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<X3D profile='Interactive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='Figure09.7CylinderSensor.x3d'/>
<meta name='creatorcontent='Figure 9.7, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
<meta name='referencecontent=' http://www.wiley.com/legacy/compbooks/vrml2sbk/ch09/09fig07.htm '/>
<meta name='transcribercontent='Don Brutzman'/>
<meta name='createdcontent='12 August 2000'/>
<meta name='modifiedcontent='1 February 2014'/>
<meta name='descriptioncontent='Two shapes that rotate about an axis when the viewer drags them, with coordinate axes superimposed to show X3D/VRML directions.'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter09-SensingViewer/Figure09.7CylinderSensor.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<!-- Click and drag to rotate shapes. Superfluous Group nodes removed. -->
<!-- First rotate to reorient the first CylinderSensor -->
<Transform rotation='1 0 0 1.57translation='-2 0 0'>
<!-- FIRST_CYLINDERSENSOR ROUTE:  [from rotation_changed to FIRST_TRANSFORM.set_rotation ] -->
<CylinderSensor DEF='FIRST_CYLINDERSENSORdescription='Click and drag to rotatemaxAngle='1.57minAngle='-0.78'/>
<!-- FIRST_TRANSFORM ROUTE:  [from FIRST_CYLINDERSENSOR.rotation_changed to set_rotation ] -->
<Transform DEF='FIRST_TRANSFORM'>
<!-- Note that we are connecting a rotation output to a rotation input in these ROUTEs. -->
<ROUTE fromNode='FIRST_CYLINDERSENSORfromField='rotation_changedtoNode='FIRST_TRANSFORMtoField='set_rotation'/>
<!-- Keep transparent user-interface geometry in this rotated CylinderSensor coordinate frame -->
<Transform DEF='TRANSPARENT_CYLINDER_TRANSFORM'>
<Shape>
<Cylinder height='.5'/>
<Appearance>
<Material diffuseColor='.7 .7 .7transparency='.5'/>
</Appearance>
</Shape>
</Transform>
<!-- Now restore original Y=up coordinate frame prior to drawing actual geometry -->
<Transform rotation='1 0 0 -1.57'>
<Shape>
<Box size='1 3 1'/>
<Appearance DEF='FIRST_APPEARANCE'>
<Material diffuseColor='.9 .9 .1emissiveColor='.2 .2 .05'/>
</Appearance>
</Shape>
</Transform>
</Transform>
</Transform>
<!-- Note this second example uses a simpler pattern: since we are not rotating the axis of the CylinderSensor away from the vertical, we do not need to change that rotation back again for the target geometry. -->
<!-- SECOND_TRANSFORM ROUTE:  [from SECOND_CYLINDERSENSOR.rotation_changed to set_rotation ] -->
<Transform DEF='SECOND_TRANSFORMtranslation='2 0 0'>
<!-- SECOND_CYLINDERSENSOR ROUTE:  [from rotation_changed to SECOND_TRANSFORM.set_rotation ] -->
<CylinderSensor DEF='SECOND_CYLINDERSENSORdescription='Click and drag to rotate'/>
<ROUTE fromNode='SECOND_CYLINDERSENSORfromField='rotation_changedtoNode='SECOND_TRANSFORMtoField='set_rotation'/>
<!-- Keep transparent user-interface geometry in this rotated CylinderSensor coordinate frame -->
<Transform USE='TRANSPARENT_CYLINDER_TRANSFORM'/>
<!-- Rotate actual geometry -->
<Transform rotation='1 0 0 0.52'>
<Shape>
<Cone/>
<Appearance USE='FIRST_APPEARANCE'/>
</Shape>
</Transform>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : FIRST_APPEARANCE, FIRST_CYLINDERSENSOR, FIRST_TRANSFORM, SECOND_CYLINDERSENSOR, SECOND_TRANSFORM, TRANSPARENT_CYLINDER_TRANSFORM
-->

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<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->