGB color values that apply either to a sibling Coordinate/CoordinateDouble node, or else to a parent ElevationGrid node.&#10;Color is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.&#10;Hint: colors are often controlled by Material instead." name="Color">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[color &inputOutputLabel; &MFColorLabel; #IMPLIED]&#10;color defines a set of RGB colors." editor="TextArea" name="color"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;color&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Color.gif" tooltip="ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate/CoordinateDouble node, or else to a parent ElevationGrid node.&#10;ColorRGBA is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.&#10;Hint: colors are often controlled by Material instead.&#10;Hint: alpha channel may be ignored under Interchange profile." name="ColorRGBA">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[color &inputOutputLabel; &MFColorRGBALabel; #IMPLIED]&#10;color defines a set of RGBA colors." editor="TextArea" name="color"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;color&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ColorInterpolator.gif" tooltip="ColorInterpolator generates a range of Color values that&#10;can be ROUTEd to a &lt;Color&gt; node's color attribute.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction.&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="ColorInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFColorLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFColorLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/component.gif" tooltip="component indicates needed scene functionality above the given X3D profile.&#10;Hint: component tag(s) are optional first children of head tag (add a head tag first)." name="component">
	<attribute tooltip="[name &componentNames; #REQUIRED]&#10;name of this component.&#10;Hint: all specified components are already in Full profile." name="name"/>
	<attribute tooltip="[level &componentLevels; #REQUIRED]&#10;level of support within this component." name="level"/>
    </element>
    <element icon="icons/Cone.gif" tooltip="Cone is a geometry node.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Cone">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[height &initializeOnlyLabel; &SFFloatLabel; &#34;2&#34;]&#10;Size in meters.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="height"/>
	<attribute tooltip="[bottomRadius &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;]&#10;Size in meters.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="bottomRadius"/>
	<attribute tooltip="[side &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether to draw sides (other inside faces are not drawn).&#10;Warning:  cannot be changed after initial creation." name="side"/>
	<attribute tooltip="[bottom &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether to draw bottom (other inside faces are not drawn).&#10;Warning:  cannot be changed after initial creation." name="bottom"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Coordinate.gif" tooltip="Coordinate builds geometry by defining a set of 3D coordinates.&#10;Coordinate is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.&#10;Coordinate is also used by NurbsPositionInterpolator and NurbsOrientationInterpolator." name="Coordinate">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[point &inputOutputLabel; &MFVec3fLabel; #IMPLIED]&#10;point contains a set of 3D coordinates." editor="TextArea" name="point"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;coord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Coordinate.gif" tooltip="CoordinateDouble builds geometry by defining a set of 3D coordinates.&#10;CoordinateDouble is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.&#10;CoordinateDouble is also used by NurbsPositionInterpolator and NurbsOrientationInterpolator." name="CoordinateDouble">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[point &inputOutputLabel; &MFVec3dLabel; #IMPLIED]&#10;point contains a set of 3D coordinates." editor="TextArea" name="point"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;coord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/CoordinateInterpolator.gif" tooltip="CoordinateInterpolator generates a series of Coordinate values&#10;that can be ROUTEd to a &lt;Coordinate&gt; node's 'point' attribute&#10;or another MFVec3f attribute.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction.&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="CoordinateInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keyValues must be an integer multiple of the number of keys!&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in&#10;  value_changed outputOnlys." editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFVec3fLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keyValues must be an integer multiple of the number of keys!&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in&#10;  value_changed outputOnlys." editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &MFVec3fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair.&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed outputOnlys." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/CoordinateInterpolator2D.gif" tooltip="CoordinateInterpolator2D generates a series of SFVec2f or MFVec2f 2-tuple float values&#10;that can be ROUTEd to a SFVec2f or MFVec2f attribute.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction.&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="CoordinateInterpolator2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keyValues must be an integer multiple of the number of keys!&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in&#10;  value_changed outputOnlys." editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFVec2fLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keyValues must be an integer multiple of the number of keys!&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in&#10;  value_changed outputOnlys." editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &MFVec2fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair.&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed outputOnlys." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Cylinder.gif" tooltip="Cylinder is a geometry node.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Cylinder">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[height &initializeOnlyLabel; &SFFloatLabel; &#34;2&#34;]&#10;Size in meters.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="height"/>
	<attribute tooltip="[radius &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;]&#10;Size in meters.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="radius"/>
	<attribute tooltip="[top &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether to draw top (inside faces are never drawn).&#10;Warning:  cannot be changed after initial creation." name="top"/>
	<attribute tooltip="[side &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether to draw sides (inside faces are never drawn).&#10;Warning:  cannot be changed after initial creation." name="side"/>
	<attribute tooltip="[bottom &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether to draw bottom (inside faces are never drawn).&#10;Warning:  cannot be changed after initial creation." name="bottom"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/CylinderSensor.gif" tooltip="CylinderSensor converts pointer motion (for example, a mouse or wand) into rotation values&#10;  using an invisible cylinder aligned with local Y-axis.&#10;Hint: Sensors are affected by peer nodes and children of peers.&#10;Hint: add transparent geometry to see the effect of the sensor.&#10;Hint: initial relative bearing of pointer drag determines whether&#10;  cylinder sides or end-cap disks are used for manipulation." name="CylinderSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Text description to be displayed for action of this node.&#10;Hint: use spaces, make descriptions clear and readable.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; or &amp;#34; for &#34; )." name="description"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[minAngle &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;clamps rotation_changed events within range of min/max values&#10;  Hint: if minAngle &gt; maxAngle, rotation is not clamped." name="minAngle"/>
	<attribute tooltip="[maxAngle &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;clamps rotation_changed events within range of min/max values&#10;  Hint: if minAngle &gt; maxAngle, rotation is not clamped." name="maxAngle"/>
	<attribute tooltip="[diskAngle &inputOutputLabel; &SFFloatLabel; &#34;0.262&#34; (15 degrees)]&#10;Help decide rotation behavior from initial relative bearing of pointer drag:&#10;  acute angle whether cylinder sides or end-cap disks of virtual-geometry sensor&#10;  are used for manipulation.&#10;Hint: diskAngle 0 forces disk-like behavior,&#10;  diskAngle 1.57 (90  degrees) forces cylinder-like behavior." name="diskAngle"/>
	<attribute tooltip="[autoOffset &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;determines whether previous offset values are remembered/accumulated." name="autoOffset"/>
	<attribute tooltip="[offset &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;Sends event and remembers last value sensed." name="offset"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when primary mouse button is pressed, isActive=false when released." name="isActive"/>
	<attribute tooltip="[isOver &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;is pointing device over sensor&apos;s geometry?" name="isOver"/>
	<attribute tooltip="[rotation_changed &outputOnlyLabel; &SFRotationLabel; #FIXED &#34;&#34;]&#10;rotation_changed events equal sum of relative bearing changes plus offset value&#10;  about Y-axis in local coordinate system." name="rotation_changed"/>
	<attribute tooltip="[trackPoint_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;trackPoint_changed events give intersection point of bearing with sensor's virtual geometry." name="trackPoint_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/DirectionalLight.gif" tooltip="DirectionalLight creates parallel light rays to illuminate geometric shapes.&#10;Light is scoped and only illuminates geometry within its enclosing parent group!&#10;No source location is needed since rays are parallel from an infinitely distant source.&#10;DirectionalLight nodes do not attenuate with distance.&#10;Lights have no visible shape themselves and shine through occluding geometry.&#10;Hint: animate direction to simulate time-of-day sunlight effects.&#10;Hint: HeadLight is controlled by NavigationInfo.&#10;Interchange profile hint:  light might not be scoped by parent Group or Transform." name="DirectionalLight">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[on &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables this light source." name="on"/>
	<attribute tooltip="[color &inputOutputLabel; &SFColorLabel; &#34;1 1 1&#34;] [RGB color]&#10;color of light, applied to colors of objects." name="color"/>
	<attribute tooltip="[direction &inputOutputLabel; &SFVec3fLabel; &#34;0 0 -1&#34;]&#10;Orientation vector of light relative to local coordinate system.&#10;Hint: animate direction to simulate time-of-day sunlight effects." name="direction"/>
	<attribute tooltip="[intensity &inputOutputLabel; &SFFloatLabel; &#34;1&#34;] [0..1]&#10;Brightness of direct emission from the light." name="intensity"/>
	<attribute tooltip="[ambientIntensity &inputOutputLabel; &SFFloatLabel; &#34;0&#34;] [0..1]&#10;Brightness of ambient (nondirectional background) emission from the light.&#10;Interchange profile hint:  this field may be ignored." name="ambientIntensity"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ElevationGrid.gif" tooltip="ElevationGrid is a geometry node.&#10;ElevationGrid is a rectangular grid of varying height above a flat surface.&#10;ElevationGrid can contain Color/ColorRGBA, Normal and TextureCoordinate nodess.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="ElevationGrid">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[xDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of grid-array elements along X direction." name="xDimension"/>
	<attribute tooltip="[zDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of grid-array elements along Z direction." name="zDimension"/>
	<attribute tooltip="[xSpacing &initializeOnlyLabel; &SFFloatLabel; &#34;1.0&#34;]&#10;Meters distance between grid-array vertices along X direction.&#10;Hint: total horizontal x-axis distance equals (xDimension-1) * xSpacing." name="xSpacing"/>
	<attribute tooltip="[zSpacing &initializeOnlyLabel; &SFFloatLabel; &#34;1.0&#34;]&#10;Meters distance between grid-array vertices along Z direction.&#10;Hint: total vertical z-axis distance equals (zDimension-1) * zSpacing." name="zSpacing"/>
	<attribute tooltip="[height &initializeOnlyLabel; &MFFloatLabel; #IMPLIED]&#10;Grid array of height vertices along upward Y direction,&#10;with xDimension rows and zDimension columns." editor="TextArea" name="height"/>
	<attribute tooltip="[set_height &inputOnlyLabel; &MFFloatLabel; #FIXED &#34;&#34;]&#10;Grid array of height vertices along upward Y direction,&#10;with xDimension rows and zDimension columns." name="set_height"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[creaseAngle &initializeOnlyLabel; &SFFloatLabel; &#34;0&#34;] [0..infinity)&#10;creaseAngle defines angle (in radians) for determining whether adjacent polygons&#10;  are drawn with sharp edges or smooth shading.&#10;If angle between normals of two adjacent polygons is less than creaseAngle,&#10;  smooth shading is rendered across the shared line segment.&#10;Hint: creaseAngle=0 means render all edges sharply,&#10;    creaseAngle=3.14 means render all edges smoothly." name="creaseAngle"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per quadrilateral (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per quadrilateral (false)." name="normalPerVertex"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/IS.gif" tooltip="EXPORT exposes a local node for ROUTEing when current Scene is Inlined by an external world.&#10;Hint: you can place EXPORT statements after Scene tag to show interfaces at top.&#10;Warning:  do not reference nodes inside a ProtoDeclare." name="EXPORT">
	<attribute tooltip="[localDEF IDREF #REQUIRED]&#10;localDEF is the DEF name of the local node to be EXPORTed." name="localDEF"/>
	<attribute tooltip="[AS NMTOKEN #IMPLIED]&#10;rename localDEF node AS a different name when exporting.&#10;Hint: optional, default is to use same localDEF name." name="AS"/>
    </element>
    <element icon="icons/IS.gif" tooltip="IMPORT provides ROUTE access to a node that is EXPORTed by an Inline scene.&#10;Hint: Place IMPORT statements next to corresponding Inline scenes for readability." name="IMPORT">
	<attribute tooltip="[inlineDEF IDREF #REQUIRED]&#10;DEF name of local Inline node that EXPORTs node(s)." name="inlineDEF"/>
	<attribute tooltip="[importedDEF NMTOKEN #REQUIRED]&#10;importedDEF is name of node provided by inlineDEF scene.&#10;Hint: required." name="importedDEF"/>
	<attribute tooltip="[AS: ID #IMPLIED]&#10;map importedDEF name AS a new name in current scene.&#10;Hint: optional, default export is importedDEF node name." name="AS"/>
    </element>
    <element icon="icons/ExternProtoDeclare.gif" tooltip="ExternProtoDeclare points to a ProtoDeclare node definition provided in another file.&#10;ExternProtoDeclare interfaces are defined with &lt;field&gt; tags (without IS attributes).&#10;Hint: ExternProto is a definition only, use ProtoInstance to create new instances.&#10;Hint: ExternProtoDeclare url is of the form&#10;http://www.web3d.org/x3d/someWorld.xml#ProtoName." name="ExternProtoDeclare">
	<attribute tooltip="[NMTOKEN #REQUIRED]&#10;name of the EXTERNPROTO node being declared." name="name"/>
	<attribute tooltip="[Url &initializeOnlyLabel; &MFStringLabel; #IMPLIED]&#10;Location and filename of ProtoDeclare source declaration of interest.&#10;Multiple locations are more reliable, and Web locations let e-mail attachments work.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character." editor="TextArea" name="url"/>
	<attribute tooltip="[appinfo &SFStringLabel; #IMPLIED]&#10;Application information to provide simple description usable as a tooltip,&#10;similar to XML Schema appinfo tag." editor="TextArea" name="appinfo"/>
	<attribute tooltip="[documentation &SFStringLabel; #IMPLIED]&#10;Documentation url for further information,&#10;similar to XML Schema documentation tag." editor="TextArea" name="documentation"/>
    </element>
    <element icon="icons/Extrusion.gif" tooltip="Extrusion is a geometry node stretching a 2D cross section&#10; along a 3D-spine path in the local coordinate system&#10; Scaling/rotating cross-sections can produce a variety of shapes.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Extrusion">
	<!-- Original source for extrusion model icon viewed from VRML 2.0 Sourcebook,
	     by Andrea L. Ames, David R. Nadeau and John L. Moreland, Figure 15.15,
	     Addison Wesley http://cseng.aw.com -->
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[spine &initializeOnlyLabel; &MFVec3fLabel; &#34;0 0 0, 0 1 0&#34;]&#10;spine is a list of 3D points for a piecewise-linear curve&#10;  forming a series of connected vertices, open or closed.&#10;  This is the path along which the crossSection is extruded.&#10;Hint: number of spine points, scale values and orientation values must be the same." editor="TextArea" name="spine"/>
	<attribute tooltip="[crossSection &initializeOnlyLabel; &MFVec2fLabel; &#34;1 1, 1 -1, -1 -1, -1 1, 1 1&#34;]&#10;An ordered set of 2D points drawing a piecewise-linear curve&#10; and forming an X-Y planar series of connected vertices.&#10;This provides a silhouette of the outer surface.&#10;Warning:  match clockwise/counterclockwise or impossible/inverted geometry can result!" editor="TextArea" name="crossSection"/>
	<attribute tooltip="[scale &initializeOnlyLabel; &MFVec2fLabel; &#34;1 1&#34;] (0..infinity)&#10;scale is a list of 2D-scale parameters applied at each spine-aligned cross-section plane.&#10;Hint: number of spine points, scale values and orientation values must be the same.&#10;Warning:  zero or negative scale values not allowed." editor="TextArea" name="scale"/>
	<attribute tooltip="[orientation &initializeOnlyLabel; &MFRotationLabel; &#34;0 0 1 0&#34;]&#10;orientation is a list of axis-angle orientation 4-tuples applied at each spine-aligned cross-section plane.&#10;Hint: number of spine points, scale values and orientation values must be the same." editor="TextArea" name="orientation"/>
	<attribute tooltip="[beginCap &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether beginning cap is drawn (similar to Cylinder top cap).&#10;Warning:  cannot be changed after initial creation." name="beginCap"/>
	<attribute tooltip="[endCap &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether end cap is drawn (similar to Cylinder end cap).&#10;Warning:  cannot be changed after initial creation." name="endCap"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex-coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[convex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether all polygons in a shape are convex (true), or possibly concave (false).&#10;A convex polygon is planar, does not intersect itself, and has all interior angles &lt; 180 degrees.&#10;Warning: concave geometry may be invisible default convex=true." name="convex"/>
	<attribute tooltip="[creaseAngle &initializeOnlyLabel; &SFFloatLabel; &#34;0.0&#34;] [0..infinity)&#10;creaseAngle defines angle (in radians) where adjacent polygons are drawn with sharp edges or smooth shading.&#10;If angle between normals of two adjacent polygons is less than creaseAngle,&#10;  smooth shading is rendered across the shared line segment.&#10;Hint: creaseAngle=0 means render all edges sharply,&#10;    creaseAngle=3.14 means render all edges smoothly." name="creaseAngle"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[set_crossSection &inputOnlyLabel; &MFVec2fLabel; #FIXED &#34;&#34;]&#10;An ordered set of 2D points drawing a piecewise-linear curve&#10; and forming an X-Y planar series of connected vertices.&#10;This provides a silhouette of the outer surface.&#10;Warning:  match clockwise/counterclockwise or impossible/inverted geometry can result!" editor="TextArea" name="set_crossSection"/>
	<attribute tooltip="[set_orientation &inputOnlyLabel; &MFRotationLabel; #FIXED &#34;&#34;]&#10;orientation is a list of axis-angle orientation 4-tuples applied at each spine-aligned cross-section plane.&#10;Hint: number of spine points, scale values and orientation values must be the same." editor="TextArea" name="set_orientation"/>
	<attribute tooltip="[set_scale &inputOnlyLabel; &MFVec2fLabel; #FIXED &#34;&#34;] (0..infinity)&#10;scale is a list of 2D-scale parameters applied at each spine-aligned cross-section plane.&#10;Hint: number of spine points, scale values and orientation values must be the same.&#10;Warning:  zero or negative scale values not allowed." editor="TextArea" name="set_scale"/>
	<attribute tooltip="[set_spine &inputOnlyLabel; &MFVec3fLabel; #FIXED &#34;&#34;]&#10;spine is a list of 3D points for a piecewise-linear curve&#10;  forming a series of connected vertices, open or closed.&#10;  This is the path along which the crossSection is extruded.&#10;Hint: number of spine points, scale values and orientation values must be the same." editor="TextArea" name="set_spine"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/field.gif" tooltip="A field element defines an interface attribute or node.&#10;Hint: first add Script, ProtoDeclare or ExternProtoDeclare before adding a field.&#10;Hint: put initializing SFNode/MFNode into contained content." name="field">
	<attribute tooltip="[name: NMTOKEN #REQUIRED]&#10;Name of this field variable." name="name"/>
	<attribute tooltip="[accessType: (inputOnly|outputOnly|initializeOnly|inputOutput) #REQUIRED]&#10;Event-model semantics for field set/get capabilities.&#10;Hint for VRML97:&#10;  inputOnly=eventIn,&#10;  outputOnly=eventOut,&#10;  initializeOnly=field,&#10;  inputOutput=exposedField.&#10;Warning:  inputOutput=exposedField not allowed in VRML97 Script nodes,&#10;  use initializeOnly=field for backwards compatibility." name="accessType"/>
	<attribute tooltip="[type: (select from types list) #REQUIRED]&#10;Base type of this field variable." name="type"/>
	<attribute tooltip="[value: outputOnly CDATA #IMPLIED]&#10;Provide default initialization value for this field variable (may be later re-initialized by ProtoInstance fieldValue).&#10;Hint: SFNode/MFNode are initialized using contained content, instead of this value attribute.&#10;Hint: required for Script and ProtoDeclare.&#10;Warning:  not allowed for ExternProtoDeclare.&#10;Warning:  not allowed by inputOnly or outputOnly variables." editor="TextArea" name="value"/>
	<attribute tooltip="[appinfo &SFStringLabel; #IMPLIED]&#10;Application information to provide simple description usable as a tooltip,&#10;similar to XML Schema appinfo tag." editor="TextArea" name="appinfo"/>
	<attribute tooltip="[documentation &SFStringLabel; #IMPLIED]&#10;Documentation url for further information,&#10;similar to XML Schema documentation tag." editor="TextArea" name="documentation"/>
    </element>
    <element icon="icons/fieldValue.gif" tooltip="A fieldValue element is used to re-initialize default field values in ProtoInstances.&#10;Field names must be already defined in ProtoDeclare or ExternProtoDeclare.&#10;Hint: put initializing SFNode/MFNode into fieldValue's contained content." name="fieldValue">
	<attribute tooltip="[name: NMTOKEN #REQUIRED]&#10;Name of this field (already defined in ProtoDeclare or ExternProtoDeclare)." name="name"/>
	<attribute tooltip="[value: outputOnly CDATA #IMPLIED]&#10;Initial value for this field (overrides default initialization value in ProtoDeclare or ExternProtoDeclare).&#10;Hint: initialize SFNode/MFNode using contained content instead." editor="TextArea" name="value"/>
    </element>
    <element icon="icons/Color.gif" tooltip="FillProperties indicates whether appearance is filled or hatched.  Hatches are applied on top of the already rendered appearance of the node, and are not affected by lighting.&#10;Hint: include &lt;component name='Shape' level='3'/&gt;" name="FillProperties">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[filled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether or not associated geometry is filled." name="filled"/>
	<attribute tooltip="[hatched &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether or not associated geometry is hatched." name="hatched"/>
	<attribute tooltip="[hatchStyle &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;hatchStyle selects a hatch pattern from International Register of Graphical Items.&#10;1=Horizontal equally spaced parallel lines.&#10;2=Vertical equally spaced parallel lines.&#10;3=Positive slope equally spaced parallel lines.&#10;4=Negative slope equally spaced parallel lines.&#10;5=Horizontal/vertical crosshatch.&#10;6=Positive slope/negative slope crosshatch.&#10;7=(cast iron or malleable iron and general use for all materials).&#10;8=(steel).&#10;9=(bronze, brass, copper, and compositions).&#10;10=(white metal, zinc, lead, babbit, and alloys).&#10;11=(magnesium, aluminum, and aluminum alloys).&#10;12=(rubber, plastic, and electrical insulation).&#10;13=(cork, felt, fabric, leather, and fibre).&#10;14=(thermal insulation).&#10;15=(titanium and refi-actory material).&#10;16=(marble, slate, porcelain, glass, etc.).&#10;17=(earth).&#10;18=(sand).&#10;19=(repeating dot)." name="hatchStyle"/>
	<attribute tooltip="[hatchColor &inputOutputLabel; &SFColorLabel; &#34;1 1 1&#34;] [RGB color]&#10;Color of the hatch pattern." name="hatchColor"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;fillProperties&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Fog.gif" tooltip="Fog simulates atmospheric effects by blending distant objects with fog color.&#10;Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes." name="Fog">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[color &inputOutputLabel; &SFColorLabel; &#34;1 1 1&#34;] [RGB color]&#10;Fog color.  Hint:  match Background color to make objects fade away." name="color"/>
	<attribute tooltip="[fogType &inputOutputLabel; &SFStringLabel; (LINEAR|EXPONENTIAL) &#34;LINEAR&#34;]&#10;Specifies algorithm for rate of increasing Fog, either LINEAR or EXPONENTIAL.&#10;Hint: EXPONENTIAL is more natural but also more computationally expensive." name="fogType"/>
	<attribute tooltip="[visibilityRange &inputOutputLabel; &SFFloatLabel; &#34;0.0&#34;]&#10;Distance in meters where objects are totally obscured by the fog, using local coordinate system.&#10;Hint: visibilityRange 0 disables Fog." name="visibilityRange"/>
	<attribute tooltip="[set_bind &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Setting set_bind true makes this node active&#10;setting set_bind false makes this node inactive.&#10;Thus setting set_bind true/false will pop/push (enable/disable) this node." name="set_bind"/>
	<attribute tooltip="[bindTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Event sent when node becomes active/inactive." name="bindTime"/>
	<attribute tooltip="[isBound &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Event true sent when node becomes active, event false sent when unbound by another node." name="isBound"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/FontStyle.gif" tooltip="FontStyle defines the size, family, justification and other styles used for Text nodes.&#10;Hint: first add a Text node as parent." name="FontStyle">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[family &initializeOnlyLabel; &MFStringLabel; &#34;SERIF&#34;]&#10;Sequence of font family names in preference order - browsers use first supported family.&#10;Supported values include &#34;SERIF&#34; &#34;SANS&#34; &#34;TYPEWRITER&#34;.&#10;Hint: SERIF and SANS are variable-width fonts (for example, Roman and Arial).&#10;Hint: TYPEWRITER is a fixed-width font (for example, Courier).&#10;Hint: Strings can have multiple values, so separate &quot;each string&quot;  &quot;by&quot;  &quot;quote marks&quot;." name="family"/>
	<attribute tooltip="[style &initializeOnlyLabel; &SFStringLabel; (PLAIN|BOLD|ITALIC|BOLDITALIC) &#34;PLAIN&#34;]&#10;Pick one of four values for text style." name="style"/>
	<attribute tooltip="[justify &initializeOnlyLabel; &MFStringLabel; &quot;BEGIN&quot; or &quot;BEGIN&quot; &quot;END&quot;]&#10;Two string values are provided for major and minor axis alignment,&#10;possible values are &#34;FIRST&#34; &#34;BEGIN&#34; &#34;MIDDLE&#34; &#34;END&#34;]&#10;Example: &#34;MIDDLE&#34; &#34;MIDDLE&#34;.&#10;Hint: Strings can have multiple values, so separate &quot;each string&quot;  &quot;by&quot;  &quot;quote marks&quot;." name="justify"/>
	<attribute tooltip="[size &initializeOnlyLabel; &SFFloatLabel; &#34;1.0&#34;]&#10;Nominal height (in local coordinate system) of text glyphs&#10;Also sets default spacing between adjacent lines of text." name="size"/>
	<attribute tooltip="[spacing &initializeOnlyLabel; &SFFloatLabel; &#34;1.0&#34;]&#10;Adjustment factor for line spacing between adjacent lines of text." name="spacing"/>
	<attribute tooltip="[language &initializeOnlyLabel; &SFStringLabel; #IMPLIED]&#10;Language codes consist of a primary code&#10;and a (possibly empty) series of subcodes.&#10;   [ language-code = primary-code ( &quot;-&quot; subcode )* ]&#10;Two-letter primary codes are reserved for language abbreviations.&#10;   [RFC1766, http://www.ietf.org/rfc/rfc1766.txt]&#10;Two-letter primary codes include en (English), fr (French), de (German),&#10;   it (Italian), nl (Dutch),  el (Greek), es (Spanish), pt (Portuguese),&#10;   ar (Arabic), he (Hebrew), ru (Russian), zh (Chinese), ja (Japanese),&#10;   hi (Hindi), ur (Urdu), and sa (Sanskrit).&#10;Any two-letter subcode is understood to be a country code.&#10;   [ISO3166 or http://www.oasis-open.org/cover/iso639a.html]" name="language"/>
	<attribute tooltip="[horizontal &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether text direction is horizontal (true) or vertical (false)." name="horizontal"/>
	<attribute tooltip="[leftToRight &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether text direction is left-to-right (true) or right-to-left (false)." name="leftToRight"/>
	<attribute tooltip="[topToBottom &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether text direction is top-to-bottom (true) or bottom-to-top (false)." name="topToBottom"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;fontStyle&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Group.gif" tooltip="Group is a Grouping node that can contain most nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Group">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/head.gif" tooltip="head contains component, metadata or arbitrary author-defined tags.&#10;Hint: matches &lt;head&gt; tag in HTML.&#10;Hint: head is first child of X3D tag, and precedes Scene." name="head">
    </element>
    <element icon="icons/ImageTexture.gif" tooltip="ImageTexture maps a 2D-image file onto a geometric shape.&#10;Texture maps have a 2D coordinate system (s, t) horizontal and vertical,&#10;  with (s, t) values in range [0.0, 1.0] for opposite corners of the image.&#10;Hint: insert Shape and Appearance nodes before adding texture.&#10;Warning:  bright Material emissiveColor values can wash out some textures." name="ImageTexture">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[url &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Location and filename of image.&#10;Multiple locations are more reliable, and Web locations let e-mail attachments work.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character." editor="TextArea" name="url"/>
	<attribute tooltip="[repeatS &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Horizontally repeat texture along S axis." name="repeatS"/>
	<attribute tooltip="[repeatT &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Vertically repeat texture along T axis." name="repeatT"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texture&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/IndexedFaceSet.gif" tooltip="IndexedFaceSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="IndexedFaceSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[coordIndex &initializeOnlyLabel; &MFInt32Label; #IMPLIED]&#10;coordIndex indices provide order in which coordinates are applied.&#10;Order starts at index 0, commas are optional between sets.&#10;Use -1 to separate indices for each polygon." editor="TextArea" name="coordIndex"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[convex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether all polygons in a shape are convex (true), or possibly concave (false)&#10;A convex polygon is planar, does not intersect itself, and has all interior angles &lt; 180 degrees.&#10;Interchange profile hint:  only convex=true IndexedFaceSets are supported.&#10;Warning: concave geometry may be invisible default convex=true." name="convex"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[creaseAngle &initializeOnlyLabel; &SFFloatLabel; &#34;0&#34;] [0..infinity)&#10;creaseAngle defines angle (in radians) for determining whether adjacent polygons&#10;  are drawn with sharp edges or smooth shading.&#10;If angle between normals of two adjacent polygons is less than creaseAngle,&#10;  smooth shading is rendered across the shared line segment.&#10;Interchange profile hint:  only 0 and &#928; radians supported.&#10;Hint: creaseAngle=0 means render all edges sharply,&#10;    creaseAngle=3.14 means render all edges smoothly." name="creaseAngle"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polygon (false)." name="colorPerVertex"/>
	<attribute tooltip="[colorIndex &initializeOnlyLabel; &MFInt32Label; #IMPLIED]&#10;colorIndex indices provide order in which colors are applied." editor="TextArea" name="colorIndex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per polygon (false)." name="normalPerVertex"/>
	<attribute tooltip="[normalIndex &initializeOnlyLabel; &MFInt32Label; #IMPLIED]&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="normalIndex"/>
	<attribute tooltip="[texCoordIndex &initializeOnlyLabel; &MFInt32Label; #IMPLIED]&#10;List of texture-coordinate indices mapping attached texture to corresponding coordinates.&#10;Hint: use a tool!" editor="TextArea" name="texCoordIndex"/>
	<attribute tooltip="[set_coordIndex &inputOnlyLabel; &MFInt32Label; #FIXED &#34;&#34;]&#10;coordIndex indices provide order in which coordinates are applied.&#10;Order starts at index 0, commas are optional between sets.&#10;Use -1 to separate indices for each polygon." editor="TextArea" name="set_coordIndex"/>
	<attribute tooltip="[set_colorIndex &initializeOnlyLabel; &MFInt32Label; #FIXED &#34;&#34;]&#10;colorIndex indices provide order in which colors are applied." editor="TextArea" name="set_colorIndex"/>
	<attribute tooltip="[set_normalIndex &inputOnlyLabel; &MFInt32Label; #FIXED &#34;&#34;]&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="set_normalIndex"/>
	<attribute tooltip="[set_texCoordIndex &inputOnlyLabel; &MFInt32Label; #FIXED &#34;&#34;]&#10;List of texture-coordinate indices mapping attached texture to corresponding coordinates.&#10;Hint: use a tool!" editor="TextArea" name="set_texCoordIndex"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/IndexedLineSet.gif" tooltip="IndexedLineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and an (optional) Color|ColorRGBA node.&#10;Color values or a sibling Material emissiveColor is used to draw lines and points.&#10;Lines are not lit, are not texture-mapped, and do not participate in collision detection.&#10;Hint: use a different color (or emissiveColor) than the background color.&#10;Hint: if rendering Coordinate points originally defined for an IndexedFaceSet,&#10; index values may need to repeat each initial vertex to close each polygon outline.&#10;Step-wise colors or linear interpolation of colors can be used as a good scientific visualization technique to map arbitrary function values to a color map.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="IndexedLineSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[coordIndex &initializeOnlyLabel; &MFInt32Label; #IMPLIED]&#10;coordIndex indices provide order in which coordinates are applied.&#10;Order starts at index 0, commas are optional between sets,&#10;use -1 to separate indices for each polyline.&#10;Hint: if rendering Coordinate points originally defined for an IndexedFaceSet,&#10; index values may need to repeat initial each initial vertex to close the polygons." editor="TextArea" name="coordIndex"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polyline (false)." name="colorPerVertex"/>
	<attribute tooltip="[colorIndex &initializeOnlyLabel; &MFInt32Label; #IMPLIED]&#10;colorIndex indices provide order in which colors are applied.&#10;Hint: if rendering Coordinate points originally defined for an IndexedFaceSet,&#10; index values may need to repeat initial each initial vertex to close the polygons." editor="TextArea" name="colorIndex"/>
	<attribute tooltip="[set_coordIndex &inputOnlyLabel; &MFInt32Label; #FIXED &#34;&#34;]&#10;coordIndex indices provide order in which coordinates are applied.&#10;Order starts at index 0, commas are optional between sets.&#10;Use -1 to separate indices for each polygon." editor="TextArea" name="set_coordIndex"/>
	<attribute tooltip="[set_colorIndex &initializeOnlyLabel; &MFInt32Label; #FIXED &#34;&#34;]&#10;colorIndex indices provide order in which colors are applied." editor="TextArea" name="set_colorIndex"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/X3D.gif" tooltip="Inline is a Grouping node that can load nodes from another X3D scene via url.&#10;Hint: you cannot ROUTE values into an Inline scene,&#10;  use IMPORT/EXPORT (or ExternProtoDeclare and ProtoInstance) instead." name="Inline">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[load &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;load=true means load immediately,&#10;load=false means defer loading or unload contained scene.&#10;Hint: use LoadSensor to detect when loading is complete." name="load"/>
	<attribute tooltip="[url &inputOutputLabel; &MFStringLabel; #IMPLIED].&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character." editor="TextArea" name="url"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/IntegerSequencer.gif" tooltip="IntegerSequencer generates periodic discrete Integer values&#10;that can be ROUTEd to other Integer attributes.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="IntegerSequencer">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFInt32Label;#FIXED &#34;&#34;]&#10;Single intermittent output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[previous &inputOnlyLabel; &SFBoolLabel; &#34;&#34;]&#10;Trigger previous output value in keyValue array.&#10;Hint: loops from first to last if necessary." name="previous"/>
