VRML 2.0 Sourcebook, Chapter 30 - Scripts

[1] Figure30.1ScriptSlidingBall.x3d - sliding ball

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes             Viewpoint Snapshots
Figure 30.1 Script Sliding Ball     [1] Figure30.1ScriptSlidingBall.x3d - sliding ball
[2] Figure30.1ScriptSlidingBall.x3d - (default X3D view from 0 0 10)
Figure 30.2 Script Background Select     [3] Figure30.2ScriptBackgroundSelect.x3d - Background select
[4] Figure30.2ScriptBackgroundSelect.x3d - (default X3D view from 0 0 10)
Figure 30.3 Script Sound Activate     [5] Figure30.3ScriptSoundActivate.x3d - toggle sound by clicking ball
[6] Figure30.3ScriptSoundActivate.x3d - move left spatialize right
[7] Figure30.3ScriptSoundActivate.x3d - move right spatialize left
[8] Figure30.3ScriptSoundActivate.x3d - outside maximum attenuation ellipsoid
[9] Figure30.3ScriptSoundActivate.x3d - (default X3D view from 0 0 10)
Figure 30.4 Script Spiraling Ball Trace     [10] Figure30.4ScriptSpiralingBallTrace.x3d - spiraling ball
[11] Figure30.4ScriptSpiralingBallTrace.x3d - view from above
[12] Figure30.4ScriptSpiralingBallTrace.x3d - side view
[13] Figure30.4ScriptSpiralingBallTrace.x3d - (default X3D view)
Figure 30.5 Script Torus Builder     [14] Figure30.5ScriptTorusBuilder.x3d - Torus
[15] Figure30.5ScriptTorusBuilder.x3d - (default X3D view from 0 0 10)

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter30-Scripts/viewpointSlideshow.html