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X3D Example Archives: VRML 2 Sourcebook, Chapter 10 Materials

[1] Figure10_04BrightRedSphere.x3d Desk lamp
Directory Viewpoint Slideshow
Figure 10.09 Three Blinking Shapes

Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity.

Appearance and Material nodes control a shape's shading color (diffuseColor), glow color (emissiveColor), transparency, shininess, and ambient intensity. Colors specify a mixture of red, green, and blue (RGB) light with component values between 0.0 (none) and 1.0 (lots). ColorInterpolator can animate color values, and ScalarInterpolator can animate transparency values.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

8 X3D Models                 15 X3D Model Viewpoint Snapshots

Figure10_04BrightRedSphere
Figure 10 04 Bright Red Sphere.x3d    
[1] Figure10_04BrightRedSphere.x3d Desk lamp
[2] Figure10_04BrightRedSphere.x3d (default X3D view from 0 0 10)

Figure10_05MultiColoredSpaceStation
Figure 10 05 Multi Colored Space Station.x3d    
[3] Figure10_05MultiColoredSpaceStation.x3d 5m space station from 8m away
[4] Figure10_05MultiColoredSpaceStation.x3d (default X3D view from 0 0 10)

Figure10_06PulsatingSpaceStation
Figure 10 06 Pulsating Space Station.x3d    
[5] Figure10_06PulsatingSpaceStation.x3d 5m space station from 8m away
[6] Figure10_06PulsatingSpaceStation.x3d (default X3D view from 0 0 10)

Figure10_07LightBulb
Figure 10 07 Light Bulb.x3d    
[7] Figure10_07LightBulb.x3d Light bulb put mouse over socket to change brightness
[8] Figure10_07LightBulb.x3d (default X3D view from 0 0 10)

Figure10_08BlinkingSphere
Figure 10 08 Blinking Sphere.x3d    
[9] Figure10_08BlinkingSphere.x3d Blinking ball
[10] Figure10_08BlinkingSphere.x3d (default X3D view from 0 0 10)

Figure10_09ThreeBlinkingShapes
Figure 10 09 Three Blinking Shapes.x3d    
[11] Figure10_09ThreeBlinkingShapes.x3d Blinking shapes
[12] Figure10_09ThreeBlinkingShapes.x3d (default X3D view from 0 0 10)

Figure10_10SemiTransparentSpaceStation
Figure 10 10 Semi Transparent Space Station.x3d    
[13] Figure10_10SemiTransparentSpaceStation.x3d 5m space station from 8m away
[14] Figure10_10SemiTransparentSpaceStation.x3d (default X3D view)

Figure10_11AnimatingTransparencySpaceStation
Figure 10 11 Animating Transparency Space Station.x3d    
[15] Figure10_11AnimatingTransparencySpaceStation.x3d 5m space station from 8m away
[16] Figure10_11AnimatingTransparencySpaceStation.x3d (default X3D view)
 

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