	<attribute tooltip="[next &inputOnlyLabel; &SFBoolLabel; &#34;&#34;]&#10;Trigger next output value in keyValue array.&#10;Hint: loops from last to first if necessary." name="next"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/IntegerSequencer.gif" tooltip="IntegerTrigger converts boolean true or time input events to integer value (suitable for Switch node)." name="IntegerTrigger">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[set_boolean &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;If set_boolean input is true, trigger output of integer value." name="set_boolean"/>
	<attribute tooltip="[integerKey &inputOutputLabel; &SFInt32Label; #FIXED &#34;-1&#34;]&#10;integerKey is value for output when triggered." name="integerKey"/>
	<attribute tooltip="[triggerValue &outputOnlyLabel; &SFInt32Label; #FIXED &#34;&#34;]&#10;triggerValue provides integer event output matching integerKey when true set_boolean received." name="triggerValue"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/IS.gif" tooltip="IS connects Prototype interface fields to node fields inside ProtoDeclare definitions.&#10;Add one or more connect tags to define each pair of Prototype field connections.&#10;Warning:  IS tag only allowed within ProtoDeclare body definitions.&#10;Hint: IS tag precedes any Metadata tag, which precedes any other children tags." name="IS">
    </element>
    <element icon="icons/IS.gif" tooltip="connect tags define each Prototype field connection within ProtoDeclare definitions.&#10;Warning:  IS/connect tags are only allowed within ProtoDeclare body definitions." name="connect">
	<attribute tooltip="[nodeField: NMTOKEN #REQUIRED]&#10;Name of field in this node connecting to parent ProtoDeclare field definition.&#10;Hint: use multiple connect tags for multiple fan-in/fan-out." name="nodeField"/>
	<attribute tooltip="[protoField: NMTOKEN #REQUIRED]&#10;Name of parent ProtoDeclare field definition connecting to field in this node.&#10;Hint: use multiple connect tags for multiple fan-in/fan-out." name="protoField"/>
    </element>
    <element icon="icons/KeySensor.gif" tooltip="KeySensor generates events as the user presses keys on the keyboard.&#10;Supports notion of &quot;keyboard focus&quot;." name="KeySensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[keyPress &outputOnlyLabel; &SFStringLabel; #IMPLIED]&#10;Events generated when user presses character-producing keys on keyboard&#10;produces integer UTF-8 character values." name="keyPress"/>
	<attribute tooltip="[keyRelease &outputOnlyLabel; &SFStringLabel; #IMPLIED]&#10;Events generated when user releases character-producing keys on keyboard&#10;produces integer UTF-8 character values." name="keyRelease"/>
	<attribute tooltip="[actionKeyPress &outputOnlyLabel; &SFInt32Label; #IMPLIED]&#10;action key press gives following values:&#10;HOME=000   END=1001   PGUP=1002   PGDN=1003   UP=1004   DOWN=1005   LEFT=1006   RIGHT=1007   F1..F12 = 1008..1019." name="actionKeyPress"/>
	<attribute tooltip="[actionKeyRelease &outputOnlyLabel; &SFInt32Label; #IMPLIED]&#10;action key release gives following values:&#10;HOME=000   END=1001   PGUP=1002   PGDN=1003   UP=1004   DOWN=1005   LEFT=1006   RIGHT=1007   F1..F12 = 1008..1019." name="actionKeyRelease"/>
	<attribute tooltip="[shiftKey &outputOnlyLabel; &SFBoolLabel; #IMPLIED]&#10;shiftKey generates true event when pressed, false event when released." name="shiftKey"/>
	<attribute tooltip="[controlKey &outputOnlyLabel; &SFBoolLabel; #IMPLIED]&#10;controlKey generates true event when pressed, false event when released." name="controlKey"/>
	<attribute tooltip="[altKey &outputOnlyLabel; &SFBoolLabel; #IMPLIED]&#10;altKey generates true event when pressed, false event when released." name="altKey"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when primary mouse button is pressed, isActive=false when released." name="isActive"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/IndexedLineSet.gif" tooltip="LineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and an (optional) Color|ColorRGBA node.&#10;Color values or a sibling Material emissiveColor is used to draw lines and points.&#10;Lines are not lit, are not texture-mapped, and do not participate in collision detection.&#10;Hint: use a different color (or emissiveColor) than the background color.&#10;Linear interpolation of colors can be used as a good scientific visualization technique to map arbitrary function values to a color map.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="LineSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[vertexCount &initializeOnlyLabel; &MFInt32Label; #IMPLIED] [2,infinity)&#10;vertexCount describes how many vertices are used in each polyline from Coordinate field.&#10;Coordinates are assigned to each line by taking vertexCount[n] vertices from Coordinate field." name="vertexCount"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Color.gif" tooltip="LineProperties specifies additional properties applicable to all line geometry.&#10;Hint: include &lt;component name='Shape' level='2'/&gt;" name="LineProperties">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[applied &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether or not LineProperties are applied to associated geometry." name="applied"/>
	<attribute tooltip="[linetype &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;linetype selects a line pattern,&#10;with solid default if defined value isn't supported.&#10;Values with guaranteed support are&#10;1 Solid, 2 Dashed, 3 Dotted, 4 Dashed-dotted, 5 Dash-dot-dot.&#10;Optionally supported values are&#10;6 single-headed arrow, 7 single dot, 8 double-headed arrow,&#10;10 chain line, 11 center line, 12 hidden line, 13 phantom line,&#10;14 break line 1, 15 break line 2, 16 User-specified dash pattern." name="linetype"/>
	<attribute tooltip="[linewidthScaleFactor &inputOutputLabel; &SFFloatLabel; &#34;0&#34;] (v3.1 or later)&#10;linewidthScaleFactor is a scale factor multiplied by&#10;browser-dependent nominal linewidth,&#10;mapped to nearest available line width.&#10;Values zero or less provide minimum available line width." name="linewidthScaleFactor"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;lineProperties&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/LoadSensor.gif" tooltip="LoadSensor generates events as watchList child nodes are either loaded or fail to load.&#10;Changing watchlist child nodes restarts the LoadSensor.&#10;Hint: use multiple LoadSensor nodes to track multiple loading nodes individually.&#10;Hint: Background is not sensed due to multiple-image ambiguity.&#10;Warning:  watchList child nodes are not rendered,&#10;  so normally USE copies of other nodes to sense load status.&#10;Hint: use Inline &apos;load&apos; field to prompt or defer loading.&#10;Warning:  new X3D node, not supported in VRML97." name="LoadSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[timeOut &inputOutputLabel; &SFTimeLabel; &#34;0&#34; #IMPLIED]&#10;Time in seconds of maximum load duration prior to declaring failure.&#10;Default value zero means use browser defaults." name="timeOut"/>
	<attribute tooltip="[isActive: outputOnly&SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when load sensing starts/stops." name="isActive"/>
	<attribute tooltip="[isLoaded &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Notify when all watchList child nodes are loaded, or at least one has failed.&#10;Sends true on successfully loading all watchList child nodes.&#10;Sends false on timeOut of any watchList child nodes,&#10;  failure of any watchList child nodes to load,&#10;  or no local copies available and no network present.&#10;Hint: use multiple LoadSensor nodes to track multiple loading nodes individually." name="isLoaded"/>
	<attribute tooltip="[loadTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time of successful load complete, not sent on failure." name="loadTime"/>
	<attribute tooltip="[progress &outputOnlyLabel; &SFFloatLabel; [0.0 .. 1.0] #FIXED &#34;&#34;]&#10;Sends 0.0 on start and 1.0 on completion.&#10;Intermediate values are browser dependent and always increasing (may indicate fraction of bytes, fraction of expected time or another metric).&#10;Hint: only 0 and 1 events are guaranteed." name="progress"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/LOD.gif" tooltip="LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.&#10;(Contained nodes are now called 'children' rather than 'level',&#10; for consistent naming among all GroupingNodeType nodes.)&#10;LOD range values go from near to far (as child geometry gets simpler for better performance).&#10;For n range values, you must have n+1 children levels!&#10;Only currently selected children level is rendered, but all levels continue to send/receive events.&#10;Hint: can add &lt;WorldInfo info='null node'/&gt; as nonrendering final child.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="LOD">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[center &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position offset from origin of local coordinate system." name="center"/>
	<attribute tooltip="[range &initializeOnlyLabel; &MFFloatLabel; #IMPLIED] (0,infinity)&#10;Floating-point array of camera-to-object distance transitions for each child level,&#10;where range values go from near to far.&#10;For n range values, you must have n+1 child levels!&#10;Hint: can add &lt;WorldInfo info='null node'/&gt; as nonrendering final child." name="range"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Material.gif" tooltip="Material specifies surface material properties for associated geometry nodes.&#10;Material attributes are used by the VRML lighting equations during rendering.&#10;Hint: insert Shape and Appearance nodes before adding material." name="Material">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[diffuseColor &inputOutputLabel; &SFColorLabel; &#34;0.8 0.8 0.8&#34;] [RGB color]&#10;how much direct, angle-dependent light is reflected from all light sources.&#10;Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet." name="diffuseColor"/>
	<attribute tooltip="[emissiveColor &inputOutputLabel; &SFColorLabel; &#34;0 0 0&#34;] [RGB color]&#10;how much glowing light is emitted from this object.&#10;Hint: emissiveColors glow even when all lights are off.&#10;Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.&#10;Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.&#10;Warning:  bright emissiveColor values can wash out other colors and some textures." name="emissiveColor"/>
	<attribute tooltip="[specularColor &inputOutputLabel; &SFColorLabel; &#34;0 0 0&#34;] [RGB color]&#10;specular highlights are brightness reflections (example:  shiny spots on an apple).&#10;Interchange profile hint:  this field may be ignored." name="specularColor"/>
	<attribute tooltip="[shininess &inputOutputLabel; &SFFloatLabel; &#34;0.2&#34;] [0..1]&#10;low values provide soft specular glows, high values provide sharper, smaller highlights.&#10;Interchange profile hint:  this field may be ignored." name="shininess"/>
	<attribute tooltip="[ambientIntensity &inputOutputLabel; &SFFloatLabel; &#34;0.2&#34;] [0..1]&#10;how much ambient omnidirectional light is reflected from all light sources.&#10;Interchange profile hint:  this field may be ignored." name="ambientIntensity"/>
	<attribute tooltip="[transparency &inputOutputLabel; &SFFloatLabel; &#34;0&#34;] [0..1]&#10;how &quot;clear&quot; an object is:  1.0 is completely transparent, 0.0 is completely opaque.&#10;Interchange profile hint:  transparency &lt; .5 opaque, transparency &gt; .5 transparent." name="transparency"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;material&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/meta.gif" tooltip="meta (metadata) provides information about the scene&#10;and uses the same definitions as HTML's meta tag.&#10;The name and content attributes provide attribute=value pairs." name="meta">
	<attribute tooltip="[name CDATA #IMPLIED]&#10;Enter the metadata attribute name here." name="name"/>
	<attribute tooltip="[content CDATA #REQUIRED]&#10;Enter the metadata attribute value here.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." editor="TextArea" name="content"/>
	<attribute tooltip="[xml:lang CDATA #IMPLIED]&#10;Language code, as per [IETF RFC3066/BCP47]&#10;ftp://ftp.isi.edu/in-notes/bcp/bcp47.txt" name="xml:lang"/>
	<attribute tooltip="[dir (ltr|rtl) #IMPLIED]&#10;Direction for weak/neutral text (ltr=left-to-right, rtl=right-to-left)." name="dir"/>
    	<attribute tooltip="[http-equiv CDATA #IMPLIED]&#10;May be used by HTTP servers for HTTP response headers.&#10;See  HTTP specification [RFC2616] for details on valid HTTP headers.&#10;Example: &lt;meta http-equiv=&quot;Expires&quot; content=&quot;Tue, 20 Aug 1996 14:25:27 GMT&quot;&gt;&#10;See http://www.w3.org/TR/html4/struct/global.html#adef-http-equiv" name="http-equiv"/>
	<attribute tooltip="[scheme CDATA #IMPLIED]&#10;The scheme attribute allows authors to provide user agents more context for the correct interpretation of meta data.&#10;For example, &lt;meta scheme=&quot;.&quot;  name=&quot;identifier&quot; content=&quot;0-8230-2355-9&quot;&gt;&#10;See http://www.w3.org/TR/html4/struct/global.html#idx-scheme" name="scheme"/>
    </element>
    <element icon="icons/meta.gif" tooltip="MetadataDouble provides information about its parent.&#10;Further information about this Metadata node may be provided&#10;  by a single child Metadata node with containerField=&#34;metadata&#34;.&#10;Hint: IS tag precedes any Metadata tag, which precedes any other children tags." name="MetadataDouble">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Enter the metadata attribute name here." name="name"/>
	<attribute tooltip="[value &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;Enter the metadata attribute value here.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." editor="TextArea" name="value"/>
	<attribute tooltip="[reference &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Reference to the metadata standard or definition defining this particular metadata value." name="reference"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;metadata&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;Hint: set containerField=&#34;value&#34; if part of a MetadataSet, otherwise use&#10;  default value &#34;metadata&#34; if providing metadata about a parent metadata node itself.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
    </element>
    <element icon="icons/meta.gif" tooltip="MetadataFloat provides information about its parent.&#10;Further information about this Metadata node may be provided&#10;  by a single child Metadata node with containerField=&#34;metadata&#34;.&#10;Hint: IS tag precedes any Metadata tag, which precedes any other children tags." name="MetadataFloat">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Enter the metadata attribute name here." name="name"/>
	<attribute tooltip="[value &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Enter the metadata attribute value here.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." editor="TextArea" name="value"/>
	<attribute tooltip="[reference &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Reference to the metadata standard or definition defining this particular metadata value." name="reference"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;metadata&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;Hint: set containerField=&#34;value&#34; if part of a MetadataSet, otherwise use&#10;  default value &#34;metadata&#34; if providing metadata about a parent metadata node itself.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
    </element>
    <element icon="icons/meta.gif" tooltip="MetadataInteger provides information about its parent.&#10;Further information about this Metadata node may be provided&#10;  by a single child Metadata node with containerField=&#34;metadata&#34;.&#10;Hint: IS tag precedes any Metadata tag, which precedes any other children tags." name="MetadataInteger">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Enter the metadata attribute name here." name="name"/>
	<attribute tooltip="[value &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Enter the metadata attribute value here.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." editor="TextArea" name="value"/>
	<attribute tooltip="[reference &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Reference to the metadata standard or definition defining this particular metadata value." name="reference"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;metadata&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;Hint: set containerField=&#34;value&#34; if part of a MetadataSet, otherwise use&#10;  default value &#34;metadata&#34; if providing metadata about a parent metadata node itself.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
    </element>
    <element icon="icons/meta.gif" tooltip="MetadataSet collects a set of Metadata nodes with containerField=&#34;value&#34;&#10;  that together provide information about its parent.&#10;Further information about this MetadataSet node may be provided&#10;  by a single child Metadata node with containerField=&#34;metadata&#34;.&#10;Hint: IS tag precedes any Metadata tag, which precedes any other children tags." name="MetadataSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Enter the metadata attribute name here." name="name"/>
	<attribute tooltip="[reference &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Reference to the metadata standard or definition defining this particular metadata value." name="reference"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;metadata&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;Hint: set containerField=&#34;value&#34; if part of a MetadataSet, otherwise use&#10;  default value &#34;metadata&#34; if providing metadata about a parent metadata node itself.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
    </element>
    <element icon="icons/meta.gif" tooltip="MetadataString provides information about its parent.&#10;Further information about this Metadata node may be provided&#10;  by a single child Metadata node with containerField=&#34;metadata&#34;.&#10;Hint: IS tag precedes any Metadata tag, which precedes any other children tags." name="MetadataString">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Enter the metadata attribute name here." name="name"/>
	<attribute tooltip="[value &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Enter the metadata attribute value here.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." editor="TextArea" name="value"/>
	<attribute tooltip="[reference &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Reference to the metadata standard or definition defining this particular metadata value." name="reference"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;metadata&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;Hint: set containerField=&#34;value&#34; if part of a MetadataSet, otherwise use&#10;  default value &#34;metadata&#34; if providing metadata about a parent metadata node itself.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
    </element>
    <element icon="icons/MovieTexture.gif" tooltip="MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.&#10;First define as texture, then USE as Sound source to see it/hear it/save memory.&#10;Texture maps have a 2D coordinate system (s, t) horizontal and vertical,&#10;  with (s, t) values in range [0.0, 1.0] for opposite corners of the image.&#10;Hint: insert Shape and Appearance nodes before adding texture.&#10;Hint: provide a viewpoint that allows a clear view of a MovieTexture so that users can easily see all details." name="MovieTexture">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[url &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Location and filename of image&#10;Multiple locations are more reliable, and Web locations let e-mail attachments work.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character." editor="TextArea" name="url"/>
	<attribute tooltip="[loop &inputOutputLabel; &SFBoolLabel; &#34;false&#34;]&#10;Repeat indefinitely when loop=true, repeat only once when loop=false." name="loop"/>
	<attribute tooltip="[speed &inputOutputLabel; &SFFloatLabel; &#34;1.0&#34;]&#10;Factor for how fast the movie (or soundtrack) is played." name="speed"/>
	<attribute tooltip="[startTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="startTime"/>
	<attribute tooltip="[stopTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="stopTime"/>
	<attribute tooltip="[repeatS &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Horizontally repeat texture along S axis." name="repeatS"/>
	<attribute tooltip="[repeatT &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Vertically repeat texture along T axis." name="repeatT"/>
	<attribute tooltip="[duration_changed &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Length of time in seconds for one cycle of movie." name="duration_changed"/>
	<attribute tooltip="[isActive: outputOnly SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when playback starts/stops." name="isActive"/>
	<attribute tooltip="[isPaused &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isPaused true/false events are sent when MovieTexture is paused/resumed.&#10;Warning: not supported in VRML97." name="isPaused"/>
	<attribute tooltip="[pauseTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When time now &gt;= pauseTime, isPaused becomes true and MovieTexture becomes paused.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value.&#10;Warning: not supported in VRML97." name="pauseTime"/>
	<attribute tooltip="[resumeTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When resumeTime becomes &lt;= time now, isPaused becomes false and MovieTexture becomes active.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value.&#10;Warning: not supported in VRML97." name="resumeTime"/>
	<attribute tooltip="[elapsedTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Current elapsed time since MovieTexture activated/running, cumulative in seconds, and not counting any paused time.&#10;Warning: not supported in VRML97." name="elapsedTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texture&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ImageTexture.gif" tooltip="MultiTexture applies several individual textures to a 3D object to achieve a more complex visual effect.  MultiTexture contains multiple ImageTexture, MovieTexture and PixelTexture nodes.&#10;Texture maps have a 2D coordinate system (s, t) horizontal and vertical,&#10;  with (s, t) values in range [0.0, 1.0] for opposite corners of the image.&#10;Hint: insert Shape and Appearance nodes before adding texture." name="MultiTexture">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[alpha &inputOutputLabel; &SFFloatLabel; &#34;1.0&#34;] [0,1]&#10;The alpha field defines the alpha (1-transparency) base value for mode operations." name="alpha"/>
	<attribute tooltip="[color &inputOutputLabel; &SFColorLabel; &#34;1 1 1&#34;] [RGB color]&#10;The color field defines the RGB base values for mode operations." name="color"/>
	<attribute tooltip="[function &inputOutputLabel; &MFStringLabel; &MultiTextureFunctionValues; #IMPLIED]&#10;function operators COMPLEMENT or ALPHAREPLICATE can be applied after the mode blending operation.  Empty string value &quot;&quot; indicates that no function operation is applied for that stage.&#10;Hint: include the same number of function values as textures, otherwise the default of no function operation is applied for each remaining stage." name="function"/>
	<attribute tooltip="[mode &inputOutputLabel; &SFStringLabel; &MultiTextureModes;&#10; &#34;MODULATE&#34;]&#10;mode field indicates the type of blending operation, both for color and for alpha channel.&#10;Hint: include the same number of mode values as textures, otherwise the default value MODULATE is added for each remaining stage." name="mode"/>
	<attribute tooltip="[source &inputOutputLabel; &MFStringLabel; &MultiTextureSourceValues; #IMPLIED]&#10;source field determines whether each image source is treated as DIFFUSE, SPECULAR or a multiplicative FACTOR.  Empty string value &quot;&quot; indicates that no source modifier is applied for that stage.&#10;Hint: include the same number of source values as textures, otherwise the default of no source interpretation is applied for each remaining stage." name="source"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texture&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TextureCoordinate.gif" tooltip="MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node. Each of the contained texture coordinate nodes correspond to the multiple texture nodes contained in a sibling Appearance/MultiTexture node.&#10;Hint: add Shape and then polgyonal/planar geometry before adding MultiTextureCoordinate." name="MultiTextureCoordinate">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texCoord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TextureTransform.gif" tooltip="MultiTextureTransform contains multiple TextureTransform nodes, for use by sibling ImageTexture MovieTexture or PixelTexture nodes.&#10;Hint: insert Shape and Appearance nodes before adding TextureTransform." name="MultiTextureTransform">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;textureTransform&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NavigationInfo.gif" tooltip="NavigationInfo describes the viewing model and physical characteristics of the viewer's avatar.&#10;Hint: for inspection of simple objects, usability often improves with type=&quot;EXAMINE&quot; &quot;ANY&quot;&#10;Hint: NavigationInfo types &apos;&quot;WALK&quot; &quot;FLY&quot;&apos; support camera-to-object collision detection.&#10;Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes." name="NavigationInfo">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[type &inputOutputLabel; &MFStringLabel; &#34;EXAMINE&#34; &#34;ANY&#34;]&#10;Enter one or more quoted SFString values:  &#34;EXAMINE&#34; &#34;WALK&#34; &#34;FLY&#34; &#34;LOOKAT&#34; &#34;ANY&#34; &#34;NONE&#34;.&#10;Hint: for inspection of simple objects, usability often improves with type=&quot;EXAMINE&quot; &quot;ANY&quot;.&#10;Hint: types WALK and FLY force strict camera-to-object collision detection.&#10;Hint: see Collision node for further details on camera-to-object collision detection.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ]&#10;Interchange profile hint:  this field may be ignored." name="type"/>
	<attribute tooltip="[transitionType &inputOutputLabel; &MFStringLabel; &#34;ANIMATE&#34;]&#10;Camera transition between viewpoints. Enter one or more quoted SFString values:  &#34;ANIMATE&#34; &#34;LINEAR&#34; &#34;TELEPORT&#34;.&#10;Interchange profile hint:  this field may be ignored." name="transitionType"/>
	<attribute tooltip="[speed &inputOutputLabel; &SFFloatLabel; &#34;1.0&#34;] [0..+infinity)&#10;Default rate at which viewer travels through scene, meters/second.&#10;Warning:  default 1 m/s usually seems slow for ordinary navigation.&#10;Interchange profile hint:  this field may be ignored." name="speed"/>
	<attribute tooltip="[headlight &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enable/disable directional light that always points in the direction the user is looking." name="headlight"/>
	<attribute tooltip="[avatarSize &inputOutputLabel; &MFFloatLabel; &#34;0.25 1.6 0.75&#34;]&#10;avatarSize triplet values are:&#10;(a) collision distance between user and geometry (near culling plane of the view frustrum)&#10;(b) viewer height above terrain&#10;(c) tallest height viewer can WALK over.&#10;Hint: keep (visibilityLimit / avatarSize.CollisionDistance) &lt; 10,000 to avoid aliasing artifacts (i.e. polygon &quot;tearing&quot;).&#10;Interchange profile hint:  this field may be ignored." name="avatarSize"/>
	<attribute tooltip="[visibilityLimit &inputOutputLabel; &SFFloatLabel; &#34;0.0&#34;]&#10;Geometry beyond the visibilityLimit may not be rendered (far culling plane of the view frustrum).&#10;visibilityLimit=0.0 indicates an infinite visibility limit.&#10;Hint: keep visibilityLimit &gt;= zero.&#10;Hint: keep (visibilityLimit / avatarSize.CollisionDistance) &lt; 10,000 to avoid aliasing artifacts (i.e. polygon &quot;tearing&quot;).&#10;Interchange profile hint:  this field may be ignored." name="visibilityLimit"/>
	<attribute tooltip="[set_bind &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Setting set_bind true makes this node active&#10;setting set_bind false makes this node inactive.&#10;Thus setting set_bind true/false will pop/push (enable/disable) this node." name="set_bind"/>
	<attribute tooltip="[bindTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Event sent when node becomes active/inactive." name="bindTime"/>
	<attribute tooltip="[isBound &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Event true sent when node becomes active, event false sent when unbound by another node." name="isBound"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Normal.gif" tooltip="Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate/CoordinateDouble node, or else to a parent ElevationGrid node.&#10;Normal values are perpendicular directions that are used per-polygon or per-vertex when computing lighting and shading." name="Normal">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[vector &inputOutputLabel; &MFVec3fLabel; #IMPLIED]&#10;set of unit-length normal vectors, corresponding to indexed polygons or vertices." editor="TextArea" name="vector"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;normal&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NormalInterpolator.gif" tooltip="NormalInterpolator generates a series of normal&#10;(perpendicular) vector sets along the surface of a unit sphere&#10;ROUTE values to vector attribute of a &lt;Normal&gt; node&#10;  or another MFVec3f attribute&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="NormalInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFVec3fLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &MFVec3fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/OrientationInterpolator.gif" tooltip="OrientationInterpolator generates a series of rotation values.&#10;Results can be ROUTEd to a &lt;Transform&gt; node's 'rotation'&#10;attribute or another Rotations attribute&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="OrientationInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFRotationLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFRotationLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/PixelTexture.gif" tooltip="PixelTexture creates a 2D-image texture map using a numeric array of pixel values.&#10;Texture maps have a 2D coordinate system (s, t) horizontal and vertical,&#10;  with (s, t) values in range [0.0, 1.0] for opposite corners of the image.&#10;Hint: this is a good way to bundle image(s) into a single scene file, avoiding multiple downloads.&#10;Warning:  aggregate file size can grow dramatically.&#10;Hint: insert Shape and Appearance nodes before adding texture." name="PixelTexture">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[image &inputOutputLabel; &SFImageLabel; &#34;0 0 0&#34;]&#10;Defines image:  width  height  number_of_components  pixel_values.&#10;width and height are pixel count,&#10;number_of_components = 1 (intensity), 2 (intensity alpha), 3 (red green blue), 4 (red green blue alpha-transparency).&#10;intensity example:  [1 2 1 0xFF 0x00]&#10;intensity-alpha example: [2 2 1 0 255 255 0]&#10;red-green-blue example:  [2 4 3 0xFF0000 0xFF00 0 0 0 0 0xFFFFFF 0xFFFF00]&#10;red-green-blue-alpha example:  [needed]" editor="TextArea" name="image"/>
	<attribute tooltip="[repeatS &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Horizontally repeat texture along S axis." name="repeatS"/>
	<attribute tooltip="[repeatT &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Vertically repeat texture along T axis." name="repeatT"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texture&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/PlaneSensor.gif" tooltip="PlaneSensor converts pointing device motion into 2D translation parallel to the local Z=0 plane.&#10;Hint: create a LineSensor by constraining one axis:&#10; (minPosition.x=maxPosition.x) or (minPosition.y=maxPosition.y).&#10;Hint: Sensors are affected by peer nodes and children of peers.&#10;Hint: add transparent geometry to see the effect of the sensor." name="PlaneSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Text description to be displayed for action of this node.&#10;Hint: use spaces, make descriptions clear and readable.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; or &amp;#34; for &#34; )." name="description"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[minPosition &inputOutputLabel; &SFVec2fLabel; &#34;0 0&#34;]&#10;minPosition and maxPosition clamp translations to a range of values measured from origin of Z=0 plane&#10;default maxPosition &lt; minPosition means no clamping.&#10;Hint: create a LineSensor by constraining one axis&#10; (minPosition.x=maxPosition.x) or (minPosition.y=maxPosition.y)." name="minPosition"/>
	<attribute tooltip="[maxPosition &inputOutputLabel; &SFVec2fLabel; &#34;-1 -1&#34;]&#10;minPosition and maxPosition clamp translations to a range of values measured from origin of Z=0 plane&#10;default maxPosition &lt; minPosition means no clamping.&#10;Hint: create a LineSensor by constraining one axis&#10; (minPosition.x=maxPosition.x) or (minPosition.y=maxPosition.y)." name="maxPosition"/>
	<attribute tooltip="[autoOffset &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Determines whether previous offset values are remembered/accumulated." name="autoOffset"/>
	<attribute tooltip="[offset &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Sends event and remembers last value sensed." name="offset"/>
	<attribute tooltip="[trackPoint_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;trackPoint_changed events give intersection point of bearing with sensor's virtual geometry." name="trackPoint_changed"/>
	<attribute tooltip="[translation_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;translation_changed events equal sum of relative translation change plus offset value." name="translation_changed"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when primary mouse button is pressed, isActive=false when released." name="isActive"/>
	<attribute tooltip="[isOver &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;is pointing device over sensor&apos;s geometry?" name="isOver"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/PointLight.gif" tooltip="PointLight is a light source that illuminates shapes in all directions.&#10;Light illuminates all geometry and is normally scoped to illuminate peers and children nodes&#10;within the scene graph hierarchy unless global=&quot;true&quot;.&#10;Lights have no visible shape themselves and shine through occluding geometry.&#10;Hint: HeadLight is controlled by NavigationInfo." name="PointLight">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[on &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables this light source." name="on"/>
	<attribute tooltip="[color &inputOutputLabel; &SFColorLabel; &#34;1 1 1&#34;] [RGB color]&#10;color of light, applied to colors of objects." name="color"/>
	<attribute tooltip="[location &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position of light relative to local coordinate system." name="location"/>
	<attribute tooltip="[intensity &inputOutputLabel; &SFFloatLabel; &#34;1&#34;] [0..1]&#10;Brightness of direct emission from the light." name="intensity"/>
	<attribute tooltip="[ambientIntensity &inputOutputLabel; &SFFloatLabel; &#34;0&#34;] [0..1]&#10;Brightness of ambient (nondirectional background) emission from the light." name="ambientIntensity"/>
	<attribute tooltip="[radius &inputOutputLabel; &SFFloatLabel; &#34;100&#34;]&#10;Maximum effective distance of light relative to local light position,&#10;  affected by ancestor scaling." name="radius"/>
	<attribute tooltip="[attenuation &inputOutputLabel; &SFVec3fLabel; &#34;1 0 0&#34;]&#10;Constant, linear-distance and squared-distance dropoff factors." name="attenuation"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/PointSet.gif" tooltip="PointSet is a  node that contains a set of colored 3D points,&#10;represented by contained Color/ColorRGBA and Coordinate/CoordinateDouble nodes.&#10;Color values or a sibling Material emissiveColor is used to draw lines and points.&#10;Hint: use a different color (or emissiveColor) than the background color.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="PointSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/PositionInterpolator.gif" tooltip="PositionInterpolator generates a series of triplet values.  Results&#10;can be ROUTEd to a &lt;Transform&gt; node's 'translation' attribute&#10;or another Vector3Float attribute&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="PositionInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFVec3fLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/PositionInterpolator2D.gif" tooltip="PositionInterpolator2D generates a series of SFVec2f values&#10;that can be ROUTEd to a SFVec2f attribute.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction.&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="PositionInterpolator2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keyValues must be an integer multiple of the number of keys!&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in&#10;  value_changed outputOnlys." editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFVec2fLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keyValues must be an integer multiple of the number of keys!&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in&#10;  value_changed outputOnlys." editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFVec2fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair.&#10;Hint: keyValue/key integer multiple defines how many coordinates are sent in value_changed outputOnlys." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ProtoDeclare.gif" tooltip="ProtoDeclare is a Prototype declaration, defining a new node made up of other node(s).&#10;Hint: define field interfaces using the &lt;field&gt; tag, then scene nodes.&#10;Hint: initial scene node in a ProtoDeclare body determines this prototype&apos;s node type." name="ProtoDeclare">
	<attribute tooltip="[name of the PROTO node being declared NMTOKEN #REQUIRED]" name="name"/>
	<attribute tooltip="[appinfo &SFStringLabel; #IMPLIED]&#10;Application information to provide simple description usable as a tooltip,&#10;similar to XML Schema appinfo tag." editor="TextArea" name="appinfo"/>
	<attribute tooltip="[documentation &SFStringLabel; #IMPLIED]&#10;Documentation url for further information,&#10;similar to XML Schema documentation tag." editor="TextArea" name="documentation"/>
    </element>
    <element icon="icons/ProtoDeclare.gif" tooltip="ProtoInterface collects ProtoDeclare field definitions." name="ProtoInterface"/>
    <element icon="icons/ProtoDeclare.gif" tooltip="ProtoBody collects ProtoDeclare body nodes.&#10;Warning:  only the first top-level node and its children are rendered, subsequent nodes (such as Scripts and ROUTEs)&#10;will be active but will not be drawn." name="ProtoBody"/>
