VRML 2.0 Sourcebook, Chapter 27 - Sensing Visibility Proximity Collision

[1] Figure27.1VisibilitySensorDungeonSlidingDoors.x3d - Now doors open, because they are visible

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes             Viewpoint Snapshots
Figure 27.1 Visibility Sensor Dungeon Sliding Doors     [1] Figure27.1VisibilitySensorDungeonSlidingDoors.x3d - Now doors open, because they are visible
[2] Figure27.1VisibilitySensorDungeonSlidingDoors.x3d - Now doors close, because they are not visible
[3] Figure27.1VisibilitySensorDungeonSlidingDoors.x3d - (default X3D view)
Figure 27.2 Proximity Sensor Dungeon Sliding Doors     [4] Figure27.2ProximitySensorDungeonSlidingDoors.x3d - Now you see doors closed, because they are far away
[5] Figure27.2ProximitySensorDungeonSlidingDoors.x3d - Now you see doors opened, because you are close
[6] Figure27.2ProximitySensorDungeonSlidingDoors.x3d - (default X3D view)
Figure 27.3 Collision Detection Spinning Orb     [7] Figure27.3CollisionDetectionSpinningOrb.x3d - Zoom in on the orb to trigger the Collision node
[8] Figure27.3CollisionDetectionSpinningOrb.x3d - Close-up viewpoint by the orb that triggers the Collision node
[9] Figure27.3CollisionDetectionSpinningOrb.x3d - (default X3D view)

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter27-SensingVisibilityProximityCollision/viewpointSlideshow.html