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X3D Example Archives: VRML 2 Sourcebook, Chapter 21 Shiny Materials

[1] Figure21_4aDullGreyVase.x3d - Dull grey vase
Chapter Viewpoint Slideshow

Material nodes are the primary way to define color, transparency and shininess for geometric objects.

The Material node controls overall rendering properties including the shading color (diffuseColor), glow color (emissiveColor), transparency, shininess and ambient intensity. Proper combinations of values can emulate the properties of shiny materials, such as metals.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 21.5 Shiny Gold Vase
5 X3D Scenes                 10 Viewpoint Snapshots

Figure21_4aDullGreyVase
Figure 21 4a Dull Grey Vase.x3d    
[1] Figure21_4aDullGreyVase.x3d - Dull grey vase
[2] Figure21_4aDullGreyVase.x3d - (default X3D view from 0 0 10)

Figure21_4bSomewhatShinyGreyVase
Figure 21 4b Somewhat Shiny Grey Vase.x3d    
[3] Figure21_4bSomewhatShinyGreyVase.x3d - Somewhat shiny grey vase
[4] Figure21_4bSomewhatShinyGreyVase.x3d - (default X3D view from 0 0 10)

Figure21_4cShinyGreyVase
Figure 21 4c Shiny Grey Vase.x3d    
[5] Figure21_4cShinyGreyVase.x3d - Shiny grey vase
[6] Figure21_4cShinyGreyVase.x3d - (default X3D view from 0 0 10)

Figure21_4dVeryShinyGreyVase
Figure 21 4d Very Shiny Grey Vase.x3d    
[7] Figure21_4dVeryShinyGreyVase.x3d - Very shiny grey vase
[8] Figure21_4dVeryShinyGreyVase.x3d - (default X3D view from 0 0 10)

Figure21_5ShinyGoldVase
Figure 21 5 Shiny Gold Vase.x3d    
[9] Figure21_5ShinyGoldVase.x3d - Very shiny grey vase
[10] Figure21_5ShinyGoldVase.x3d - (default X3D view from 0 0 10)
 

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