    <element icon="icons/ProtoInstance.gif" tooltip="ProtoInstance creates a copy of a locally or externally defined PROTOtype node.&#10;Hint: override default initializations of field values using &lt;fieldValue&gt; tags.&#10;Warning:  match PROTO node type to local context." name="ProtoInstance">
	<attribute tooltip="[name of the PROTO node being instanced NMTOKEN #REQUIRED]" name="name"/>
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ProximitySensor.gif" tooltip="ProximitySensor generates events when the viewer enters,&#10;  exits and moves within a region of space (defined by a box).&#10;Hint: multiple USEd instances are cumulative, but avoid overlaps.&#10;Hint: can first use Transform to relocate/reorient box.&#10;Hint: surround entire world to start behaviors once scene is loaded." name="ProximitySensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position offset from origin of local coordinate system." name="center"/>
	<attribute tooltip="[size &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;size of Proximity box.&#10;Hint: size 0 0 0 is same as enabled false." name="size"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent as viewer enters/exits Proximity box.&#10;isActive=true when viewer enters Proximity box, isActive=false when viewer exits Proximity box." name="isActive"/>
	<attribute tooltip="[position_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Sends translation event relative to center." name="position_changed"/>
	<attribute tooltip="[orientation_changed &outputOnlyLabel; &SFRotationLabel; #FIXED &#34;&#34;]&#10;Sends rotation event relative to center." name="orientation_changed"/>
	<attribute tooltip="[centerOfRotation_changed &outputOnlyLabel; &SFRotationLabel; #FIXED &#34;&#34;]&#10;Sends changed centerOfRotation values, likely caused by user interaction." name="centerOfRotation_changed"/>
	<attribute tooltip="[enterTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time event generated when user's camera enters the box." name="enterTime"/>
	<attribute tooltip="[exitTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time event generated when user's camera exits the box." name="exitTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ROUTE.gif" tooltip="ROUTE connects fields between nodes to enable event passing." name="ROUTE">
	<attribute tooltip="[fromNode IDREF #REQUIRED]&#10;fromNode is the DEF name of the node originating an event." name="fromNode"/>
	<attribute tooltip="[fromField NMTOKEN #REQUIRED]&#10;fromField is the field name in that node which is originating an event.&#10;Hint: you may need to append _changed to field name." name="fromField"/>
	<attribute tooltip="[toNode IDREF #REQUIRED]&#10;toNode is the DEF name of the destination node receiving an event." name="toNode"/>
	<attribute tooltip="[toField NMTOKEN #REQUIRED]&#10;toField is the field name in the destination node which is receiving an event.&#10;Hint: you may need to prepend set_ to field name." name="toField"/>
    </element>
    <element icon="icons/ScalarInterpolator.gif" tooltip="ScalarInterpolator generates piecewise-linear values&#10;that can be ROUTEd to other Float attributes.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="ScalarInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction: inputOnly  &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Scene.gif" tooltip="Scene is the root node that contains an X3D scene graph.&#10;Add nodes and children to build a scene. Only one Scene root node is allowed per file.&#10;Hint: Scene fields expose the functionality of the Script node's Browser class.&#10;Note:  Scene nodes within Inlined worlds report identical values as topmost root Scene node.&#10;Warning:  browser support for fields in this node is partial/experimental." name="Scene">
    </element>
    <element icon="icons/Script2.gif" tooltip="Script provides programmed behavior for a scene.&#10;Define the script interface with &lt;field&gt; tags.&#10;Scripting code is embedded in a child CDATA node or (deprecated) in the url field.&#10;Optionally supported languages:  ECMAScript/JavaScript and (via url to a myNode.class file) Java." name="Script">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: DEF name is needed or else ROUTEs cannot connect Script node interfaces.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[url &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;points to a script file or contains scripting code&#10;preferred alternative to url scripts:  insert a CDATA node to contain embedded source code&#10;  CDATA can protect literals like &lt; and &gt; from syntax checkers.&#10;Hint: ECMAScript is the same as JavaScript." editor="TextArea" name="url"/>
	<attribute tooltip="[directOutput &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Set directOutput true if Script has field reference(s) of type SFNode/MFNode, and&#10;  also uses direct access to modify attributes of a referenced node in the Scene.&#10;Hint: set directOutput true if Script dynamically establishes or breaks ROUTEs.&#10;Hint: directOutput is a browser hint to avoid overoptimizing referenced nodes,&#10;  since the Script may change their attribute values without ROUTEd events.&#10;Hint: directOutput false means Script cannot modify referenced nodes or change ROUTEs." name="directOutput"/>
	<attribute tooltip="[mustEvaluate &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;If mustEvaluate false, then browser may delay sending input events to Script until outputs are needed.&#10;If mustEvaluate true, then Script must receive input events immediately without browser delays.&#10;Hint: set mustEvaluate true when sending/receiving values via the network." name="mustEvaluate"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Shape.gif" tooltip="Shape can appear under any grouping node.&#10;Shape can contain an Appearance node and a geometry node&#10;(Box Cone Cylinder ElevationGrid Extrusion&#10; IndexedFaceSet IndexedLineSet LineSet PointSet Sphere Text).&#10;You can also substitute a type-matched ProtoInstance." name="Shape">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Sound.gif" tooltip="Sound contains an AudioClip or MovieTexture for sound playback.&#10;You can also substitute a type-matched ProtoInstance for content." name="Sound">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[location &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position of sound center, relative to local coordinate system." name="location"/>
	<attribute tooltip="[direction &inputOutputLabel; &SFVec3fLabel; &#34;0 0 1&#34;]&#10;direction of sound axis, relative to local coordinate system." name="direction"/>
	<attribute tooltip="[intensity &inputOutputLabel; &SFFloatLabel; &#34;1&#34;]&#10;Factor [0..1] adjusting loudness (decibels) of emitted sound." name="intensity"/>
	<attribute tooltip="[minFront &inputOutputLabel; &SFFloatLabel; &#34;1&#34;]&#10;Inner (full volume) ellipsoid distance along front direction.&#10;Ensure minFront &lt;= maxFront." name="minFront"/>
	<attribute tooltip="[minBack &inputOutputLabel; &SFFloatLabel; &#34;1&#34;]&#10;Inner (full volume) ellipsoid distance along back direction.&#10;Ensure minBack &lt;= maxBack." name="minBack"/>
	<attribute tooltip="[maxFront &inputOutputLabel; &SFFloatLabel; &#34;10&#34;]&#10;Outer (zero volume) ellipsoid distance along front direction.&#10;Ensure minFront &lt;= maxFront." name="maxFront"/>
	<attribute tooltip="[maxBack &inputOutputLabel; &SFFloatLabel; &#34;10&#34;]&#10;Outer (zero volume) ellipsoid distance along back direction.&#10;Ensure minBack &lt;= maxBack." name="maxBack"/>
	<attribute tooltip="[priority &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;Player hint [0,1] if needed to choose which sounds to play." name="priority"/>
	<attribute tooltip="[spatialize &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether to spatialize sound playback relative to viewer.&#10;Hint: only effective between minimum and maximum ellipsoids." name="spatialize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Sphere.gif" tooltip="Sphere is a geometry node.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Sphere">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[radius &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;]&#10;Size in meters.&#10;Warning:  simple-geometry dimensions cannot be changed after initial creation, use Transform scale instead." name="radius"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/SphereSensor.gif" tooltip="SphereSensor converts pointing device motion into a spherical rotation&#10; about the origin of the local coordinate system.&#10;Hint: Sensors are affected by peer nodes and children of peers.&#10;Hint: add transparent geometry to see the effect of the sensor." name="SphereSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Text description to be displayed for action of this node.&#10;Hint: use spaces, make descriptions clear and readable.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; or &amp;#34; for &#34; )." name="description"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[autoOffset &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Determines whether previous offset values are remembered/accumulated." name="autoOffset"/>
	<attribute tooltip="[offset &inputOutputLabel; &SFRotationLabel; &#34;0 1 0 0&#34;]&#10;Sends event and remembers last value sensed." name="offset"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when primary mouse button is pressed, isActive=false when released." name="isActive"/>
	<attribute tooltip="[isOver &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;is pointing device over sensor&apos;s geometry?" name="isOver"/>
	<attribute tooltip="[rotation_changed &outputOnlyLabel; &SFRotationLabel; #FIXED &#34;&#34;]&#10;rotation_changed events equal sum of relative bearing changes plus offset value." name="rotation_changed"/>
	<attribute tooltip="[trackPoint_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;trackPoint_changed events give intersection point of bearing with sensor's virtual geometry." name="trackPoint_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/SpotLight.gif" tooltip="SpotLight is a light source that illuminates geometry within a conical beam.&#10;Light illuminates all geometry and is normally scoped to illuminate peers and children nodes&#10;within the scene graph hierarchy unless global=&quot;true&quot;.&#10;Lights have no visible shape themselves and shine through occluding geometry.&#10;Hint: HeadLight is controlled by NavigationInfo." name="SpotLight">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[on &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables this light source." name="on"/>
	<attribute tooltip="[color &inputOutputLabel; &SFColorLabel; &#34;1 1 1&#34;] [RGB color]&#10;color of light, applied to colors of objects." name="color"/>
	<attribute tooltip="[location &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position of light relative to local coordinate system." name="location"/>
	<attribute tooltip="[direction &inputOutputLabel; &SFVec3fLabel; &#34;0 0 -1&#34;]&#10;Orientation vector of light relative to local coordinate system." name="direction"/>
	<attribute tooltip="[intensity &inputOutputLabel; &SFFloatLabel; &#34;1&#34;] [0..1]&#10;Brightness of direct emission from the light." name="intensity"/>
	<attribute tooltip="[ambientIntensity &inputOutputLabel; &SFFloatLabel; &#34;0&#34;] [0..1]&#10;Brightness of ambient (nondirectional background) emission from the light." name="ambientIntensity"/>
	<attribute tooltip="[attenuation &inputOutputLabel; &SFVec3fLabel; &#34;1 0 0&#34;]&#10;Constant, linear-distance and squared-distance dropoff factors." name="attenuation"/>
	<attribute tooltip="[radius &inputOutputLabel; &SFFloatLabel; &#34;100&#34;]&#10;Maximum effective distance of light relative to local light position,&#10;  affected by ancestor scaling." name="radius"/>
	<attribute tooltip="[beamWidth &inputOutputLabel; &SFFloatLabel; &#34;1.570796&#34;]&#10;Inner solid angle (in radians) where light source has uniform full intensity.&#10;If beamWidth &gt; cutOffAngle, beamWidth reset to equal cutOffAngle." name="beamWidth"/>
	<attribute tooltip="[cutOffAngle &inputOutputLabel; &SFFloatLabel; &#34;.7854&#34;]&#10;Outer solid angle (in radians) where light source intensity becomes zero.&#10;If beamWidth &gt; cutOffAngle, beamWidth reset to equal cutOffAngle." name="cutOffAngle"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Group.gif" tooltip="StaticGroup is a Grouping node that can contain most nodes.&#10;StaticGroup children are guaranteed to not change, send events,&#10;  receive events or include re-USE-able content.&#10;This allows browser optimizations of contained-node content.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="StaticGroup">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/StringSensor.gif" tooltip="StringSensor generates events as the user presses keys on the keyboard." name="StringSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[deletionAllowed &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;If deletionAllowed is true, then previously entered character in enteredText can be removed.&#10;If deletionAllowed is false, then characters may only be added to the string.&#10;Hint: deletion key is typically defined by local system." name="deletionAllowed"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when primary mouse button is pressed, isActive=false when released." name="isActive"/>
	<attribute tooltip="[enteredText &outputOnlyLabel; &SFStringLabel; #FIXED &#34;&#34;]&#10;Events generated as character-producing keys are pressed on keyboard." name="enteredText"/>
	<attribute tooltip="[finalText &outputOnlyLabel; &SFStringLabel; #FIXED &#34;&#34;]&#10;Events generated when sequence of keystrokes matches keys in terminationText string&#10;when this condition occurs, enteredText is moved to finalText and enteredText is set to empty string.&#10;Hint: termination key is typically defined by local system." name="finalText"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Switch.gif" tooltip="Switch is a Grouping node that only renders one (or zero) child at a time.&#10;Switch can contain most nodes.&#10;(Contained nodes are now called 'children' rather than 'choice',&#10; for consistent naming among all GroupingNodeType nodes.)&#10;All child choices continue to receive &amp; send events regardless of whichChoice is active.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;Hint: authors can temporarily hide test geometry under an unselected child of a Switch.&#10;This is a good alternative to &quot;commenting out&quot; nodes." name="Switch">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[whichChoice &inputOutputLabel; &SFInt32Label; &#34;-1&#34;]&#10;Index of active child choice, counting from 0.&#10; Warning: default whichChoice= -1 means no selection (and no rendering),&#10;  whichChoice=0 means initial child." name="whichChoice"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Text.gif" tooltip="Text is a geometry node that can contain a FontStyle node.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance." name="Text">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[string &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Single or multiple string values to present as Text.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;Hint: Strings can contain quote marks by first escaping them with a backslash&#10;   example:  &quot;say \&quot;hello\&quot; please&quot;&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." editor="TextArea" name="string"/>
	<attribute tooltip="[length &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Array of length values for each text string in the local coordinate system.&#10;Each string is stretched or compressed to fit." name="length"/>
	<attribute tooltip="[maxExtent &inputOutputLabel; &SFFloatLabel; &#34;0.0&#34;]&#10;Limits/compresses all text strings if max string length is longer than maxExtent,&#10;  as measured in local coordinate system." name="maxExtent"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!&#10;Warning: solid false not supported in VRML97." name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Background.gif" tooltip="TextureBackground simulates ground and sky, using vertical arrays of wraparound color values,&#10;TextureBackground can also provide backdrop texture images on all six sides.&#10;Field names of child texture nodes are in alphabetic order:&#10;  backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, topTexture.&#10;Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes." name="TextureBackground">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[skyColor &inputOutputLabel; &MFColorLabel; &#34;0 0 0&#34;]&#10;Color of the sky at various angles on the sky sphere.&#10;First value is color of sky at 0.0 radians representing the zenith (straight up).&#10;Warning:  you must have one more skyColor value than skyAngle values.&#10;Interchange profile hint:  only one color might be rendered, others can be ignored." editor="TextArea" name="skyColor"/>
	<attribute tooltip="[skyAngle &inputOutputLabel; &MFFloatLabel; #IMPLIED] [0..pi]&#10;The angle values increase from 0.0 zenith (straight up) to &#928;/2=1.57 (horizon) to &#928;=3.14159 (nadir).&#10;Warning:  you must have one more skyColor value than skyAngle values.&#10;Warning:  colors at skyAngle=0 are ignored.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="skyAngle"/>
	<attribute tooltip="[groundColor &inputOutputLabel; &MFColorLabel; #IMPLIED]&#10;Color of the ground at the various angles on the ground partial sphere.&#10;First value is color of ground at 0.0 radians representing the nadir (straight down).&#10;Warning:  you must have one more groundColor value than groundAngle values.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="groundColor"/>
	<attribute tooltip="[groundAngle &inputOutputLabel; &MFFloatLabel; #IMPLIED] [0..pi/2]&#10;The angle values increase from 0.0 nadir (straight down) to &#928;/2=1.570796 (horizon).&#10;Warning:  you must have one more groundColor value than groundAngle values.&#10;Warning:  colors at groundAngle=0 are ignored.&#10;Interchange profile hint:  this field may be ignored." editor="TextArea" name="groundAngle"/>
	<attribute tooltip="[transparency &inputOutputLabel; &MFFloatLabel; &#34;0&#34;]&#10;transparency applied to texture images, enabling X3D scene to overlay an HTML page or desktop." name="transparency"/>
	<attribute tooltip="[set_bind &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Input event set_bind=true makes this node active,&#10;input event set_bind=false makes this node inactive.&#10;Thus setting set_bind true/false will pop/push (enable/disable) this node." name="set_bind"/>
	<attribute tooltip="[bindTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;event sent when node becomes active/inactive." name="bindTime"/>
	<attribute tooltip="[isBound &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;event true sent when node becomes active, event false sent when unbound by another node." name="isBound"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TextureCoordinate.gif" tooltip="TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry&#10;  (ElevationGrid, IndexedFaceSet) to map textures to vertices (and patches to polygons).&#10;Hint: add Shape and then polgyonal/planar geometry before adding TextureCoordinate." name="TextureCoordinate">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[point &inputOutputLabel; &MFVec2fLabel; #IMPLIED]&#10;pairs of 2D (s,t) texture coordinates, either in range [0..1] or higher if repeating." editor="TextArea" name="point"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texCoord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TextureCoordinate.gif" tooltip="TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry&#10;  (ElevationGrid, IndexedFaceSet) to map textures to vertices (and patches to polygons).&#10;Hint: add Shape and then polgyonal/planar geometry before adding TextureCoordinateGenerator." name="TextureCoordinateGenerator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[mode &inputOutputLabel; &TextureCoordinateGeneratorModes; &#34;SPHERE&#34;]&#10;defines algorithm used to compute texture coordinates" name="mode"/>
	<attribute tooltip="[parameter &inputOutputLabel; &MFVec2fLabel; #IMPLIED]&#10;float values for modes NOISE (for scale and translation x y z values), SPHERE-REFLECT (for optional index of refraction value) and SPHERE-REFLECT-LOCAL (for index of refraction value and x y z eye-point values in local coordinate system)" name="parameter"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texCoord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TextureTransform.gif" tooltip="TextureTransform shifts 2D texture coordinates to position, orient and scale image patches.&#10;Visible effects appear reversed because image changes occur before mapping to geometry&#10;Order:  translation, rotation about center, non-uniform scale about center.&#10;Hint: insert Shape and Appearance nodes before adding TextureTransform." name="TextureTransform">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[translation &inputOutputLabel; &SFVec2fLabel; &#34;0 0&#34;]&#10;Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry)." name="translation"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec2fLabel; &#34;0 0&#34;]&#10;center point in 2D (s,t) texture coordinates for rotation and scaling." name="center"/>
	<attribute tooltip="[rotation &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;single rotation angle of texture about center (opposite effect appears on geometry).&#10;Warning:  use a single radian angle value, not a 4-tuple Rotation." name="rotation"/>
	<attribute tooltip="[scale &inputOutputLabel; &SFVec2fLabel; &#34;1 1&#34;]&#10;Non-uniform planar scaling of texture about center (opposite effect appears on geometry)." name="scale"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;textureTransform&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TimeSensor.gif" tooltip="TimeSensor continuously generates events as time passes.&#10;Typical use:  ROUTE thisTimeSensor.fraction_changed TO someInterpolator.set_fraction.&#10;Interchange profile hint:  TimeSensor may be ignored if cycleInterval &lt; 0.01 second." name="TimeSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[cycleInterval &inputOutputLabel; &SFTimeLabel; &#34;1.0&#34;]&#10;cycleInterval is loop duration in seconds.&#10;Interchange profile hint:  TimeSensor may be ignored if&#10;cycleInterval &lt; 0.01 second." name="cycleInterval"/>
	<attribute tooltip="[loop &inputOutputLabel; &SFBoolLabel; &#34;false&#34;]&#10;Repeat indefinitely when loop=true, repeat only once when loop=false." name="loop"/>
	<attribute tooltip="[startTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When time now &gt;= startTime, isActive becomes true and TimeSensor becomes active.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="startTime"/>
	<attribute tooltip="[stopTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When stopTime becomes &lt;= time now, isActive becomes false and TimeSensor becomes inactive.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value." name="stopTime"/>
	<attribute tooltip="[cycleTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;cycleTime sends a time outputOnly at startTime,&#10;  and also at the beginning of each new cycle&#10;  (useful for synchronization with other time-based objects)." name="cycleTime"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when TimeSensor starts/stops running." name="isActive"/>
	<attribute tooltip="[isPaused &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isPaused true/false events are sent when TimeSensor is paused/resumed.&#10;Warning: not supported in VRML97." name="isPaused"/>
	<attribute tooltip="[pauseTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When time now &gt;= pauseTime, isPaused becomes true and TimeSensor becomes paused.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value.&#10;Warning: not supported in VRML97." name="pauseTime"/>
	<attribute tooltip="[resumeTime &inputOutputLabel; &SFTimeLabel; &#34;0&#34;]&#10;When resumeTime becomes &lt;= time now, isPaused becomes false and TimeSensor becomes inactive.&#10;Absolute time:  number of seconds since Jan 1, 1970, 00:00:00 GMT.&#10;Hint: usually receives a ROUTEd time value.&#10;Warning: not supported in VRML97." name="resumeTime"/>
	<attribute tooltip="[elapsedTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Current elapsed time since TimeSensor activated/running, cumulative in seconds, and not counting any paused time.&#10;Warning: not supported in VRML97." name="elapsedTime"/>
	<attribute tooltip="[fraction_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;fraction_changed continuously sends value in range [0,1] showing time progress in the current cycle." name="fraction_changed"/>
	<attribute tooltip="[time &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time continuously sends the absolute time (since January 1, 1970) for a given simulation tick." name="time"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TimeSensor.gif" tooltip="TimeTrigger converts boolean true events to time events." name="TimeTrigger">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[set_boolean &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;If set_boolean input is true, trigger output time value." name="set_boolean"/>
	<attribute tooltip="[triggerTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;triggerTime is output time event, sent when set_boolean input is true." name="triggerTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TouchSensor.gif" tooltip="TouchSensor tracks location &amp; state of the pointing device,&#10; and detects when user points at geometry.&#10;Hint: Sensors are affected by peer nodes and children of peers." name="TouchSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Text description to be displayed for action of this node.&#10;Hint: use spaces, make descriptions clear and readable.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; or &amp;#34; for &#34; )." name="description"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Click or move the mouse (pointer) to generate isActive events.&#10;Event isActive=true is sent when primary mouse button is pressed.&#10;Event isActive=false is sent when primary mouse button is released." name="isActive"/>
	<attribute tooltip="[isOver &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;is pointing device over sensor&apos;s geometry?" name="isOver"/>
	<attribute tooltip="[hitPoint_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Events containing 3D point on surface of underlying geometry,&#10;given in TouchSensor&apos;s local coordinate system." name="hitPoint_changed"/>
	<attribute tooltip="[hitNormal_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Events containing surface normal vector at the hitPoint." name="hitNormal_changed"/>
	<attribute tooltip="[hitTexCoord_changed &outputOnlyLabel; &SFVec2fLabel; #FIXED &#34;&#34;]&#10;Events containing texture coordinates of surface at the hitPoint." name="hitTexCoord_changed"/>
	<attribute tooltip="[touchTime &outputOnlyLabel; &SFTimeLabel; &#34;0&#34;]&#10;Time event generated when sensor is touched by pointing device." name="touchTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Transform.gif" tooltip="Transform is a Grouping node that can contain most nodes.&#10;Hint: +Y axis is up.  (Sometimes +X is North and +Z is East.)&#10;  Stick with +Y up for scene composability and browser assists.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="Transform">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[translation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position (x, y, z in meters) of children relative to local coordinate system.&#10;Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation." name="translation"/>
	<attribute tooltip="[rotation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Orientation (axis, angle in radians) of children relative to local coordinate system.&#10;Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation." name="rotation"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Translation offset from origin of local coordinate system, applied prior to rotation or scaling.&#10;Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation." name="center"/>
	<attribute tooltip="[scale &inputOutputLabel; &SFVec3fLabel; &#34;1 1 1&#34;]&#10;Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.&#10;Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation." name="scale"/>
	<attribute tooltip="[scaleOrientation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).&#10;Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation." name="scaleOrientation"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Triangle.gif" tooltip="IndexedTriangleFanSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="IndexedTriangleFanSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[index &initializeOnlyLabel; &MFInt32Label; #IMPLIED] (-1..+infinity)&#10;index specifies triangles by connecting Coordinate vertices,&#10;each individual fan separated by -1 sentinel value.&#10;Hint: first indexed coordinate is fan center." editor="TextArea" name="index"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polygon (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per polygon (false)." name="normalPerVertex"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Triangle.gif" tooltip="IndexedTriangleSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="IndexedTriangleSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[index &initializeOnlyLabel; &MFInt32Label; #IMPLIED] (0..+infinity)&#10;index specifies triangles by connecting Coordinate vertices,&#10;no -1 sentinel values are needed." editor="TextArea" name="index"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polygon (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per polygon (false)." name="normalPerVertex"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Triangle.gif" tooltip="IndexedTriangleStripSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="IndexedTriangleStripSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[index &initializeOnlyLabel; &MFInt32Label; #IMPLIED] (-1..+infinity)&#10;index specifies triangles by connecting Coordinate vertices&#10;for each individual strip, separated by -1 sentinel values." editor="TextArea" name="index"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polygon (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per polygon (false)." name="normalPerVertex"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Triangle.gif" tooltip="TriangleFanSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="TriangleFanSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[fanCount &initializeOnlyLabel; &MFInt32Label; #IMPLIED] (3..+infinity)&#10;fanCount array provides number of vertices in each fan." editor="TextArea" name="fanCount"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polygon (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per polygon (false)." name="normalPerVertex"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Triangle.gif" tooltip="TriangleSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="TriangleSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polygon (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per polygon (false)." name="normalPerVertex"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Triangle.gif" tooltip="TriangleStripSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.&#10;Hint: insert a Shape node before adding geometry or Appearance.&#10;You can also substitute a type-matched ProtoInstance for content." name="TriangleStripSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[stripCount &initializeOnlyLabel; &MFInt32Label; #IMPLIED] (3..+infinity)&#10;stripCount array provides number of vertices in each strip." editor="TextArea" name="stripCount"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per polygon (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per polygon (false)." name="normalPerVertex"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <!-- USE is no longer a legal element. -->
    <element icon="icons/Viewpoint.gif" tooltip="Viewpoint provides a specific location and direction where the user may view the scene.&#10;Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes." name="Viewpoint">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[description &initializeOnlyLabel; &SFStringLabel; #IMPLIED]&#10;Text description or navigation hint to identify this Viewpoint.&#10;Hint: use spaces, make descriptions clear and readable.&#10;Warning:  without description, Viewpoint is unlikely to appear on browser Viewpoints menu.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark).&#10;Interchange profile hint:  this field may be ignored." name="description"/>
	<attribute tooltip="[position &inputOutputLabel; &SFVec3fLabel; &#34;0 0 10&#34;]&#10;Position (x, y, z in meters) relative to local coordinate system." name="position"/>
	<attribute tooltip="[orientation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Rotation (axis, angle in radians) of Viewpoint, relative to default -Z axis direction in local coordinate system.&#10;Hint: this is orientation _change_ from default direction (0 0 -1).&#10;Hint: complex rotations can be accomplished axis-by-axis using parent Transforms." name="orientation"/>
	<attribute tooltip="[fieldOfView &inputOutputLabel; &SFFloatLabel; &#34;0.7854&#34; (0..pi)]&#10;Preferred minimum viewing angle from this viewpoint in radians.&#10;Small field of view roughly corresponds to a telephoto lens,&#10;large field of view roughly corresponds to a wide-angle lens.&#10;Hint: modifying Viewpoint distance to object may be better for zooming.&#10;Warning:  fieldOfView may not be correct for different window sizes and aspect ratios.&#10;Interchange profile hint:  this field may be ignored." name="fieldOfView"/>
	<attribute tooltip="[jump &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Transition instantly by jumping, or smoothly adjust offsets in place when changing to this Viewpoint.&#10;Hint: set jump=true for smooth camera motion when going to this viewpoint." name="jump"/>
	<attribute tooltip="[centerOfRotation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;centerOfRotation point relates to NavigationInfo EXAMINE mode." name="centerOfRotation"/>
	<attribute tooltip="[set_bind &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Sending event set_bind=true makes this node active.&#10;Sending event set_bind=false makes this node inactive.&#10;Thus setting set_bind to true/false will pop/push (enable/disable) this Viewpoint." name="set_bind"/>
	<attribute tooltip="[bindTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Event sent when node becomes active/inactive." name="bindTime"/>
	<attribute tooltip="[isBound &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Event true sent when node becomes active, event false sent when unbound by another node." name="isBound"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/VisibilitySensor.gif" tooltip="VisibilitySensor detects when user can see a specific object or region&#10;as they navigate the world.  This region is bounded by a box.&#10;Hint: often used to attract user attention or improve performance.&#10;Hint: Sensors are affected by peer nodes and children of peers." name="VisibilitySensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Translation offset from origin of local coordinate system." name="center"/>
	<attribute tooltip="[size &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;size of visibility box, measured from center in meters." name="size"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when entering visibility region, isActive=false when exiting visibility region." name="isActive"/>
	<attribute tooltip="[enterTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time event generated when user's camera enters visibility region for sensor." name="enterTime"/>
	<attribute tooltip="[exitTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time event generated when user's camera exits visibility region for sensor." name="exitTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/WorldInfo.gif" tooltip="WorldInfo contains persistent documentation information about the 3D world." name="WorldInfo">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[title &initializeOnlyLabel; &SFStringLabel; #IMPLIED]&#10;title of this world, placed in window title.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." name="title"/>
	<attribute tooltip="[info &initializeOnlyLabel; &MFStringLabel; #IMPLIED]&#10;Additional information about this world.&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." editor="TextArea" name="info"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/X3D.gif" tooltip="X3D is the topmost XML element for an Extensible 3D (X3D) Graphics file.&#10;The X3D element contains a single Scene element, which is the root of the 3D scene graph.&#10;Hint: add or select a Scene tag to edit the scene graph." name="X3D">
	<attribute tooltip="[version &#34;3.0&#34; #REQUIRED]&#10;X3D version 3.0 corresponds to X3D/VRML 200x." name="version"/>
	<attribute tooltip="[profile &profileNames; #REQUIRED]&#10;Profile defines the browser or tool support needed for this scene.&#10;Core corresponds to empty profile, used for defining capabilities via components only. &#10;Interchange corresponds to lightweight scene-graph geometry and output-only devices.&#10;Interactive corresponds to Interchange geometry plus simple user interaction.&#10;Immersive provides approximate match to VRML97 with Script and Prototypes.&#10;Full contains all nodes defined in X3D specification." name="profile"/>
	<attribute tooltip="[xmlns:xsd CDATA &#34;http://www.w3.org/2001/XMLSchema-instance&#34;]&#10;XML namespace (xmlns) for XML Schema Definition (xsd)." name="xmlns:xsd"/>
	<attribute tooltip="[xsd:noNamespaceSchemaLocation CDATA &#34;http://www.web3d.org/specifications/x3d-3.0.xsd&#34;]&#10;url for the X3D Schema defining the X3D document-validation rules." name="xsd:noNamespaceSchemaLocation"/>
    </element>
    <element tooltip="Comment can be used anywhere to make a scene clearer.&#10;Hint: only enter comments using this node, don't put comments into attribute values.&#10;Hint: VRML comments start with a # symbol and do not have to be retained by a browser.&#10;Hint: Use WorldInfo for persistent comments that must stay with a Scene." name="XML_COMMENT"/>
    <element tooltip="TEXT (text data)." name="XML_TEXT"/>
    <element tooltip="CDATA (Character Data) Section&#10;Preserves literal character data verbatim.&#10;CDATA protects contained text from any XML substitutions.&#10;Hint: CDATA protects &lt; and &gt; operators in contained Script code.&#10;Hint: VRML comments start with a # symbol and do not have to be retained by a browser.&#10;Hint: Use WorldInfo for persistent comments that must stay with a Scene." name="XML_CDATA"/>
    <element tooltip="Processing Instruction (PI) -&#10;Use it to pass directions and information to programs." name="XML_PI"/>
    <element tooltip="Document Type Definition (DTD)." name="XML_DOCUMENT_TYPE"/>

