<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive'  version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd ' >
<head>
<meta name='titlecontent='aTorch3.x3d'/>
<meta name='descriptioncontent='Torch with non-animated flames (low detail) This file creates a torch *without* animated flames, but for use in an LOD with other torches that do have animated flames. Instead of animated flames, this torch uses a single torch texture.'/>
<meta name='creatorcontent='David R. Nadeau'/>
<meta name='translatorcontent='Don Brutzman'/>
<meta name='createdcontent='1 July 1998'/>
<meta name='translatedcontent='2 February 2014'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent='aTorch.x3d'/>
<meta name='referencecontent='originals/aTorch3.wrl'/>
<meta name='referencecontent=' http://www.siggraph.org/s98 '/>
<meta name='referencecontent=' http://www.siggraph.org/s98/conference/courses/18.html '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0500.htm '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/aTorch3.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
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<Scene>
<WorldInfo info='"Copyright (c) 1997, David R. Nadeau"title='Torch with animated flames (low detail)'/>
<Transform scale='0.5 0.5 0.5translation='0.0 0.0 0.2'>
<Shape>
<Appearance DEF='Gray'>
<Material diffuseColor='0.4 0.4 0.4'/>
</Appearance>
<IndexedFaceSet coordIndex='0 1 2'>
<Coordinate point='-0.15 0.0 0.0 0.0 -1.5 0.0 0.15 0.0 0.0'/>
</IndexedFaceSet>
</Shape>
<Shape DEF='Ring'>
<Appearance USE=' Gray'/>
<IndexedFaceSet coordIndex='0 1 2 3 -1 4 5 6 7 -1'>
<Coordinate point='-0.4 -0.05 0.1 0.4 -0.05 0.1 0.4 0.05 0.1 -0.4 0.05 0.1 -0.4 0.15 0.1 0.4 0.15 0.1 0.4 0.25 0.1 -0.4 0.25 0.1'/>
</IndexedFaceSet>
</Shape>
<Billboard>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 3texCoordIndex='0 1 2 3'>
<TextureCoordinate point='0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0'/>
<Coordinate point='-0.5 0.0 0.0 0.5 0.0 0.0 0.5 1.8 0.0 -0.5 1.8 0.0'/>
</IndexedFaceSet>
</Shape>
</Billboard>
</Transform>
</Scene>
</X3D>
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