starteqstoploopfalse_past.x3d

X_ITE X3D Player   Test of loop field set to false, and the startTime "4" equal to stopTime of "2". Result should be that stopTime is ignored. However, because loop is false, the sound should not play when the world is loaded.

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Original X3D scene: starteqstoploopfalse_past.x3d

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