<!-- Distributed Interactive Simulation (DIS) Protocol: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->

    <element icon="icons/EspduTransform.gif" tooltip="EspduTransform is a networked Transform node that can contain most nodes.&#10;EspduTransform integrates functionality for the following DIS PDUs:&#10;  EntityStatePdu CollisionPdu DetonatePdu FirePdu CreateEntity RemoveEntity.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="EspduTransform">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[marking &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Maximum of 11 characters for simple entity label." name="marking"/>
	<attribute tooltip="[siteID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;siteID of the participating LAN or organization." name="siteID"/>
	<attribute tooltip="[applicationID &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;applicationID is unique for application at that site." name="applicationID"/>
	<attribute tooltip="[entityID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;EntityID is unique ID for entity within that application." name="entityID"/>

	<attribute tooltip="[forceID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="forceID"/>
	<attribute tooltip="[entityKind &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="entityKind"/>
	<attribute tooltip="[entityDomain &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="entityDomain"/>
	<attribute tooltip="[entityCountry &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="entityCountry"/>
	<attribute tooltip="[entityCategory &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="entityCategory"/>
	<attribute tooltip="[entitySubCategory &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="entitySubCategory"/>
	<attribute tooltip="[entitySpecific &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="entitySpecific"/>
	<attribute tooltip="[entityExtra &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="entityExtra"/>

