starteqstoplooptrue_past.x3d

X_ITE X3D Player   Test of loop field equals true, and startTime of "4" equal to a stopTime of "4". This should result in stopTime being ignored, and a continuous play loop. As a result, the "chime" sound should automatically begin to play when the world is loaded, and repeat continuously.

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Original X3D scene: starteqstoplooptrue_past.x3d

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