X3D Example Archives: VRML 2 Sourcebook, Chapter 19 Normals Shading, Figure 19.22 Normal Square ShadedA square face with two normals pointing along the positive Z axis and two normals pointing along the positive X axis. Also see Figures 19.21 and 19.22 for comparison. |
Your browser might not support all features required by Cobweb! |
Javadoc and .java source |
|||||||||||