	<attribute tooltip="[readInterval &inputOutputLabel; &SFTimeLabel; &#34;0.1&#34;]&#10;Seconds between read updates, 0 means no reading." name="readInterval"/>
	<attribute tooltip="[writeInterval &inputOutputLabel; &SFTimeLabel; &#34;1.0&#34;]&#10;Seconds between write updates, 0 means no writing." name="writeInterval"/>
	<attribute tooltip="[networkMode &inputOutputLabel; (standAlone|networkReader|networkWriter) &#34;standAlone&#34;]&#10;Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network.&#10;(1) standAlone:  ignore network but still respond to events in local scene.&#10;(2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity.&#10;(3) networkWriter: send PDU packets to network at writeInterval, act as master entity.&#10;Default value &#34;standAlone&#34; ensures that DIS network activation within a scene&#10;  as networkReader or networkWriter is intentional." name="networkMode"/>
	<attribute tooltip="[isStandAlone &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;local&#34; (ignore network but still respond to local events)" name="isStandAlone"/>
	<attribute tooltip="[isNetworkReader &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;remote&#34; (listen to network as copy of remote entity)" name="isNetworkReader"/>
	<attribute tooltip="[isNetworkWriter &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;master&#34; (output to network as master entity at writeInterval)" name="isNetworkWriter"/>

	<attribute tooltip="[address &inputOutputLabel; &SFStringLabel; &#34;localhost&#34;]&#10;Multicast address, or else &#34;localhost&#34;&#10;Example:  224.2.181.145." name="address"/>
	<attribute tooltip="[port &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Multicast port&#10;Example:  62040." name="port"/>
	<attribute tooltip="[multicastRelayHost &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Fallback server address if multicast not available locally.&#10;Example:  devo.cs.nps.navy.mil." name="multicastRelayHost"/>
	<attribute tooltip="[multicastRelayPort &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Fallback server port if multicast not available locally.&#10;Example:  8010." name="multicastRelayPort"/>
	<attribute tooltip="[rtpHeaderExpected &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether RTP headers are prepended to DIS PDUs." name="rtpHeaderExpected"/>
	<attribute tooltip="[isRtpHeaderHeard &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether incoming DIS packets have an RTP header prepended." name="isRtpHeaderHeard"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Have we received a network update recently?" name="isActive"/>
	<attribute tooltip="[timestamp &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;DIS timestamp in VRML time units from latest update." name="timestamp"/>

	<attribute tooltip="[translation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position of children relative to local coordinate system,&#10;usually read from (or written to) remote, networked EspduTransform nodes." name="translation"/>
	<attribute tooltip="[rotation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Orientation of children relative to local coordinate system,&#10;usually read from (or written to) remote, networked EspduTransform nodes." name="rotation"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Translation offset from origin of local coordinate system." name="center"/>
	<attribute tooltip="[scale &inputOutputLabel; &SFVec3fLabel; &#34;1 1 1&#34;]&#10;Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation." name="scale"/>
	<attribute tooltip="[scaleOrientation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations)." name="scaleOrientation"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[linearVelocity &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;" name="linearVelocity"/>
	<attribute tooltip="[linearAcceleration &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;" name="linearAcceleration"/>
	<attribute tooltip="[deadReckoning &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;[0,65535] Dead reckoning algorithm being used to project position/orientation with velocities/accelerations." name="deadReckoning"/>
	<attribute tooltip="[isCollided &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Has a matching CollisionPDU reported a collision?" name="isCollided"/>
	<attribute tooltip="[collideTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;When were we collided with?" name="collideTime"/>
	<attribute tooltip="[isDetonated &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Has a matching DetonationPDU reported a detonation?" name="isDetonated"/>
	<attribute tooltip="[detonateTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;When were we detonated?" name="detonateTime"/>
	<attribute tooltip="[fired1 &inputOutputLabel; &SFBoolLabel; &#34;false&#34;]&#10;Has the primary weapon (Fire PDU) been fired?" name="fired1"/>
	<attribute tooltip="[fired2 &inputOutputLabel; &SFBoolLabel; &#34;false&#34;]&#10;Has the secondary weapon (Fire PDU) been fired?" name="fired2"/>
	<attribute tooltip="[firedTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;When did we shoot a weapon (Fire PDU)?" name="firedTime"/>
	<attribute tooltip="[munitionStartPoint &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;eventout, uses exercise coordinates." name="munitionStartPoint"/>
	<attribute tooltip="[munitionEndPoint &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;eventout, uses exercise coordinates." name="munitionEndPoint"/>
	<attribute tooltip="[munitionSiteID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Munition siteID." name="munitionSiteID"/>
	<attribute tooltip="[munitionApplicationID &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;Munition applicationID, unique for application at that site." name="munitionApplicationID"/>
	<attribute tooltip="[munitionEntityID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Munition entityID is unique ID for entity firing munition within that application." name="munitionEntityID"/>
	<attribute tooltip="[fireMissionIndex &inputOutputLabel; &SFInt32Label; #FIXED &#34;&#34;]&#10;" name="fireMissionIndex"/>
	<attribute tooltip="[warhead &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="warhead"/>
	<attribute tooltip="[fuse &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="fuse"/>
	<attribute tooltip="[munitionQuantity &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="munitionQuantity"/>
	<attribute tooltip="[firingRate &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="firingRate"/>
	<attribute tooltip="[firingRange &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;" name="firingRange"/>

	<attribute tooltip="[collisionType &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="collisionType"/>
	<attribute tooltip="[detonationLocation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;" name="detonationLocation"/>
	<attribute tooltip="[detonationRelativeLocation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;" name="detonationRelativeLocation"/>
	<attribute tooltip="[detonationResult &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="detonationResult"/>
	<attribute tooltip="[eventApplicationID &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;" name="eventApplicationID"/>
	<attribute tooltip="[eventEntityID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="eventEntityID"/>
	<attribute tooltip="[eventNumber &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="eventNumber"/>
	<attribute tooltip="[eventSiteID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="eventSiteID"/>

