test_com_attenuationspecial.x3d

This test checks the special attenuation value of 0 0 0. This value should produce the same behaviour as 1 0 0 (the default value). The light should not attenuate as long as the objects are within the radius of the light. The objects in question are a set of complex geometry (Extrusion, ElevationGrid and IndexedFaceSet). The test starts by clicking on the text above the geometry. The objects will move further away from the light along the Z axis and stop at position 0 0 -50. The intensity of the light should not change at any time during the animation.

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