Class MultiTextureTeapot

java.lang.Object
X3dForAdvancedModeling.TextureMapping.MultiTextureTeapot

public class MultiTextureTeapot extends Object

MultiTextureTeapot X3D example uses texture, material and TextureCoordinateGenerator properties provided by Castle Game Engine example model, applied to the Newell Teapot geometry. Also added X3D logo for coolness!.

Related links: Catalog page MultiTextureTeapot, source MultiTextureTeapot.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title MultiTextureTeapot.x3d
description MultiTextureTeapot X3D example uses texture, material and TextureCoordinateGenerator properties provided by Castle Game Engine example model, applied to the Newell Teapot geometry. Also added X3D logo for coolness!
created 23 May 2021
modified 28 October 2023
TODO X3dToVrml97 handle MFNode texture array within MultiTexture
creator Rick Lentz, Michalis Kamburelis
info This scene tests X3D 3.3 capabilities
TODO update reference images for multiple browsers, and keep track of them all (probably through an image naming convention)!
warning model refinement in progress
warning WORLDSPACEREFLECTIONVECTOR is not a legal value in X3D4 Specification, does it need to be proposed and added?
reference https://castle-engine.io/x3d_implementation_cubemaptexturing.php
reference ../GeometricShapes/Teapot.x3d
warning GeneratedCubeMapTexture not yet supported by X3D-Edit 4
warning ComposedCubeMapTexture, GeneratedCubeMapTexture, ImageCubeMapTexture not yet an allowed child for X3D4 validation of MultiTexture
reference https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#MultiTexture
reference https://www.web3d.org/member-only/mantis/view.php?id=1368
Image MultiTextureTeapotView3dScene.png
Image MultiTextureTeapotView3dSceneWORLDSPACEREFLECTIONVECTOR.png
Image MultiTextureTeapotX_ITE.png
Image MultiTextureTeapotX3DOM.png
Image MultiTextureTeapotH3DViewer.png
Image MultiTextureTeapotX3dEditXj3d.png
reference https://castle-engine.io/demo_models.php
reference https://web3d.org/pipermail/x3d-public_web3d.org/2021-May/015213.html
identifier https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/TextureMapping/MultiTextureTeapot.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.