	<attribute tooltip="[articulationParameterCount &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;First articulated parameter is articulationParameterValue0." name="articulationParameterCount"/>
	<attribute tooltip="[articulationParameterDesignatorArray &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Array of designators for each articulated parameter." name="articulationParameterDesignatorArray"/>
	<attribute tooltip="[articulationParameterChangeIndicatorArray &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Array of change counters, each incremented when an articulated parameter is updated.#IMPLIED]&#10;." name="articulationParameterChangeIndicatorArray"/>
	<attribute tooltip="[articulationParameterIdPartAttachedToArray &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Array of ID parts that each articulated parameter is attached to." name="articulationParameterIdPartAttachedToArray"/>
	<attribute tooltip="[articulationParameterTypeArray &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Array of type enumerations for each articulated parameter element." name="articulationParameterTypeArray"/>
	<attribute tooltip="[articulationParameterArray &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;." name="articulationParameterArray"/>
	<attribute tooltip="[set_articulationParameterValue0 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue0"/>
	<attribute tooltip="[set_articulationParameterValue1 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue1"/>
	<attribute tooltip="[set_articulationParameterValue2 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue2"/>
	<attribute tooltip="[set_articulationParameterValue3 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue3"/>
	<attribute tooltip="[set_articulationParameterValue4 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue4"/>
	<attribute tooltip="[set_articulationParameterValue5 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue5"/>
	<attribute tooltip="[set_articulationParameterValue6 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue6"/>
	<attribute tooltip="[set_articulationParameterValue7 &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Set element of user-defined payload array." name="set_articulationParameterValue7"/>
	<attribute tooltip="[articulationParameterValue0_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue0_changed"/>
	<attribute tooltip="[articulationParameterValue1_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue1_changed"/>
	<attribute tooltip="[articulationParameterValue2_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue2_changed"/>
	<attribute tooltip="[articulationParameterValue3_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue3_changed"/>
	<attribute tooltip="[articulationParameterValue4_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue4_changed"/>
	<attribute tooltip="[articulationParameterValue5_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue5_changed"/>
	<attribute tooltip="[articulationParameterValue6_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue6_changed"/>
	<attribute tooltip="[articulationParameterValue7_changed &outputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;Get element of user-defined payload array." name="articulationParameterValue7_changed"/>

	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/ReceiverPdu.gif" tooltip="ReceiverPdu is a networked PDU information node." name="ReceiverPdu">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[whichGeometry &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;Select geometry to render:  -1 for no geometry, 0 for text trace, 1 for default geometry." name="whichGeometry"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>

	<attribute tooltip="[siteID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;EntityID site." name="siteID"/>
	<attribute tooltip="[applicationID &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;EntityID application ID, unique for application at that site." name="applicationID"/>
	<attribute tooltip="[entityID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;EntityID unique ID for entity within that application." name="entityID"/>

	<attribute tooltip="[readInterval &inputOutputLabel; &SFTimeLabel; &#34;0.1&#34;]&#10;Seconds between read updates, 0 means no reading." name="readInterval"/>
	<attribute tooltip="[writeInterval &inputOutputLabel; &SFTimeLabel; &#34;1.0&#34;]&#10;Seconds between write updates, 0 means no writing." name="writeInterval"/>
	<attribute tooltip="[networkMode &inputOutputLabel; (standAlone|networkReader|networkWriter) &#34;standAlone&#34;]&#10;Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network.&#10;(1) standAlone:  ignore network but still respond to events in local scene.&#10;(2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity.&#10;(3) networkWriter: send PDU packets to network at writeInterval, act as master entity.&#10;Default value &#34;standAlone&#34; ensures that DIS network activation within a scene&#10;  as networkReader or networkWriter is intentional." name="networkMode"/>
	<attribute tooltip="[isStandAlone &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;local&#34; (ignore network but still respond to local events)" name="isStandAlone"/>
	<attribute tooltip="[isNetworkReader &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;remote&#34; (listen to network as copy of remote entity)" name="isNetworkReader"/>
	<attribute tooltip="[isNetworkWriter &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;master&#34; (output to network as master entity at writeInterval)" name="isNetworkWriter"/>

	<attribute tooltip="[address &inputOutputLabel; &SFStringLabel; &#34;localhost&#34;]&#10;Multicast address, or else &#34;localhost&#34;&#10;Example:  224.2.181.145." name="address"/>
	<attribute tooltip="[port &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Multicast port&#10;example:  62040." name="port"/>
	<attribute tooltip="[multicastRelayHost &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Fallback server address if multicast not available locally&#10;example:  devo.cs.nps.navy.mil." name="multicastRelayHost"/>
	<attribute tooltip="[multicastRelayPort &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Fallback server port if multicast not available locally&#10;example:  8010." name="multicastRelayPort"/>
	<attribute tooltip="[rtpHeaderExpected &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether RTP headers are prepended to DIS PDUs." name="rtpHeaderExpected"/>
	<attribute tooltip="[isRtpHeaderHeard &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether incoming DIS packets have an RTP header prepended." name="isRtpHeaderHeard"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Have we had a network update recently?." name="isActive"/>
	<attribute tooltip="[timestamp &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;DIS timestamp in VRML units." name="timestamp"/>

	<attribute tooltip="[radioID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioID"/>
	<attribute tooltip="[receivedPower &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;" name="receivedPower"/>
	<attribute tooltip="[receiverState &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="receiverState"/>
	<attribute tooltip="[transmitterSiteID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="transmitterSiteID"/>
	<attribute tooltip="[transmitterApplicationID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="transmitterApplicationID"/>
	<attribute tooltip="[transmitterEntityID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="transmitterEntityID"/>
	<attribute tooltip="[transmitterRadioID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="transmitterRadioID"/>

	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/SignalPdu.gif" tooltip="SignalPdu is a networked PDU information node." name="SignalPdu">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[whichGeometry &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;Select geometry to render:  -1 for no geometry, 0 for text trace, 1 for default geometry." name="whichGeometry"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>

	<attribute tooltip="[siteID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;EntityID site." name="siteID"/>
	<attribute tooltip="[applicationID &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;EntityID application ID, unique for application at that site." name="applicationID"/>
	<attribute tooltip="[entityID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;EntityID unique ID for entity within that application." name="entityID"/>

	<attribute tooltip="[readInterval &inputOutputLabel; &SFTimeLabel; &#34;0.1&#34;]&#10;Seconds between read updates, 0 means no reading." name="readInterval"/>
	<attribute tooltip="[writeInterval &inputOutputLabel; &SFTimeLabel; &#34;1.0&#34;]&#10;Seconds between write updates, 0 means no writing." name="writeInterval"/>
	<attribute tooltip="[networkMode &inputOutputLabel; (standAlone|networkReader|networkWriter) &#34;standAlone&#34;]&#10;Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network.&#10;(1) standAlone:  ignore network but still respond to events in local scene.&#10;(2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity.&#10;(3) networkWriter: send PDU packets to network at writeInterval, act as master entity.&#10;Default value &#34;standAlone&#34; ensures that DIS network activation within a scene&#10;  as networkReader or networkWriter is intentional." name="networkMode"/>
	<attribute tooltip="[isStandAlone &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;local&#34; (ignore network but still respond to local events)" name="isStandAlone"/>
	<attribute tooltip="[isNetworkReader &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;remote&#34; (listen to network as copy of remote entity)" name="isNetworkReader"/>
	<attribute tooltip="[isNetworkWriter &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;master&#34; (output to network as master entity at writeInterval)" name="isNetworkWriter"/>

	<attribute tooltip="[address &inputOutputLabel; &SFStringLabel; &#34;localhost&#34;]&#10;Multicast address, or else &#34;localhost&#34;&#10;example:  224.2.181.145." name="address"/>
	<attribute tooltip="[port &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Multicast port&#10;example:  62040." name="port"/>
	<attribute tooltip="[multicastRelayHost &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Fallback server address if multicast not available locally&#10;example:  devo.cs.nps.navy.mil." name="multicastRelayHost"/>
	<attribute tooltip="[multicastRelayPort &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Fallback server port if multicast not available locally&#10;example:  8010." name="multicastRelayPort"/>
	<attribute tooltip="[rtpHeaderExpected &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether RTP headers are prepended to DIS PDUs." name="rtpHeaderExpected"/>
	<attribute tooltip="[isRtpHeaderHeard &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether incoming DIS packets have an RTP header prepended." name="isRtpHeaderHeard"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Have we had a network update recently?." name="isActive"/>
	<attribute tooltip="[timestamp &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;DIS timestamp in VRML units." name="timestamp"/>

	<attribute tooltip="[radioID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioID"/>
	<attribute tooltip="[encodingScheme &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="encodingScheme"/>
	<attribute tooltip="[tdlType &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="tdlType"/>
	<attribute tooltip="[sampleRate &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="sampleRate"/>
	<attribute tooltip="[samples &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="samples"/>
	<attribute tooltip="[dataLength &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="dataLength"/>
	<attribute tooltip="[data &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;" name="data"/>

	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/TransmitterPdu.gif" tooltip="TransmitterPdu is a networked PDU information node." name="TransmitterPdu">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[whichGeometry &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;Select geometry to render:  -1 for no geometry, 0 for text trace, 1 for default geometry." name="whichGeometry"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>

	<attribute tooltip="[siteID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;EntityID site." name="siteID"/>
	<attribute tooltip="[applicationID &inputOutputLabel; &SFInt32Label; &#34;1&#34;]&#10;EntityID application ID, unique for application at that site." name="applicationID"/>
	<attribute tooltip="[entityID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;EntityID unique ID for entity within that application." name="entityID"/>

	<attribute tooltip="[readInterval &inputOutputLabel; &SFTimeLabel; &#34;0.1&#34;]&#10;Seconds between read updates, 0 means no reading." name="readInterval"/>
	<attribute tooltip="[writeInterval &inputOutputLabel; &SFTimeLabel; &#34;1.0&#34;]&#10;Seconds between write updates, 0 means no writing." name="writeInterval"/>
	<attribute tooltip="[networkMode &inputOutputLabel; (standAlone|networkReader|networkWriter) &#34;standAlone&#34;]&#10;Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network.&#10;(1) standAlone:  ignore network but still respond to events in local scene.&#10;(2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity.&#10;(3) networkWriter: send PDU packets to network at writeInterval, act as master entity.&#10;Default value &#34;standAlone&#34; ensures that DIS network activation within a scene&#10;  as networkReader or networkWriter is intentional." name="networkMode"/>
	<attribute tooltip="[isStandAlone &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;local&#34; (ignore network but still respond to local events)" name="isStandAlone"/>
	<attribute tooltip="[isNetworkReader &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;remote&#34; (listen to network as copy of remote entity)" name="isNetworkReader"/>
	<attribute tooltip="[isNetworkWriter &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether networkMode=&#34;master&#34; (output to network as master entity at writeInterval)" name="isNetworkWriter"/>

	<attribute tooltip="[address &inputOutputLabel; &SFStringLabel; &#34;localhost&#34;]&#10;Multicast address, or else &#34;localhost&#34;&#10;example:  224.2.181.145." name="address"/>
	<attribute tooltip="[port &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Multicast port&#10;example:  62040." name="port"/>
	<attribute tooltip="[multicastRelayHost &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Fallback server address if multicast not available locally&#10;example:  devo.cs.nps.navy.mil." name="multicastRelayHost"/>
	<attribute tooltip="[multicastRelayPort &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;Fallback server port if multicast not available locally&#10;example:  8010." name="multicastRelayPort"/>
	<attribute tooltip="[rtpHeaderExpected &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether RTP headers are prepended to DIS PDUs." name="rtpHeaderExpected"/>
	<attribute tooltip="[isRtpHeaderHeard &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Whether incoming DIS packets have an RTP header prepended." name="isRtpHeaderHeard"/>
	<attribute tooltip="[isActive &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Have we had a network update recently?." name="isActive"/>
	<attribute tooltip="[timestamp &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;DIS timestamp in VRML units." name="timestamp"/>

	<attribute tooltip="[radioID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioID"/>
	<attribute tooltip="[antennaLocation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;" name="antennaLocation"/>
	<attribute tooltip="[antennaPatternLength &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="antennaPatternLength"/>
	<attribute tooltip="[antennaPatternType &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="antennaPatternType"/>
	<attribute tooltip="[cryptoKeyID &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="cryptoKeyID"/>
	<attribute tooltip="[cryptoSystem &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="cryptoSystem"/>
	<attribute tooltip="[frequency &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="frequency"/>
	<attribute tooltip="[inputSource &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="inputSource"/>
	<attribute tooltip="[lengthOfModulationParameters &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="lengthOfModulationParameters"/>
	<attribute tooltip="[modulationTypeDetail &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="modulationTypeDetail"/>
	<attribute tooltip="[modulationTypeMajor &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="modulationTypeMajor"/>
	<attribute tooltip="[modulationTypeSpreadSpectrum &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="modulationTypeSpreadSpectrum"/>
	<attribute tooltip="[modulationTypeSystem &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="modulationTypeSystem"/>
	<attribute tooltip="[power &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;" name="power"/>
	<attribute tooltip="[radioEntityTypeCategory &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioEntityTypeCategory"/>
	<attribute tooltip="[radioEntityTypeCountry &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioEntityTypeCountry"/>
	<attribute tooltip="[radioEntityTypeDomain &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioEntityTypeDomain"/>
	<attribute tooltip="[radioEntityTypeKind &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioEntityTypeKind"/>
	<attribute tooltip="[radioEntityTypeNomenclature &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioEntityTypeNomenclature"/>
	<attribute tooltip="[radioEntityTypeNomenclatureVersion &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="radioEntityTypeNomenclatureVersion"/>
	<attribute tooltip="[relativeAntennaLocation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;" name="relativeAntennaLocation"/>
	<attribute tooltip="[transmitFrequencyBandwidth &inputOutputLabel; &SFFloatLabel; &#34;0.0&#34;]&#10;" name="transmitFrequencyBandwidth"/>
	<attribute tooltip="[transmitState &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;" name="transmitState"/>

