<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent=' children500.x3d '/>
<meta name='MovingImagecontent='500children-movie.mpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='referencecontent=' Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml '/>
<meta name='referencecontent=' Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='28 August 2023'/>
<meta name='descriptioncontent='This tests check the minimum conformance requirement of 500 children per grouping node. A Collision node is defined with 500 children in its "children" field. Section 7.3 (Minimum Support Requirements) of the VRML specifications 500 children within a single grouping node. The test should generate 500 default spheres, which will turn a red color when any of them collide with the viewers avatar both through geometry movement (initially scripted using a PositionInterpolator), or through viewer navigation and direct collision. Modified by: Michael Kass 2/16/99 - Added collision detection (color change for all geometry)'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/GroupingNodes/Collision/children500.x3d '/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: COLLIDE1, COLOR_INTERP, POSITION_INTERP, SPHERE1, TIME0, TIME1, TIME2, TRANS1, VIEW1, VIEW2

Index for Viewpoint nodes: VIEW1, VIEW2
-->
<Scene>
<WorldInfo title='children500.x3d'/>
<Viewpoint DEF='VIEW1description='Front Viewposition='0 0 30'/>
<Viewpoint DEF='VIEW2description='At Originposition='0 0 0'/>
<!-- ROUTE information for TIME0 node:  [from COLLIDE1.collideTime to startTime ] [from fraction_changed to COLOR_INTERP.set_fraction ] -->
<TimeSensor DEF='TIME0cycleInterval='10'/>

<!-- ROUTE information for COLOR_INTERP node:  [from TIME0.fraction_changed to set_fraction ] [from value_changed to SPHERE1.set_diffuseColor ] -->
<ColorInterpolator DEF='COLOR_INTERPkey='0 0.5 1keyValue='0.8 0.8 0.8 1 0 0 0.8 0.8 0.8'/>

<!-- ROUTE information for TIME1 node:  [from TIME2.isActive to enabled ] [from cycleTime to TIME2.startTime ] -->
<TimeSensor DEF='TIME1cycleInterval='10loop='true'/>


<!-- ROUTE information for POSITION_INTERP node:  [from TIME2.fraction_changed to set_fraction ] [from value_changed to TRANS1.set_translation ] -->
<PositionInterpolator DEF='POSITION_INTERPkey='0 0.4 0.6 1keyValue='0 0 10 0 0 30 0 0 30 0 0 0'/>

<NavigationInfo type='"WALK" "FLY" "ANY"'/>
<!-- ROUTE information for TRANS1 node:  [from POSITION_INTERP.value_changed to set_translation ] -->
<Transform DEF='TRANS1'>
<!-- ROUTE information for COLLIDE1 node:  [from collideTime to TIME0.startTime ] -->
<Collision DEF='COLLIDE1'>
<Transform translation='-12 10 0'>
<Shape>
<Appearance>
<!-- ROUTE information for SPHERE1 node:  [from COLOR_INTERP.value_changed to set_diffuseColor ] -->
<Material DEF='SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-11 10 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-10 10 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
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<Transform translation='-9 10 0'>
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<Sphere radius='0.3'/>
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<Transform translation='-7 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-6 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-5 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-4 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-3 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-2 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='-1 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='0 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='1 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='2 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='3 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='4 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='5 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='6 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='7 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='8 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='9 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='10 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='11 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
<Transform translation='12 -9 0'>
<Shape>
<Appearance>
<Material USE=' SPHERE1'/>
</Appearance>
<Sphere radius='0.3'/>
</Shape>
</Transform>
</Collision>
</Transform>
< ROUTE  fromNode=' COLLIDE1' fromField='collideTime' toNode=' TIME0' toField='startTime'/>
< ROUTE  fromNode=' TIME0' fromField='fraction_changed' toNode=' COLOR_INTERP' toField='set_fraction'/>
< ROUTE  fromNode=' COLOR_INTERP' fromField='value_changed' toNode=' SPHERE1' toField='set_diffuseColor'/>
< ROUTE  fromNode=' TIME1' fromField='cycleTime' toNode=' TIME2' toField='startTime'/>
< ROUTE  fromNode=' TIME2' fromField='isActive' toNode=' TIME1' toField='enabled'/>
< ROUTE  fromNode=' TIME2' fromField='isActive' toNode=' TIME2' toField='enabled'/>
< ROUTE  fromNode=' TIME2' fromField='fraction_changed' toNode=' POSITION_INTERP' toField='set_fraction'/>
< ROUTE  fromNode=' POSITION_INTERP' fromField='value_changed' toNode=' TRANS1' toField='set_translation'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: COLLIDE1, COLOR_INTERP, POSITION_INTERP, SPHERE1, TIME0, TIME1, TIME2, TRANS1, VIEW1, VIEW2

Index for Viewpoint nodes: VIEW1, VIEW2
-->

Event Graph ROUTE Table entries with 8 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

The following ROUTE begins an event-routing loop! Loop occurs at nodeDepth=3.
 
ROUTE TIME1.cycleTime TO TIME2.startTime
TIME1
TimeSensor
cycleTime
SFTime

ROUTE
event to
(1)
TIME2
TimeSensor
startTime
SFTime

 
 
then
TIME2
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
POSITION_INTERP
PositionInterpolator
set_fraction
SFFloat

 
 
then
POSITION_INTERP
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
TRANS1
Transform
set_translation
SFVec3f
 
 
 
then
TIME2
TimeSensor
isActive
SFBool

ROUTE
event to
(2)
TIME1
TimeSensor
enabled
SFBool

 
 
then
TIME1
TimeSensor
cycleTime
SFTime

ROUTE
event to
(3)
TIME2
TimeSensor
startTime
SFTime

 
 
then
TIME2
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(4)
POSITION_INTERP
PositionInterpolator
set_fraction
SFFloat

 
 
then
POSITION_INTERP
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(5)
TRANS1
Transform
set_translation
SFVec3f
 
 
 
then
TIME2
TimeSensor
isActive
SFBool

ROUTE
event to
(4)
TIME1
TimeSensor
enabled
SFBool

 
 
then
TIME1
TimeSensor
cycleTime
SFTime

ROUTE
event to
(5)
TIME2
TimeSensor
startTime
SFTime

 
 
then
TIME2
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(6)
POSITION_INTERP
PositionInterpolator
set_fraction
SFFloat

 
 
then
POSITION_INTERP
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(7)
TRANS1
Transform
set_translation
SFVec3f
 
 
 
then
TIME2
TimeSensor
isActive
SFBool

ROUTE
event to
(6)
TIME1
TimeSensor
enabled
SFBool

 
 
then
TIME1
TimeSensor
cycleTime
SFTime

ROUTE
event to
(7)
TIME2
TimeSensor
startTime
SFTime

 
 
then
TIME2
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(8)
POSITION_INTERP
PositionInterpolator
set_fraction
SFFloat
 
 
 
then
TIME2
TimeSensor
isActive
SFBool

ROUTE
event to
(8)
TIME1
TimeSensor
enabled
SFBool



-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/GroupingNodes/Collision/children500Index.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/GroupingNodes/Collision/children500.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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