Class proxynochildren

java.lang.Object
ConformanceNist.GroupingNodes.Collision.proxynochildren

public class proxynochildren extends Object

Test proxy collision support with no children. A default Collision node is a parent of NO CHILDREN node. To test proxy collision support, a Sphere geometry proxy collides with a stationary viewer avatar. A Sphere lineset (that is not a child of the Collision node) should turn yellow upon viewer collision with the Sphere proxy, showing that collision detection between a moving proxy geometry, and a stationary avatar is supported, even if the Collision node has no children. In addition, the viewer should be able to navigate toward the Sphere proxy geometry in a "walking" type of motion, and collide with the Sphere proxy. This should also cause the Sphere lineset to turn yellow, indicating that collision detection between a stationary proxy geometry and a moving (navigating) avatar is supported, even if the Collision node has no children. In addition, the vewer avatar should NOT be able to "enter" the proxy Sphere geometry when navigating.

Related links: Catalog page proxynochildren, source proxynochildren.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title proxynochildren.x3d
MovingImage proxynochildren-movie.mpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test proxy collision support with no children. A default Collision node is a parent of NO CHILDREN node. To test proxy collision support, a Sphere geometry proxy collides with a stationary viewer avatar. A Sphere lineset (that is not a child of the Collision node) should turn yellow upon viewer collision with the Sphere proxy, showing that collision detection between a moving proxy geometry, and a stationary avatar is supported, even if the Collision node has no children. In addition, the viewer should be able to navigate toward the Sphere proxy geometry in a "walking" type of motion, and collide with the Sphere proxy. This should also cause the Sphere lineset to turn yellow, indicating that collision detection between a stationary proxy geometry and a moving (navigating) avatar is supported, even if the Collision node has no children. In addition, the vewer avatar should NOT be able to "enter" the proxy Sphere geometry when navigating.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/GroupingNodes/Collision/proxynochildren.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.