VRML 2.0 Sourcebook, Chapter 28 - Anchor

[1] Figure28.1AnchorViewpointsDungeon.x3d - Forward view

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes             Viewpoint Snapshots
Figure 28.1 Anchor Viewpoints Dungeon     [1] Figure28.1AnchorViewpointsDungeon.x3d - Forward view
[2] Figure28.1AnchorViewpointsDungeon.x3d - Right corner view
[3] Figure28.1AnchorViewpointsDungeon.x3d - Left corner view
[4] Figure28.1AnchorViewpointsDungeon.x3d - (default X3D view from 0 0 10)
Figure 28.2 Anchor Load Another World     [5] Figure28.2AnchorLoadAnotherWorld.x3d - Forward view
[6] Figure28.2AnchorLoadAnotherWorld.x3d - Right corner view
[7] Figure28.2AnchorLoadAnotherWorld.x3d - Left corner view
[8] Figure28.2AnchorLoadAnotherWorld.x3d - (default X3D view from 0 0 10)

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter28-Anchor/viewpointSlideshow.html