## X3D Example Archives: VRML 2 Sourcebook, Chapter 05 Positioning Shapes

 This chapter describes how to position shapes within an X-Y-Z world coordinate system by adding a parent Transform node. Rotations about each axis are counter-clockwise using the right-hand rule. Nested Transform nodes can translate, rotate and scale shapes relative to each other in 3D space. These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.
8 X3D Scenes       Scene Descriptions
Figure 05 03b Cylinder Translation Translating +2 units along the X axis, 1 unit along Y axis, and building a cylinder.
Figure 05 03b Cylinder Translation With Axes Translating +2 units along the X axis, 1 unit along Y axis, and building a cylinder, with coordinate axes superimposed to show X3D/VRML directions
Figure 05 04b Cylinder Translation Translating -2 units along the X axis, 1 unit along Y axis, and building a cylinder.
Figure 05 04b Cylinder Translation With Axes Translating -2 units along the X axis, 1 unit along Y axis, and building a cylinder, with coordinate axes superimposed to show X3D/VRML directions
Figure 05 10 Archway Building an archway using multiple, translated coordinate systems.
Figure 05 10 Archway With Axes Building an archway using multiple, translated coordinate systems, with coordinate axes superimposed to show X3D/VRML directions
Figure 05 11 Nested Archways Nesting coordinate systems.
Figure 05 11 Nested Archways With Axes Nesting coordinate systems, coordinate axes superimposed to show X3D/VRML directions.
 Master source-code model archive is under subversion control at http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter05PositioningShapes

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.