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X3D Example Archives: VRML 2 Sourcebook, Chapter 21 Shiny Materials

Material nodes are the primary way to define color, transparency and shininess for geometric objects.

The Material node controls overall rendering properties including the shading color (diffuseColor), glow color (emissiveColor), transparency, shininess and ambient intensity. Proper combinations of values can emulate the properties of shiny materials, such as metals.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 21.5 Shiny Gold Vase
  5 X3D Scenes       Scene Descriptions
Figure21_4aDullGreyVase Figure 21 4a Dull Grey Vase A dull grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure21_4bSomewhatShinyGreyVase Figure 21 4b Somewhat Shiny Grey Vase A somewhat shiny grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure21_4cShinyGreyVase Figure 21 4c Shiny Grey Vase A shiny grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure21_4dVeryShinyGreyVase Figure 21 4d Very Shiny Grey Vase A very shiny grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure21_5ShinyGoldVase Figure 21 5 Shiny Gold Vase A shiny gold vase.

Online at http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter21ShinyMaterials

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Master source-code model archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter21ShinyMaterials

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.

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