	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>

<!-- GeoVRML - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->

    <element icon="icons/GeoCoordinate.gif" tooltip="GeoCoordinate builds geometry as a set of geographic 3D coordinates.&#10;These are transformed into a geocentric, curved-earth representation.&#10;GeoCoordinate is only used by IndexedFaceSet, IndexedLineSet, LineSet and PointSet.&#10;GeoCoordinate can contain a GeoOrigin node." name="GeoCoordinate">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip='[point &inputOutputLabel; &MFVec3dLabel; #IMPLIED]&#10;point contains a set of actual 3D geographic coordinates, provided in geoSystem format&#10;can split strings if desired:  "x1 y1 z1 x2 y2 z2" or "x1 y1 z1", "x2 y2 z2"' name="point"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;coord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoElevationGrid.gif" tooltip="GeoElevationGrid is a geometry node, defining a a rectangular height field&#10;above a curved geographic surface using geographic coordinates.&#10;GeoElevationGrid can contain GeoOrigin, Color/ColorRGBA, Normal and TextureCoordinate nodess.&#10;Hint: insert a Shape node before adding geometry or Appearance." name="GeoElevationGrid">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip="[geoGridOrigin &initializeOnlyLabel; &SFVec3dLabel; &#34;0 0 0&#34;]&#10;geographic coordinate for southwest (lower-left) corner of height dataset." name="geoGridOrigin"/>
	<attribute tooltip="[xDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of grid-array elements along east-west X direction.&#10;Hint: total horizontal x-axis distance equals (xDimension-1) * xSpacing." name="xDimension"/>
	<attribute tooltip="[zDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of grid-array elements along north-south Z direction.&#10;Hint: total vertical z-axis distance equals (zDimension-1) * zSpacing." name="zDimension"/>
	<attribute tooltip="[xSpacing &initializeOnlyLabel; &SFDoubleLabel; &#34;1.0&#34;]&#10;Distance between grid-array vertices along east-west X direction&#10;when geoSystem is GDC, xSpacing is number of degrees of longitude&#10;when geoSystem is UTM, xSpacing is number of eastings (meters)." name="xSpacing"/>
	<attribute tooltip="[zSpacing &initializeOnlyLabel; &SFDoubleLabel; &#34;1.0&#34;]&#10;Distance between grid-array vertices along north-south Z direction&#10;when geoSystem is GDC, zSpacing is number of degrees of latitude&#10;when geoSystem is UTM, zSpacing is number of northings (meters)." name="zSpacing"/>
	<attribute tooltip="[yScale &inputOutputLabel; &SFFloatLabel; &#34;1.0&#34;]&#10;Vertical exaggeration of displayed data." name="yScale"/>
	<attribute tooltip="[height &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;Contains xDimension rows * zDimension columns floating-point values for elevation above ellipsoid&#10;values are in row-major order from west to east, south to north&#10;geoGridOrigin is in southwest (lower-left) corner of height dataset." editor="TextArea" name="height"/>
	<attribute tooltip="[set_height &initializeOnlyLabel; &MFDoubleLabel; #FIXED &#34;&#34;]&#10;Contains xDimension rows * zDimension columns floating-point values for elevation above ellipsoid&#10;values are in row-major order from west to east, south to north&#10;geoGridOrigin is in southwest (lower-left) corner of height dataset." editor="TextArea" name="set_height"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[creaseAngle &initializeOnlyLabel; &SFFloatLabel; &#34;0&#34;] [0..infinity)&#10;creaseAngle defines angle (in radians) for determining whether adjacent polygons&#10;  are drawn with sharp edges or smooth shading.&#10;If angle between normals of two adjacent polygons is less than creaseAngle,&#10;  smooth shading is rendered across the shared line segment.&#10;Hint: creaseAngle=0 means render all edges sharply,&#10;    creaseAngle=3.14 means render all edges smoothly." name="creaseAngle"/>
	<attribute tooltip="[colorPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Color node is applied per vertex (true) or per quadrilateral (false)." name="colorPerVertex"/>
	<attribute tooltip="[normalPerVertex &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether Normal vectors are applied per vertex (true) or per quadrilateral (false)." name="normalPerVertex"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoLocation.gif" tooltip="GeoLocation positions a regular X3D model onto earth's surface.&#10;GeoLocation can contain children and GeoOrigin nodes." name="GeoLocation">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip="[geoCoords &inputOutputLabel; &SFVec3dLabel; &#34;0 0 0&#34;]&#10;Geographic location (specified in current geoSystem coordinates)&#10;for children geometry (specified in relative VMRL-meter coordinates)." name="geoCoords"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoLOD.gif" tooltip="GeoLOD provides quadtree level-of-detail loading/unloading for multi-resolution terrains.&#10;GeoLOD can contain children and GeoOrigin nodes.&#10;Hint: children nodes expose the scene graph for the currently loaded set of nodes.&#10;Hint: rootNode specifies the geometry of the root tile.&#10;Warning: do not use rootUrl and rootNode simultaneously, since each specifies the root tile." name="GeoLOD">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip="[rootUrl &initializeOnlyLabel; &MFStringLabel; #IMPLIED]&#10;Use either rootNode or rootUrl to specify root geometry, not both." editor="TextArea" name="rootUrl"/>
	<attribute tooltip="[child1Url &initializeOnlyLabel; &MFStringLabel; #IMPLIED]&#10;quadtree geometry loaded when viewer is within range." editor="TextArea" name="child1Url"/>
	<attribute tooltip="[child2Url &initializeOnlyLabel; &MFStringLabel; #IMPLIED]&#10;quadtree geometry loaded when viewer is within range." editor="TextArea" name="child2Url"/>
	<attribute tooltip="[child3Url &initializeOnlyLabel; &MFStringLabel; #IMPLIED]&#10;quadtree geometry loaded when viewer is within range." editor="TextArea" name="child3Url"/>
	<attribute tooltip="[child4Url &initializeOnlyLabel; &MFStringLabel; #IMPLIED]&#10;quadtree geometry loaded when viewer is within range." editor="TextArea" name="child4Url"/>
	<attribute tooltip="[range &initializeOnlyLabel; &SFFloatLabel; #IMPLIED] (0,infinity)&#10;Viewer range from geographic-coordinates center triggers quadtree loading/unloading." name="range"/>
	<attribute tooltip="[center &initializeOnlyLabel; &SFVec3dLabel; &#34;0 0 0&#34;]&#10;Viewer range from geographic-coordinates center triggers quadtree loading/unloading." name="center"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoMetadata.gif" tooltip="GeoMetadata includes a generic subset of metadata about the geographic data." name="GeoMetadata">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[url &inputOutputLabel; &MFStringLabel; #IMPLIED].&#10;Hint: Strings can have multiple values, so separate each string by quote marks&#10;   [ &quot;http://www.url1.org&quot;  &quot;http://www.url2.org&quot; &quot;etc.&quot; ].&#10;Hint: XML encoding for &quot; is &#38;quot; (a character entity).&#10;Warning:  strictly match directory and filename capitalization for http links!&#10;Hint: can replace embedded blank(s) in url queries with %20 for each blank character." editor="TextArea" name="url"/>
	<attribute tooltip="[data &inputOutputLabel; IDREFS #IMPLIED]&#10;List of all nodes that implement this data&#10;if not specified, then GeoMetadata node pertains to entire scene." name="data"/>
	<attribute tooltip="[summary &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Metadata keyword=value pairs&#10;metadata keyword=value pairs&#10;VRML97 encoding combines the following keyword=value pairs under summary." editor="TextArea" name="summary"/>
<!-- * includes proposed itemization of specified 'summary' attributes in the X3D encoding -->
<!--	<attribute tooltip='[description &SFStringLabel; #IMPLIED]&#10;A name to succinctly identify dataset to user, such as "San Francisco, CA".' name="description"/> -->
<!--	<attribute tooltip='[title &SFStringLabel; #IMPLIED]&#10;Brief textual description or summary of dataset content, such as&#10;"LANDSAT 7 satellite imagery taken over northern Scotland"' name="title"/> -->
<!--	<attribute tooltip='[coordinateSystem &SFStringLabel; #IMPLIED]&#10;Geographic coordinate system used to represent data, e.g. GDC, UTM, LCC, etc.&#10;for UTM, also specify zone number in format "UTM Zx" (1 &lt;= x &lt;= 60)&#10;For example, "UTM Z11"' name="coordinateSystem"/> -->
<!--	<attribute tooltip='[horizontalDatum &SFStringLabel; #IMPLIED]&#10;Name of geodetic datum, for example "W84"' name="horizontalDatum"/> -->
<!--	<attribute tooltip='[verticalDatum &SFStringLabel; #IMPLIED]&#10;Name of geodetic datum, for example "W84"' name="verticalDatum"/> -->
<!--	<attribute tooltip='[ellipsoid &SFStringLabel; #IMPLIED]&#10;Name of the geodetic ellipsoid, for example "WE"' name="ellipsoid"/> -->
<!--	<attribute tooltip='[extent &SFStringLabel; #IMPLIED]&#10;Bounding coordinates for dataset given in specified coordinate system&#10;provided in order eastmost, southmost, westmost, northmost, minimum elevation, maximum elevation&#10;example for GDC: "-180.0 -90.0 180.0 90.0 0.0 2000.0"' name="extent"/> -->
<!--	<attribute tooltip="[resolution &SFStringLabel; #IMPLIED]&#10;Resolution (ground-sample distance) in meters." name="resolution"/> -->
<!--	<attribute tooltip='[originator &SFStringLabel; #IMPLIED]&#10;Author, agency, organization, publisher, etc. of data, for example&#10;"Martin Reddy, SRI International, Menlo Park, CA 94025"' name="originator"/> -->
<!--	<attribute tooltip='[copyright &SFStringLabel; #IMPLIED]&#10;Appropriate copyright declaration pertaining to data, for example&#10;"(c) Copyright 2000, SRI International. All rights reserved. Freely distributable."' name="copyright"/> -->
<!--	<attribute tooltip="[date &SFStringLabel; #IMPLIED]&#10;Date/time (or date/time range) defining valid time period for data&#10;use format YYYY MM DD [HH:MM]&#10;with 4-digit years and hyphen - for ranges&#10;times are in 24-hour format with respect to GMT&#10;example:  1999 01 01 00:00 - 1999 12 31 23:59." name="date"/> -->
<!--	<attribute tooltip='[metadataFormat &SFStringLabel; #IMPLIED]&#10;Specifies format of external metadata description pointed to by the url field of GeoMetadata node&#10;examples: "FGDC", "ISO TC211", "CEN TC287", "OGS", etc.' name="metadataFormat"/> -->
<!--	<attribute tooltip="[dataUrl &SFStringLabel; #IMPLIED]&#10;One or multiple url links to source data used for creating VRML node(s) these metadata pertain to." name="dataUrl"/> -->
<!--	<attribute tooltip='[dataFormat &SFStringLabel; #IMPLIED]&#10;Free-text string describing format of source data, for example "USGS 7.5-min DEM"' name="dataFormat"/> -->
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoOrigin.gif" tooltip="GeoOrigin specifies a local coordinate system for increased geographic precision.&#10;Hint: only one coordinate system allowed per scene&#10;thus USE-ing only one GeoOrigin node per scene is recommended." name="GeoOrigin">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip="[geoCoords &inputOutputLabel; &SFVec3dLabel; &#34;0 0 0&#34;]&#10;Defines absolute geographic location (and implicit local coordinate frame)." name="geoCoords"/>
	<attribute tooltip="[rotateYUp &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether to rotate coordinates of nodes using this GeoOrigin so that&#10;local-up direction aligns with VRML Y axis&#10;rotateYUp false means local up-direction is relative to planet surface&#10;rotateYUp true allows proper operation of NavigationInfo modes FLY, WALK." name="rotateYUp"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geoOrigin&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoPositionInterpolator.gif" tooltip="GeoPositionInterpolator animates objects within a geographic coordinate system.&#10;GeoPositionInterpolator can contain a GeoOrigin node.&#10;Typical input:   ROUTE someTimeSensor.fraction_changed TO someInterpolator.set_fraction&#10;Typical output: ROUTE   someInterpolator.value_changed    TO  destinationNode.set_attribute." name="GeoPositionInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip="[key &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Definition parameters for linear-interpolation function time intervals,&#10;  in increasing order and corresponding to keyValues.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="key"/>
	<attribute tooltip="[keyValue &inputOutputLabel; &MFVec3dLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to time-fraction keys.&#10;Hint: number of keys must match number of keyValues!" editor="TextArea" name="keyValue"/>
	<attribute tooltip="[set_fraction &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;set_fraction selects input key for corresponding keyValue output." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[geovalue_changed &outputOnlyLabel; &SFVec3dLabel; #FIXED &#34;&#34;]&#10;interpolated coordinate in the geographic coordinate system specified by geoSystem&#10;." name="geovalue_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoTouchSensor.gif" tooltip="GeoTouchSensor returns geographic coordinates for the object being pointed at.&#10;GeoTouchSensor can contain a GeoOrigin node.&#10;Hint: Sensors are affected by peer nodes and children of peers." name="GeoTouchSensor">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip="[enabled &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enables/disables the sensor node." name="enabled"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Text description to be displayed for action of this node.&#10;Hint: use spaces, make descriptions clear and readable.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." name="description"/>
	<attribute tooltip="[isActive &inputOutputLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;isActive true/false events are sent when triggering the sensor.&#10;isActive=true when primary mouse button is pressed, isActive=false when released." name="isActive"/>
	<attribute tooltip="[hitGeoCoord_changed &outputOnlyLabel; &SFVec3dLabel; #FIXED &#34;&#34;]&#10;Events containing 3D point on surface of underlying geometry,&#10;given in GeoTouchSensor&apos;s local coordinate system." name="hitGeoCoord_changed"/>
	<attribute tooltip="[hitPoint_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Events containing 3D point on surface of underlying geometry,&#10;given in geometry coordinates (not geographic coordinates)." name="hitPoint_changed"/>
	<attribute tooltip="[hitNormal_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Events containing surface normal vector at the hitGeoCoordinate." name="hitNormal_changed"/>
	<attribute tooltip="[hitTexCoord_changed &outputOnlyLabel; &SFVec2fLabel; #FIXED &#34;&#34;]&#10;Events containing texture coordinates of surface at the hitGeoCoordinate." name="hitTexCoord_changed"/>
	<attribute tooltip="[isOver &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Is pointing device over sensor&apos;s geometry?." name="isOver"/>
	<attribute tooltip="[touchTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Time event generated when touched." name="touchTime"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/GeoViewpoint.gif" tooltip="GeoViewpoint specifies viewpoints using geographic coordinates.&#10;GeoViewpoint can contain a GeoOrigin node.&#10;Since GeoViewpoint must navigate smoothly inside a curved geographic coordinate system, it includes both Viewpoint and NavigationInfo attributes." name="GeoViewpoint">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip='[geoSystem &initializeOnlyLabel; &GeoSystemType;]&#10;Identifies spatial reference frame used:  Geodetic, Universal Transverse Mercator, Geocentric.&#10;Supported values:  &quot;GD&quot; &quot;UTM&quot; or &quot;GC" followed by optional additional string parameters.&#10;Warning:  deprecated values are GDC (use GD) and GCC (use GC).' name="geoSystem"/>
	<attribute tooltip="[description &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Text description to be displayed for action of this node.&#10;Hint: use spaces, make descriptions clear and readable.&#10;Hint: many XML tools substitute XML character references automatically if needed (like &amp;#38; for &#38; ampersand or &amp;#34; for &#34; quotation mark)." name="description"/>
	<attribute name="position" tooltip="[position &initializeOnlyLabel; &SFVec3dLabel; &#34;0 0 100000&#34;]&#10;Position relative to local georeferenced coordinate system, in proper format"/>
	<attribute name="orientation" tooltip="[orientation &initializeOnlyLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Rotation of Viewpoint, relative to default -Z axis direction in local coordinate system.&#10;Hint: this is orientation _change_ from default direction (0 0 -1)&#10;+Y axis is the up vector for the local area (the normal to the tangent plane on the ellipsoid), -Z points towards the north pole, and +X is east&#10;1 0 0 -1.57 always looks down."/>
	<attribute name="navType" tooltip="[navType &inputOutputLabel; &MFStringLabel; &#34;EXAMINE&#34; &#34;ANY&#34;]&#10;Enter one or more Strings:  &#34;EXAMINE&#34; &#34;WALK&#34; &#34;FLY&#34; &#34;LOOKAT&#34; &#34;ANY&#34; &#34;NONE&#34;.&#10;Hint: usability often improves with type=&quot;EXAMINE&quot; &quot;ANY&quot;."/>
	<attribute name="headlight" tooltip="[headlight &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Enable/disable directional light that always points in the direction the user is looking"/>
	<attribute name="fieldOfView" tooltip="[fieldOfView &inputOutputLabel; &SFFloatLabel; &#34;0.7854&#34; (0..pi)]&#10;Preferred minimum viewing angle from this viewpoint in radians.&#10;Small field of view roughly corresponds to a telephoto lens,&#10;large field of view roughly corresponds to a wide-angle lens."/>
	<attribute name="jump" tooltip="[jump &inputOutputLabel; &SFBoolLabel; &#34;true&#34;]&#10;Whether to transition instantly by jumping, or else smoothly animate to this Viewpoint."/>
	<attribute name="speedFactor" tooltip="[speedFactor &initializeOnlyLabel; &SFFloatLabel; &#34;1&#34;] [0..+infinity)&#10;Default rate at which viewer travels through scene, meters/second."/>
	<attribute name="set_bind" tooltip="[set_bind &inputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;set_bind true makes this node active,&#10;set_bind false makes this node inactive."/>
	<attribute name="set_position" tooltip="[set_position &inputOnlyLabel; &SFVec3dLabel; #FIXED &#34;&#34;]&#10;Position relative to local georeferenced coordinate system, in proper format"/>
	<attribute name="set_orientation" tooltip="[set_orientation &inputOnlyLabel; &SFRotationLabel; #FIXED &#34;&#34;]&#10;Rotation of Viewpoint, relative to default -Z axis direction in local coordinate system.&#10;Hint: this is orientation _change_ from default direction (0 0 -1)&#10;+Y axis is the up vector for the local area (the normal to the tangent plane on the ellipsoid), -Z points towards the north pole, and +X is east&#10;1 0 0 -1.57 always looks down."/>
	<attribute name="bindTime" tooltip="[bindTime &outputOnlyLabel; &SFTimeLabel; #FIXED &#34;&#34;]&#10;Event sent when node becomes active/inactive."/>
	<attribute name="isBound" tooltip="[isBound &outputOnlyLabel; &SFBoolLabel; #FIXED &#34;&#34;]&#10;Event true sent when node becomes active, event false sent when unbound by another node."/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>

<!-- H-Anim: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->

    <element icon="icons/HAnimDisplacer.gif" tooltip="HAnimDisplacer can be used in three different ways:&#10;(a) identify vertices corresponding to a particular feature on the HAnimSegment,&#10;(b) represent a particular muscular action displacing vertices in various directions (linearly or radially), and &#10;(c) represent a complete configuration of the vertices in an HAnimSegment.&#10;For example, in the case of a face,&#10;  there might be an HAnimDisplacer for each facial expression.&#10;Hint: name suffixes include _feature, _action and _config.&#10;Multiple HAnimDisplacer nodes must appear consecutively inside HAnimSegment." name="HAnimDisplacer">
	<attribute name="DEF" tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes"/>
	<attribute name="USE" tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!"/>
	<attribute name="name" tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;name must be present so that HAnimHumanoid can be identified at runtime&#10;name needs to match DEF name!"/>
	<attribute name="coordIndex" tooltip="[coordIndex &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Defines coordinate array of HAnimSegment vertices affected by HAnimDisplacer&#10;indices provide order in which coordinates are applied&#10;order starts at index 0, commas are optional between sets&#10;use -1 to separate indices for each feature"/>
	<attribute name="displacements" tooltip="[displacements &inputOutputLabel; &MFVec3fLabel; #IMPLIED]&#10;Set of 3D values added to neutral or resting position of each set of HAnimSegment vertices referenced by coordIndex field"/>
	<attribute name="weight" tooltip="[weight &inputOutputLabel; &SFFloatLabel; 0.0]&#10;Scale displacements using weight value before adding them to neutral vertex positions."/>
	<attribute tooltip="[containerField: NMTOKEN &#34;displacers&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/HAnimHumanoid.gif" tooltip="The HAnimHumanoid node is used to:&#10;(a) store references to the joints, segments and views,&#10;(b) serve as a container for the entire humanoid,&#10;(c) provide a convenient way of moving the humanoid through its environment, and&#10;(d) store human-readable data such as author and copyright information.&#10;HAnimHumanoid contains HAnimJoint, HAnimSegment, HAnimSite, Coordinate/CoordinateDouble, Normal, Viewpoint and skin nodes." name="HAnimHumanoid">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;name must be present so that HAnimHumanoid can be identified at runtime." name="name"/>
	<attribute tooltip="[version &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;Humanoid Animation (H-Anim) Specification version" name="version"/>
<!--	<attribute tooltip="[humanoidVersion &SFStringLabel; #IMPLIED]&#10;Metadata keyword=value pair." name="humanoidVersion"/> -->
<!--	<attribute tooltip="[authorName &SFStringLabel; #IMPLIED]&#10;Author name.&#10;Hint: can be encoded as info attribute keyword=value pair." name="authorName"/> -->
<!--	<attribute tooltip="[authorEmail &SFStringLabel; #IMPLIED]&#10;Author Email address.&#10;Hint: can be encoded as info attribute keyword=value pair." name="authorEmail"/> -->
<!--	<attribute tooltip="[copyright &SFStringLabel; #IMPLIED]&#10;Copyright information.&#10;Hint: can be encoded as info attribute keyword=value pair." editor="TextArea" name="copyright"/> -->
<!--	<attribute tooltip="[creationDate &SFStringLabel; #IMPLIED]&#10;Humanoid model creation date.&#10;Hint: can be encoded as info attribute keyword=value pair." name="creationDate"/> -->
<!--	<attribute tooltip="[usageRestrictions &SFStringLabel; #IMPLIED]&#10;Author/owner-specified usage restrictions.&#10;Hint: can be encoded as info attribute keyword=value pair." editor="TextArea" name="usageRestrictions"/> -->
<!--	<attribute tooltip="[age &SFStringLabel; #IMPLIED]&#10;Humanoid model age in human years.&#10;Hint: can be encoded as info attribute keyword=value pair." name="age"/> -->
<!--	<attribute tooltip="[gender &SFStringLabel; #IMPLIED]&#10;Humanoid model gender (typically male or female)." name="gender"/> -->
<!--	<attribute tooltip="[height &SFStringLabel; #IMPLIED]&#10;Humanoid model height (meters).&#10;Hint: can be encoded as info attribute keyword=value pair." name="height"/> -->
<!--	<attribute tooltip="[weight &SFStringLabel; #IMPLIED]&#10;Humanoid model weight (kilograms).&#10;Hint: can be encoded as info attribute keyword=value pair." name="weight"/> -->
	<attribute tooltip="[info &inputOutputLabel; &MFStringLabel; #IMPLIED]&#10;Metadata keyword=value pairs&#10;VRML97 encoding combines all the regular keyword=value pairs under info.&#10;Hint: the info field can usually be ignored since the other XML attributes for HAnimHumanoid can contain all required info." editor="TextArea" name="info"/>
	<attribute tooltip="[translation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position of children relative to local coordinate system." name="translation"/>
	<attribute tooltip="[rotation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Orientation of children relative to local coordinate system." name="rotation"/>
	<attribute tooltip="[scale &inputOutputLabel; &SFVec3fLabel; &#34;1 1 1&#34;]&#10;Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation." name="scale"/>
	<attribute tooltip="[scaleOrientation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations)." name="scaleOrientation"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Translation offset from origin of local coordinate system." name="center"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/HAnimJoint.gif" tooltip="Each joint in the body is represented by a HAnimJoint node.&#10;HAnimJoint may only be a child of another HAnimJoint node, or skeleton field for the HAnimHumanoid.&#10;Hint: an HAnimJoint may not be a child of a HAnimSegment." name="HAnimJoint">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;HAnimJoint naming is very important!  use definitions in the H-Anim specification&#10;examples:  l_knee r_ankle vc6 l_acromioclavicular r_wrist etc." name="name"/>
	<attribute tooltip="[ulimit &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Upper limit for maximum joint rotation.&#10;Hint: always contains 3 values, one for each local axis." name="ulimit"/>
	<attribute tooltip="[llimit &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Lower limit for minimum joint rotation.&#10;Hint: always contains 3 values, one for each local axis." name="llimit"/>
	<attribute tooltip="[limitOrientation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Orientation of upper/lower rotation limits, relative to HAnimJoint center." name="limitOrientation"/>
	<attribute tooltip="[skinCoordIndex &inputOutputLabel; &MFInt32Label; #IMPLIED]&#10;Coordinate index values referencing which vertices are influenced by the joint." editor="TextArea" name="skinCoordIndex"/>
	<attribute tooltip="[skinCoordWeight &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Weight deformation values for the corresponding values in the skinCoordIndex field." editor="TextArea" name="skinCoordWeight"/>
	<attribute tooltip="[stiffness &inputOutputLabel; &MFFloatLabel; &#34;0 0 0&#34; (0..1)]&#10;value (0..1) indicating willingness of joint to move&#10;larger stiffness values means greater resistance (about local X, Y, Z axes).&#10;Hint: used by inverse kinematics systems." name="stiffness"/>
	<attribute tooltip="[translation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position of children relative to local coordinate system." name="translation"/>
	<attribute tooltip="[rotation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Orientation of children relative to local coordinate system." name="rotation"/>
	<attribute tooltip="[scale &inputOutputLabel; &SFVec3fLabel; &#34;1 1 1&#34;]&#10;Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation." name="scale"/>
	<attribute tooltip="[scaleOrientation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations)." name="scaleOrientation"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Translation offset from origin of local coordinate system." name="center"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/HAnimSegment.gif" tooltip="Each body segment is stored in a HAnimSegment node.&#10;HAnimSegment contains Coordinate/CoordinateDouble, HAnimDisplacer and children nodes." name="HAnimSegment">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;HAnimSegment naming is very important!  use definitions in the H-Anim specification&#10;examples:  l_knee r_ankle vc6 l_acromioclavicular r_wrist etc." name="name"/>
	<attribute tooltip="[mass &inputOutputLabel; &SFFloatLabel; &#34;0&#34;]&#10;Total mass of the segment, 0 if not available." name="mass"/>
	<attribute tooltip="[centerOfMass &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Location within segment of center of mass." name="centerOfMass"/>
	<attribute tooltip="[momentsOfInertia &inputOutputLabel; &MFFloatLabel; &#34;0 0 0 0 0 0 0 0 0&#34;]&#10;3x3 moments of inertia matrix.  default:&#10;0 0 0&#10;0 0 0&#10;0 0 0." name="momentsOfInertia"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/HAnimSite.gif" tooltip="An HAnimSite node serves three purposes:&#10;(a) define an &quot;end effector&quot; location which can be used by an inverse kinematics system,&#10;(b) define an attachment point for accessories such as jewelry and clothing, and&#10;(c) define a location for a virtual camera in the reference frame of a HAnimSegment&#10;  (such as a view &quot;through the eyes&quot; of the humanoid for use in multi-user worlds).&#10;Hint: HAnimSites are stored as children of a HAnimSegment node." name="HAnimSite">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[name &inputOutputLabel; &SFStringLabel; #IMPLIED]&#10;name must be present so that Humanoid can be identified at runtime." name="name"/>
	<attribute tooltip="[translation &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Position of children relative to local coordinate system." name="translation"/>
	<attribute tooltip="[rotation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Orientation of children relative to local coordinate system." name="rotation"/>
	<attribute tooltip="[scale &inputOutputLabel; &SFVec3fLabel; &#34;1 1 1&#34;]&#10;Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation." name="scale"/>
	<attribute tooltip="[scaleOrientation &inputOutputLabel; &SFRotationLabel; &#34;0 0 1 0&#34;]&#10;Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations)." name="scaleOrientation"/>
	<attribute tooltip="[center &inputOutputLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Translation offset from origin of local coordinate system." name="center"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>

