<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent=' simultaneous.x3d '/>
<meta name='MovingImagecontent='simultaneous-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='referencecontent=' Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='28 August 2023'/>
<meta name='descriptioncontent='Test simultaneous playing sounds. Two Sound node with default parameters, each with a seperate sound source, are located at the origin of the local coordinate system. The initial Viewpoint in this world is 5 meters in front of the origin. Pressing on both of the "Sound 1" and "Sound 2" buttons should produce simultaneously playing "chime" sounds. The "phonograph" geometry should turn yellow while a sound source is playing.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/simultaneous.x3d '/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='simultaneous.x3d'/>
<Viewpoint description='entry viewposition='0 0 5'/>

<Sound> </Sound>
<Sound> </Sound>
<Transform scale='0.5 0.5 0.5'>
<Transform translation='0 -2 0'>
<Shape>
<Appearance>
<Material DEF='PHONOCOLOR'/>
</Appearance>
<Box size='3 1.5 3'/>
</Shape>
</Transform>
<Transform rotation='1 0 0 -2.5'>
<Shape>
<Appearance>
<Material DEF='HORNCOLOR'/>
</Appearance>
<Extrusion beginCap='falsecreaseAngle='1.57crossSection='1 0 0.92388 0.382683 0.707107 0.707106 0.382684 0.923879 1.26759e-006 1 -0.382682 0.92388 -0.707105 0.707108 -0.923879 0.382685 -1 2.53518e-006 -0.923881 -0.382681 -0.707109 -0.707105 -0.382687 -0.923878 -3.80277e-006 -1 0.38268 -0.923881 0.707104 -0.70711 0.923878 -0.382688 1 0endCap='falseorientation='0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0scale='2.2 2.2 1.8 1.8 1.4 1.4 1.2 1.2 1 1 0.8 0.8 0.6 0.6 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.4 0.2 0.2 0.0001 0.0001solid='falsespine='0 -1.4 0 0 -1.22137 0 0 -1.01245 0 0 -0.819601 0 0 -0.626754 0 0 -0.401765 0 0 -0.204459 0 0 -0.0164327 0 0 0.176777 0 0 0.380511 0 0 0.578542 0 0 0.819601 0 0 0.996378 0 0 1.8 0 0 1.2 0'/>
</Shape>
</Transform>
</Transform>
<Transform translation='-3 1.5 -8'>
<Shape>
<Appearance>
<!-- ROUTE information for SINGLEMATERIAL node:  [from SINGLEFLASH.value_changed to set_diffuseColor ] -->
<Material DEF='SINGLEMATERIALambientIntensity='1diffuseColor='0 1 0'/>
</Appearance>
<Box DEF='SINGLEsize='1.2 1 0.1'/>
</Shape>
<Transform translation='-0.45 0 0.2'>
<Shape>
<Appearance>
<Material ambientIntensity='1diffuseColor='0 0 0'/>
</Appearance>
<Text string='"Sound" "1"'>
<FontStyle size='0.4'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- ROUTE information for TOUCHSINGLE node:  [from touchTime to SOUND1.set_startTime ] [from touchTime to SINGLETIMER.set_startTime ] -->
<TouchSensor DEF='TOUCHSINGLEdescription='touch to activate single'/>

<!-- ROUTE information for SINGLETIMER node:  [from TOUCHSINGLE.touchTime to set_startTime ] [from fraction_changed to SINGLEFLASH.set_fraction ] -->
<TimeSensor DEF='SINGLETIMER'/>

<!-- ROUTE information for SINGLEFLASH node:  [from SINGLETIMER.fraction_changed to set_fraction ] [from value_changed to SINGLEMATERIAL.set_diffuseColor ] -->
<ColorInterpolator DEF='SINGLEFLASHkey='0 0.5 1keyValue='0 1 0 1 1 1 0 1 0'/>
</Transform>
<Transform translation='3 1.5 -8'>
<Shape>
<Appearance>
<!-- ROUTE information for MULTIMATERIAL node:  [from MULTIFLASH.value_changed to set_diffuseColor ] -->
<Material DEF='MULTIMATERIALambientIntensity='1diffuseColor='1 0 0'/>
</Appearance>
<Box DEF='MULTIsize='1.2 1 0.1'/>
</Shape>
<Transform translation='-0.65 0 0.2'>
<Shape>
<Appearance>
<Material ambientIntensity='1diffuseColor='0 0 0'/>
</Appearance>
<Text string='"Sound" "2"'>
<FontStyle size='0.4'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- ROUTE information for TOUCHMULTI node:  [from touchTime to SOUND2.set_startTime ] [from touchTime to MULTITIMER.set_startTime ] -->
<TouchSensor DEF='TOUCHMULTIdescription='touch to activate multiple'/>

<!-- ROUTE information for MULTITIMER node:  [from TOUCHMULTI.touchTime to set_startTime ] [from fraction_changed to MULTIFLASH.set_fraction ] -->
<TimeSensor DEF='MULTITIMER'/>

