test_com_attenuationspecial.x3d

X_ITE X3D Player   This test checks the special attenuation value of 0 0 0. This value should produce the same behaviour as 1 0 0 (the default value). The light should not attenuate as long as the objects are within the radius of the light. The objects in question are a set of complex geometry (cone, spehere, box and cylinder). The test starts by clicking on the text above the geometry. The objects will move further away from the light along the -Z axis and stop at position Z = -50 The intensity of the light should not change at any time during the animation.

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Original X3D scene: test_com_attenuationspecial.x3d

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