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VRML 2.0 Sourcebook: X3D Examples Archive

  
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The VRML 2.0 Sourcebook was written by Andrea L. Ames, David R. Nadeau, and John L. Moreland, published by John Wiley & Sons, 1996. This open-source archive has translated the original examples to create corresponding example scenes using X3D. The original SIGGRAPH 98 course notes are also available online.


X3D Resources 30 Chapters, 269 Models Zip archive

Chapter 02 - Introduction Chapter 03 - Shapes Chapter 04 - Text
Chapter 05 - Positioning Shapes Chapter 06 - Rotating Shapes Chapter 07 - Scaling Shapes
Chapter 08 - Animating Position Orientation Scale Chapter 09 - Sensing Viewer Chapter 10 - Materials
Chapter 11 - Grouping Chapter 12 - Inline Chapter 13 - Points Lines Faces
Chapter 14 - Elevation Grid Chapter 15 - Extrusion Chapter 16 - Color
Chapter 17 - Textures Chapter 18 - Texture Mapping Chapter 19 - Normals Shading
Chapter 20 - Lighting Chapter 21 - Shiny Materials Chapter 22 - Background
Chapter 23 - Fog Chapter 24 - Sound Chapter 25 - Level Of Detail
Chapter 26 - Viewpoint Chapter 27 - Sensing Visibility Proximity Collision Chapter 28 - Anchor
Chapter 29 - World Info Chapter 30 - Scripts Chapter 31 - Prototypes

Detailed Contents
  Chapter Links   X3D Scenes
  Chapter 02 - Introduction

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 03 - Shapes

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 04 - Text

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 05 - Positioning Shapes

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 06 - Rotating Shapes

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 07 - Scaling Shapes

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 08 - Animating Position Orientation Scale

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 09 - Sensing Viewer

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 10 - Materials

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 11 - Grouping

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 12 - Inline

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 13 - Points Lines Faces

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 14 - Elevation Grid

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 15 - Extrusion

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 16 - Color

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 17 - Textures

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 18 - Texture Mapping

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 19 - Normals Shading

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 20 - Lighting

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 21 - Shiny Materials

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 22 - Background

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 23 - Fog

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 24 - Sound

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 25 - Level Of Detail

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook course notes.

  Chapter 26 - Viewpoint

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 27 - Sensing Visibility Proximity Collision

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 28 - Anchor

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 29 - World Info

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 30 - Scripts

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

  Chapter 31 - Prototypes

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.


Point of contact:
Don Brutzman (brutzman at nps.edu)
License
Content Catalog
Valid XHTML 1.0! Autogenerated 23 January 2012
http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook

Current and archived nightly builds and distributions of these examples are also available.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.