<!-- ROUTE information for MULTIFLASH node:  [from MULTITIMER.fraction_changed to set_fraction ] [from value_changed to MULTIMATERIAL.set_diffuseColor ] -->
<ColorInterpolator DEF='MULTIFLASHkey='0 0.5 1keyValue='1 0 0 1 1 1 1 0 0'/>
</Transform>
<field name='sound1type='SFNodeaccessType='initializeOnly'>
<AudioClip USE=' SOUND1'/>
</field>
<field name='sound2type='SFNodeaccessType='initializeOnly'>
<AudioClip USE=' SOUND2'/>
</field>
<field name='phonoColortype='SFNodeaccessType='initializeOnly'>
<Material USE=' PHONOCOLOR'/>
</field>
<field name='hornColortype='SFNodeaccessType='initializeOnly'>
<Material USE=' HORNCOLOR'/>
</field>
<field name='yellowtype='SFColorvalue='0.75 0.75 0.00accessType='initializeOnly'/>
<field name='whitetype='SFColorvalue='0.80 0.80 0.80accessType='initializeOnly'/>
<field name='colorPhonograph1type='SFBoolaccessType='inputOnly'/>
<field name='colorPhonograph2type='SFBoolaccessType='inputOnly'/>
</Script>
< ROUTE  fromNode=' TOUCHSINGLE' fromField='touchTime' toNode=' SOUND1' toField='set_startTime'/>
< ROUTE  fromNode=' TOUCHMULTI' fromField='touchTime' toNode=' SOUND2' toField='set_startTime'/>
< ROUTE  fromNode=' SOUND1' fromField='isActive' toNode=' SOUND_SCRIPT' toField='colorPhonograph1'/>
< ROUTE  fromNode=' SOUND2' fromField='isActive' toNode=' SOUND_SCRIPT' toField='colorPhonograph2'/>
< ROUTE  fromNode=' TOUCHSINGLE' fromField='touchTime' toNode=' SINGLETIMER' toField='set_startTime'/>
< ROUTE  fromNode=' SINGLETIMER' fromField='fraction_changed' toNode=' SINGLEFLASH' toField='set_fraction'/>
< ROUTE  fromNode=' SINGLEFLASH' fromField='value_changed' toNode=' SINGLEMATERIAL' toField='set_diffuseColor'/>
< ROUTE  fromNode=' TOUCHMULTI' fromField='touchTime' toNode=' MULTITIMER' toField='set_startTime'/>
< ROUTE  fromNode=' MULTITIMER' fromField='fraction_changed' toNode=' MULTIFLASH' toField='set_fraction'/>
< ROUTE  fromNode=' MULTIFLASH' fromField='value_changed' toNode=' MULTIMATERIAL' toField='set_diffuseColor'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='position_changed' toNode=' SINGLE_TRANS' toField='set_translation'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='orientation_changed' toNode=' SINGLE_TRANS' toField='set_rotation'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='position_changed' toNode=' MULTI_TRANS' toField='set_translation'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='orientation_changed' toNode=' MULTI_TRANS' toField='set_rotation'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: HORNCOLOR, MULTI, MULTI_TRANS, MULTIFLASH, MULTIMATERIAL, MULTITIMER, PHONOCOLOR, PROX_SENSOR, SINGLE, SINGLE_TRANS, SINGLEFLASH, SINGLEMATERIAL, SINGLETIMER, SOUND_SCRIPT, SOUND1, SOUND2, TOUCHMULTI, TOUCHSINGLE

Index for Viewpoint node: Viewpoint_1
-->

Event Graph ROUTE Table entries with 14 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

TOUCHMULTI
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
SOUND2
AudioClip
set_startTime
SFTime

 
 
then
SOUND2
AudioClip
isActive
SFBool

ROUTE
event to
(2)
SOUND_SCRIPT
Script
colorPhonograph2
SFBool
TOUCHMULTI
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
MULTITIMER
TimeSensor
set_startTime
SFTime

 
 
then
MULTITIMER
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
MULTIFLASH
ColorInterpolator
set_fraction
SFFloat

 
 
then
MULTIFLASH
ColorInterpolator
value_changed
SFColor

ROUTE
event to
(3)
MULTIMATERIAL
Material
set_diffuseColor
SFColor


TOUCHSINGLE
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
SOUND1
AudioClip
set_startTime
SFTime

 
 
then
SOUND1
AudioClip
isActive
SFBool

ROUTE
event to
(2)
SOUND_SCRIPT
Script
colorPhonograph1
SFBool
TOUCHSINGLE
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
SINGLETIMER
TimeSensor
set_startTime
SFTime

 
 
then
SINGLETIMER
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
SINGLEFLASH
ColorInterpolator
set_fraction
SFFloat

 
 
then
SINGLEFLASH
ColorInterpolator
value_changed
SFColor

ROUTE
event to
(3)
SINGLEMATERIAL
Material
set_diffuseColor
SFColor


PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
SINGLE_TRANS
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
SINGLE_TRANS
Transform
set_rotation
SFRotation
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
MULTI_TRANS
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
MULTI_TRANS
Transform
set_rotation
SFRotation



-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/simultaneousIndex.html -->
<!-- Version control at
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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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