<!-- LatticeXvl:  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->

    <element icon="icons/XvlShell.gif" tooltip="XvlShell represents a LatticeXVL shell, which is a smooth surface defined by a mesh.&#10;The mesh consists of faces, edges and vertexes, as well as specifications of how strongly each component attracts the underlying surface.&#10;Hint: use a 3D authoring tool for XvlShell.&#10;Warning:  XvlShell is a commercial extension to X3D." name="XvlShell">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[shellType &XvlShell.shellTypes; #REQUIRED]&#10;shellType indicates the overall geometry of the shell.&#10;POLYGON_MESH is a set of polygons similar to IndexedFaceSet.&#10;LATTICE_MESH is a smooth surface described by a mesh with rounding weights." name="shellType"/>
	<attribute tooltip="[numberOfDivisions &SFInt32Label; #IMPLIED]&#10;numberOfDivisions indicates the number of subdivisions of each face of the shell.&#10;It should be a positive even number." editor="TextArea" name="numberOfDivisions"/>
	<attribute tooltip="[vertexRound &MFFloatLabel; #IMPLIED]&#10;vertexRound specifies how strongly each vertex attracts the shell.&#10;Range is [0.0 .. 2.0]&#10;where 0.0 is maximum attraction (shape must touch these vertices) and&#10;2.0 is maximum repulsion (shape is pushed as far from these vertices as possible)." editor="TextArea" name="vertexRound"/>
	<attribute tooltip="[edgeBeginCoordIndex &MFInt32Label; #IMPLIED]&#10;edgeBeginCoordIndex indices specify the start point of each edge." editor="TextArea" name="edgeBeginCoordIndex"/>
	<attribute tooltip="[edgeEndCoordIndex &MFInt32Label; #IMPLIED]&#10;edgeEndCoordIndex indices specify the end point of each edge." editor="TextArea" name="edgeEndCoordIndex"/>
	<attribute tooltip="[edgeRound &MFFloatLabel; #IMPLIED]&#10;edgeRound specifies how strongly each edge attracts the shell.&#10;Range is [0.0 .. 2.0]&#10;where 0.0 is maximum attraction (shape must follow these edges) and&#10;2.0 is maximum repulsion (shape is pushed as far from these edges as possible)." editor="TextArea" name="edgeRound"/>
	<attribute tooltip="[edgeBeginVector &MFVec3fLabel; #IMPLIED]&#10;edgeBeginVector specifies the tangent vectors at the start points of each edge." editor="TextArea" name="edgeBeginVector"/>
	<attribute tooltip="[edgeEndVector &MFVec3fLabel; #IMPLIED]&#10;edgeEndVector specifies the tangent vectors at the end points of each edge." editor="TextArea" name="edgeEndVector"/>
	<attribute tooltip="[faceCoordIndex &MFInt32Label; #IMPLIED]&#10;faceCoordIndex is exactly like IndexedFaceSet:coordIndex.&#10;Its indices specify coordinates of each face.&#10;Order starts at index 0, commas are optional between sets, use -1 to separate indices for each face." editor="TextArea" name="faceCoordIndex"/>
	<attribute tooltip="[faceTexCoordIndex &MFInt32Label; #IMPLIED]&#10;faceTexCoordIndex is exactly like IndexedFaceSet:texCoordIndex.&#10;Its indices specify texture coordinates of each face.&#10;Hint: use a 3D authoring tool!" editor="TextArea" name="faceTexCoordIndex"/>
	<attribute tooltip="[faceEmpty &MFBoolLabel; #IMPLIED]&#10;faceEmpty specifies whether or not each face exists on the surface.&#10;False indicates that the face exists.&#10;True indicates that the face does not exist - i.e. that it is a hole in the surface." editor="TextArea" name="faceEmpty"/>
	<attribute tooltip="[faceHidden &MFBoolLabel; #IMPLIED]&#10;faceHidden specifies whether or not each face is visible.&#10;False indicates that the face is visible.&#10;True indicates that the face is not visible." editor="TextArea" name="faceHidden"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>

<!-- Nurbs: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->

    <element icon="icons/NurbsCurve.gif" tooltip="Contour2D groups a set of curve segments to a composite contour&#10;Children segments form a closed loop, with first point of first child repeated as last point of last child&#10;  and last point of segment repeated as first point of consecutive segment&#10;Children segments are type NurbsCurve2D or ContourPolyline2D, enumerated in consecutive order of contour topology." name="Contour2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;trimmingContour&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsCurve.gif" tooltip="ContourPolyline2D defines a linear curve segment as part of a trimming contour in u-v domain of a surface." name="ContourPolyline2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[point &inputOutputLabel; &MFVec2fLabel; #IMPLIED]&#10;." editor="TextArea" name="point"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsCurve.gif" tooltip="NurbsCurve is a 3D curve analogous to NurbsPatchSurface.&#10; The container controlPoint field is a Coordinate or CoordinateDouble node." name="NurbsCurve">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[knot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;knot vector, where size = number of control points + order of curve." editor="TextArea" name="knot"/>
	<attribute tooltip="[order &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;define order of surface by polynomials of degree = order-1." name="order"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;vector assigning weight to each control point." editor="TextArea" name="weight"/>
	<attribute tooltip="[tessellation &inputOutputLabel; &SFInt32Label; #IMPLIED]&#10;hint for surface tesselation." name="tessellation"/>
	<attribute tooltip="[closed &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether or not the curve is closed (i.e. matching endpoints)." editor="TextArea" name="closed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;geometry is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsCurve.gif" tooltip="NurbsCurve2D defines a trimming segment that is part of trimming contour in u-v domain of surface&#10;NurbsCurve2D forming a closed contour may be used as Contour2D node." name="NurbsCurve2D">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[controlPoint &inputOutputLabel; &MFVec2fLabel; #IMPLIED]&#10;controlPoint defines a set of control points of dimension uDimension by vDimension,&#10;and defines a mesh where the points do not have uniform spacing." editor="TextArea" name="controlPoint"/>
	<attribute tooltip="[knot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;knot vector, where size = number of control points + order of curve." editor="TextArea" name="knot"/>
	<attribute tooltip="[order &initializeOnlyLabel; &SFInt32Label; &#34;2&#34;]&#10;define order of surface by polynomials of degree = order-1." name="order"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;vector assigning weight to each control point." editor="TextArea" name="weight"/>
	<attribute tooltip="[tessellation &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;hint for surface tesselation." name="tessellation"/>
	<attribute tooltip="[closed &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether or not the curve is closed (i.e. matching endpoints)." editor="TextArea" name="closed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsCurve.gif" tooltip="NurbsOrientationInterpolator describes a 3D NURBS Curve&#10;and outputs interpolated orientation values.&#10;The SFNode controlPoints field can contain a single Coordinate or CoordinateDouble node." name="NurbsOrientationInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[knot &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;knot vector, where size = number of control points + order of curve." editor="TextArea" name="knot"/>
	<attribute tooltip="[order &inputOutputLabel; &SFInt32Label; &#34;3&#34;]&#10;define order of surface by polynomials of degree = order-1." name="order"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to knots.&#10;Hint: number of weights must match number of knots!" editor="TextArea" name="weight"/>
	<attribute tooltip="[set_fraction &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;setting fraction in range [0,1] selects input key for corresponding keyValue output, computing a 3D position on the curve." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFRotationLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsCurve.gif" tooltip="NurbsPositionInterpolator describes a 3D NURBS Curve&#10;and outputs interpolated position values.&#10;The SFNode controlPoints field can contain a single Coordinate or CoordinateDouble node." name="NurbsPositionInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[knot &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;knot vector, where size = number of control points + order of curve." editor="TextArea" name="knot"/>
	<attribute tooltip="[order &inputOutputLabel; &SFInt32Label; &#34;3&#34;]&#10;define order of surface by polynomials of degree = order-1." name="order"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to knots.&#10;Hint: number of weights must match number of knots!" editor="TextArea" name="weight"/>
	<attribute tooltip="[set_fraction &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;setting fraction in range [0,1] selects input key for corresponding keyValue output, computing a 3D position on the curve." name="set_fraction"/>
	<attribute tooltip="[value_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="value_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsCurve.gif" tooltip="NurbsSurfaceInterpolator describes a 3D NURBS Curve&#10;and outputs interpolated position and normal values.&#10;The SFNode controlPoints field can contain a single Coordinate or CoordinateDouble node." name="NurbsSurfaceInterpolator">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[uDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in u dimension." name="uDimension"/>
	<attribute tooltip="[vDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in v dimension." name="vDimension"/>
	<attribute tooltip="[uKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;Knot vector, where size = number of control points + order of curve." editor="TextArea" name="uKnot"/>
	<attribute tooltip="[vKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;Knot vector, where size = number of control points + order of curve." editor="TextArea" name="vKnot"/>
	<attribute tooltip="[uOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;Define order of surface by polynomials of degree = order-1." name="uOrder"/>
	<attribute tooltip="[vOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;Define order of surface by polynomials of degree = order-1." name="vOrder"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to knots.&#10;Hint: number of weights must match number of knots!" editor="TextArea" name="weight"/>
	<attribute tooltip="[set_fraction &inputOnlyLabel; &SFFloatLabel; #FIXED &#34;&#34;]&#10;setting fraction in range [0,1] selects input key for corresponding keyValue output, computing a 3D position on the curve." name="set_fraction"/>
	<attribute tooltip="[normal_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="normal_changed"/>
	<attribute tooltip="[position_changed &outputOnlyLabel; &SFVec3fLabel; #FIXED &#34;&#34;]&#10;Linearly interpolated output value determined by current key time and corresponding keyValue pair." name="position_changed"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsCurve.gif" tooltip="NurbsTextureCoordinate describes a 3D NURBS surface&#10;  in the parametric domain of its surface host,&#10; specifying mapping of texture onto the surface.&#10;The SFNode controlPoints field can contain a single Coordinate or CoordinateDouble node." name="NurbsTextureCoordinate">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[uDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in u dimension." name="uDimension"/>
	<attribute tooltip="[vDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in v dimension." name="vDimension"/>
	<attribute tooltip="[uKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;Knot vector, where size = number of control points + order of curve." editor="TextArea" name="uKnot"/>
	<attribute tooltip="[vKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;Knot vector, where size = number of control points + order of curve." editor="TextArea" name="vKnot"/>
	<attribute tooltip="[uOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;Define order of surface by polynomials of degree = order-1." name="uOrder"/>
	<attribute tooltip="[vOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;Define order of surface by polynomials of degree = order-1." name="vOrder"/>
	<attribute tooltip="[controlPoint &inputOutputLabel; &MFVec2fLabel; #IMPLIED]&#10;controlPoint defines a set of control points of dimension uDimension by vDimension,&#10;and defines a mesh where the points do not have uniform spacing." editor="TextArea" name="controlPoint"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFFloatLabel; #IMPLIED]&#10;Output values for linear interopolation, each corresponding to knots.&#10;Hint: number of weights must match number of knots!" editor="TextArea" name="weight"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texCoord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/Group.gif" tooltip="NurbsSet collects a set of NurbsSurface nodes into a common group and&#10;treats NurbsSurface set as a unit during tessellation,&#10;thereby enforcing tessellation continuity along borders." name="NurbsSet">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[tessellationScale &inputOutputLabel; &SFFloatLabel; &#34;1&#34;]&#10;scale for surface tesselation in children NurbsSurface nodes." name="tessellationScale"/>
	<attribute tooltip="[bboxCenter &initializeOnlyLabel; &SFVec3fLabel; &#34;0 0 0&#34;]&#10;Bounding box center:  position offset from origin of local coordinate system." name="bboxCenter"/>
	<attribute tooltip="[bboxSize &initializeOnlyLabel; &SFVec3fLabel; &#34;-1 -1 -1&#34;]&#10;Bounding box size:  automatically calculated, can be specified as an optimization or constraint." name="bboxSize"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;children&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsSurface.gif" tooltip="NurbsPatchSurface defines a contiguous 3D Non-rational Uniform B-Spline (NURBS) Surface." name="NurbsPatchSurface">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[uClosed &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether opposite surface sides are closed (seamless) across u dimension." name="uClosed"/>
	<attribute tooltip="[vClosed &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether opposite surface sides are closed (seamless) across u dimension." name="vClosed"/>
	<attribute tooltip="[uDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in u dimension." name="uDimension"/>
	<attribute tooltip="[vDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in v dimension." name="vDimension"/>
	<attribute tooltip="[uKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;knot vector, where size = number of control points + order of curve." editor="TextArea" name="uKnot"/>
	<attribute tooltip="[vKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;knot vector, where size = number of control points + order of curve." editor="TextArea" name="vKnot"/>
	<attribute tooltip="[uOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;define order of surface by polynomials of degree = order-1." name="uOrder"/>
	<attribute tooltip="[vOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;define order of surface by polynomials of degree = order-1." name="vOrder"/>
	<attribute tooltip="[uTessellation &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;hint for surface tesselation." name="uTessellation"/>
	<attribute tooltip="[vTessellation &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;hint for surface tesselation." name="vTessellation"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;vector assigning weight to each control point." editor="TextArea" name="weight"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;surface&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element icon="icons/NurbsSurface.gif" tooltip="NurbsTrimmedSurface generates texture coordinates from a Non-rational Uniform B-Spline (NURBS) surface. " name="NurbsTrimmedSurface">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[uClosed &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether opposite surface sides are closed (seamless) across u dimension." name="uClosed"/>
	<attribute tooltip="[vClosed &initializeOnlyLabel; &SFBoolLabel; &#34;false&#34;]&#10;Whether opposite surface sides are closed (seamless) across u dimension." name="vClosed"/>
	<attribute tooltip="[uDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in u dimension." name="uDimension"/>
	<attribute tooltip="[vDimension &initializeOnlyLabel; &SFInt32Label; &#34;0&#34;]&#10;Number of control points in v dimension." name="vDimension"/>
	<attribute tooltip="[uKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;Knot vector, where size = number of control points + order of curve." editor="TextArea" name="uKnot"/>
	<attribute tooltip="[vKnot &initializeOnlyLabel; &MFDoubleLabel; #IMPLIED]&#10;Knot vector, where size = number of control points + order of curve." editor="TextArea" name="vKnot"/>
	<attribute tooltip="[uOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;Define order of surface by polynomials of degree = order-1." name="uOrder"/>
	<attribute tooltip="[vOrder &initializeOnlyLabel; &SFInt32Label; &#34;3&#34;]&#10;Define order of surface by polynomials of degree = order-1." name="vOrder"/>
	<attribute tooltip="[uTessellation &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;hint for surface tesselation." name="uTessellation"/>
	<attribute tooltip="[vTessellation &inputOutputLabel; &SFInt32Label; &#34;0&#34;]&#10;hint for surface tesselation." name="vTessellation"/>
	<attribute tooltip="[weight &inputOutputLabel; &MFDoubleLabel; #IMPLIED]&#10;Vector assigning weight to each control point." editor="TextArea" name="weight"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;texCoord&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element tooltip="NurbsSweptSurface contains a crossSectionCurve [X3DNurbsControlCurveNode]&#10;  and a trajectoryCurve [NurbsCurve]" name="NurbsSweptSurface">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>
    <element tooltip="NurbsSwungSurface contains a profileCurve [X3DNurbsControlCurveNode]&#10;  and a trajectoryCurve [X3DNurbsControlCurveNode]" name="NurbsSwungSurface">
	<attribute tooltip="[DEF ID #IMPLIED]&#10;DEF defines a unique ID name for this node, referencable by other nodes.&#10;Hint: descriptive DEF names improve clarity and help document a model." name="DEF"/>
	<attribute tooltip="[USE IDREF #IMPLIED]&#10;USE means reuse an already DEF-ed node ID, ignoring _all_ other attributes and children.&#10;Hint: USEing other geometry (instead of duplicating nodes) can improve performance.&#10;Warning:  do NOT include DEF (or any other attribute values) when using a USE attribute!" name="USE"/>
	<attribute tooltip="[ccw &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;ccw = counterclockwise:  ordering of vertex coordinates orientation.&#10;Hint: ccw false can reverse solid (backface culling) and normal-vector orientation." name="ccw"/>
	<attribute tooltip="[solid &initializeOnlyLabel; &SFBoolLabel; &#34;true&#34;]&#10;Setting solid true means draw only one side of polygons (backface culling on),&#10;setting solid false means draw both sides of polygons (backface culling off).&#10;Warning: default value true can completely hide geometry if viewed from wrong side!" name="solid"/>
	<attribute tooltip="[containerField: NMTOKEN &#34;geometry&#34;]&#10;containerField is the field-label prefix indicating relationship to parent node.&#10;  Examples:  geometry Box, children Group, proxy Shape.&#10;containerField attribute is only supported in XML encoding of X3D scenes." name="containerField"/>
	<attribute tooltip="[class CDATA #IMPLIED]&#10;class is a space-separated list of classes,&#10;  reserved for use by XML stylesheets.&#10;class attribute is only supported in XML encoding of X3D scenes." name="class"/>
    </element>

  </elements>

  <documents>
    <document description="X3D graphics scene" root="X3D" suffix="x3d" template="/www.web3d.org/x3d/content/examples/newScene.x3d"/>
  </documents>
  <palettes>
<!--
    <toolbarpalette title="Extensible 3D (X3D)">
	<group elements="XML_COMMENT XML_CDATA XML_DOCUMENT_TYPE XML_TEXT XML_PI"/>
    </toolbarpalette>
-->
    <!-- it would be nice if Xeena allowed tooltips on sidebar palette selection tabs. -->
    <!-- available sidebarpalette icons but not functional:  XML_DOCUMENT XML_DOCUMENT_TYPE -->
    <sidebarpalette all-visible="yes" searchable="yes" title="Full profile">
	<group elements="XML_COMMENT XML_CDATA XML_DOCUMENT_TYPE &ImmersiveProfileNodesLabel; &DISTagLabels; &GeoSpatialTagLabels; &HAnimTagLabels; &NurbsTagLabels;"/>
    </sidebarpalette>
<!-- Xeena bug implementing JDK leads to no nodes visible.  Too bad, nice feature.
    <sidebarpalette all-visible="no" searchable="yes" title="Allowed Nodes">
	<group elements="XML_COMMENT XML_CDATA XML_DOCUMENT_TYPE &ImmersiveProfileNodesLabel; &DISTagLabels; &GeoSpatialTagLabels; &HAnimTagLabels; &NurbsTagLabels;"/>
    </sidebarpalette>
-->
    <sidebarpalette all-visible="yes" searchable="yes" title="Immersive profile">
	<group elements="XML_COMMENT XML_CDATA &ImmersiveProfileNodesLabel;"/>
    </sidebarpalette>
    <sidebarpalette all-visible="yes" searchable="yes" title="Interactive profile">
	<group elements="XML_COMMENT &InteractiveProfileNodesLabel;"/>
    </sidebarpalette>
    <sidebarpalette all-visible="yes" searchable="yes" title="Interchange profile">
	<group elements="XML_COMMENT &InterchangeProfileNodesLabel;"/>
    </sidebarpalette>
    <sidebarpalette all-visible="yes" searchable="yes" title="GeoSpatial 1.1">
	<group elements="XML_COMMENT &GeoSpatialTagLabels; IndexedFaceSet Shape ROUTE"/>
    </sidebarpalette>
    <sidebarpalette all-visible="yes" searchable="yes" title="H-Anim 2.0">
	<group elements="XML_COMMENT &HAnimTagLabels; Coordinate Normal Shape IndexedFaceSet Inline Appearance Material ImageTexture Viewpoint ROUTE"/>
    </sidebarpalette>
    <sidebarpalette all-visible="yes" searchable="yes" title="DIS protocol">
	<group elements="XML_COMMENT &DISTagLabels; ROUTE"/>
    </sidebarpalette>
<!--
    <sidebarpalette all-visible="yes" searchable="yes" title="New Nodes">
	<group elements="XML_COMMENT XML_DOCUMENT_TYPE &NewTagLabels; &NurbsTagLabels; &LatticeXvlTagLabels; &NewTagExtras;"/>
    </sidebarpalette>
-->
    <sidebarpalette all-visible="yes" searchable="yes" title="Geometry 2D">
	<group elements="XML_COMMENT &Geometry2DTagLabels;"/>
    </sidebarpalette>
  </palettes>
  <importers>
    <importer class-name="com.ibm.hrl.xmleditor.extension.vrml.VrmlImporter"/>
  </importers>
  <exporters/>
  <!-- Default XSLT launcher toolbars: IE/VRML, IE/ClassicVRML, Xj3d/ClassicVRML, Mozilla/VRML, Netscape/VRML, IE/HTML, Mozilla/HTML.
       Can edit paths for other installs and other operating systems using entity references at top of this document. -->
  <tools>
    <!-- Internet Explorer - VRML97 browser -->
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&InternetExplorerBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToVrml97.xslt&#10;default.result=_new_result.wrl&#10;label=X3DtoVRML"/>
    <!-- Internet Explorer - ClassicVRML X3D browser -->
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&InternetExplorerBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToX3dvClassicVrmlEncoding.xslt&#10;default.result=_new_result.x3dv&#10;default.label=X3DtoClassicVRML"/>
    <!-- Xj3D              - X3D/VRML open-source sample-implementation browser -->
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&Xj3dBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToVrml97.xslt&#10;default.result=_new_result.wrl&#10;tooltip=Xj3D"/>
    <!-- Firefox           - VRML97 browser -->
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&FirefoxBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToVrml97.xslt&#10;default.result=C:\\www.web3d.org\\x3d\\content\\examples\\_new_result.wrl&#10;tooltip=X3DtoVRML"/>
    <!-- Mozilla           - VRML97 browser -->
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&MozillaBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToVrml97.xslt&#10;default.result=C:\\www.web3d.org\\x3d\\content\\examples\\_new_result.wrl&#10;tooltip=X3DtoVRML"/>
    <!-- Netscape 4.8x     - VRML97 browser
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&NetscapeBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToVrml97.xslt&#10;default.result=C:\\www.web3d.org\\x3d\\content\\examples\\_new_result.wrl&#10;tooltip=X3DtoVRML"/> -->
    <!-- Internet Explorer - HTML pretty-print browser -->
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&InternetExplorerBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToXhtml.xslt&#10;default.result=_new_pretty_print.html"/>
    <!-- Alternate HTML browser location:
    <tool class-name="com.ibm.hrl.xmleditor.extension.xsl.XSLHandler" init-data="default.viewer=&MozillaBrowser;&#10;default.stylesheet=file:///www.web3d.org/x3d/content/X3dToHtml.xslt&#10;default.result=_new_pretty_print.html"/>
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  </tools>
</DTDProfile>

