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<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interchange'  version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd ' >
<head>
<meta name='titlecontent='DungeonWall2.x3d'/>
<meta name='descriptioncontent='Dungeon wall #2: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed near the all, the area beside the light is bright, while the areas at the corners are not.'/>
<meta name='creatorcontent='David R. Nadeau'/>
<meta name='translatorcontent='Don Brutzman'/>
<meta name='createdcontent='1 July 1998'/>
<meta name='translatedcontent='2 February 2014'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent='originals/dwall2.wrl'/>
<meta name='referencecontent=' http://www.siggraph.org/s98 '/>
<meta name='referencecontent=' http://www.siggraph.org/s98/conference/courses/18.html '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0389.htm '/>
<meta name='referencecontent=' http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonWall2.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<Scene>
<WorldInfo title='DungeonWall2.x3d'/>
<Shape>
<Appearance>
<Material diffuseColor='1.0 1.0 1.0'/>
<ImageTexture
  url=' "stonewal.jpg " "https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/stonewal.jpg " ' />
</Appearance>
<IndexedFaceSet convex='falsesolid='falsecoordIndex='0 1 2 3 4 5 6 7'>
<TextureCoordinate point='0.0 0.0 0.7 0.0 0.7 0.7 1.3 0.7 1.3 0.0 2.0 0.0 2.0 1.0 0.0 1.0'/>
<Coordinate point='-5.0 0.0 0.0 -1.5 0.0 0.0 -1.5 2.5 0.0 1.5 2.5 0.0 1.5 0.0 0.0 5.0 0.0 0.0 5.0 3.5 0.0 -5.0 3.5 0.0'/>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>
-->

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