<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent=' jumpcut_proximitysensor.x3d '/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='referencecontent=' Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml '/>
<meta name='referencecontent=' Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='28 August 2023'/>
<meta name='descriptioncontent='Test jumpcut with ProximitySensor events. The initial Viewpoint in this world is outside of a ProximitySensor cube. A Second Viewpoint node is at the center of the ProximitySensor (the origin of the local coordinate system). Indicating the Box geometry in the world creates a "jumpcut" between the first and second Viewpoint. The enterTime of the ProximitySensor should be identical to the bindTime of Viewpoint 2 (at the origin of the coordinate system). The exitTime of the ProximitySensor should equal the bindTime of Viewpoint 1 (located outside of the ProximitySensor) . As a result, Text at the bottom of the world should indicate pass/fail of the time events being equal for enterTime and exitTime.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_proximitysensor.x3d '/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: AVATARSCRIPT, BOX1, COLOR_INTERP, PROX_SENSOR, TIME0, TOUCH, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, VIEW1, VIEW2

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, VIEW1, VIEW2
-->
<Scene>
<WorldInfo title='jumpcut_proximitysensor.x3d'/>
<Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
<!-- ROUTE information for PROX_SENSOR node:  [from enterTime to AVATARSCRIPT.checkEnter ] [from exitTime to AVATARSCRIPT.checkExit ] -->
<ProximitySensor DEF='PROX_SENSORsize='20 20 20'/>

<Viewpoint DEF='VIEW1description='Viewpoint1position='0 0 11'/>
<!-- ROUTE information for VIEW2 node:  [from TOUCH.isActive to set_bind ] -->
<Viewpoint DEF='VIEW2description='Viewpoint2position='0 0 0'/>

<TimeSensor DEF='TIME0cycleInterval='2'/>
<ColorInterpolator DEF='COLOR_INTERPkey='0 0.5 1keyValue='1 1 0 1 1 0 1 1 0'/>
<!-- ROUTE information for TOUCH node:  [from isActive to VIEW2.set_bind ] -->
<TouchSensor DEF='TOUCHdescription='touch to bind viewpoint 2'/>

<Transform translation='0 0 -3'>
<Shape>
<Appearance>
<Material DEF='BOX1diffuseColor='1 0 0'/>
</Appearance>
<Box size='3 3 3'/>
</Shape>
</Transform>
<Transform DEF='TRANS0'>
<Transform translation='-8 -5 -12'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0string='""'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<Transform DEF='TRANS1'>
<Transform translation='-8 -6 -12'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1string='"message from Script is inserted here"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<field name='view1type='SFNodeaccessType='initializeOnly'>
<Viewpoint USE=' VIEW1'/>
</field>
<field name='view2type='SFNodeaccessType='initializeOnly'>
<Viewpoint USE=' VIEW2'/>
</field>
<field name='typestring0type='SFNodeaccessType='initializeOnly'>
<Text USE=' TYPESTRING0'/>
</field>
<field name='typestring1type='SFNodeaccessType='initializeOnly'>
<Text USE=' TYPESTRING1'/>
</field>
<field name='checkEntertype='SFTimeaccessType='inputOnly'/>
<field name='checkExittype='SFTimeaccessType='inputOnly'/>
<field name='enterTimeCorrecttype='MFStringvalue='"enterTime equals Viewpoint2 bindTime"accessType='initializeOnly'/>
<field name='exitTimeCorrecttype='MFStringvalue='"exitTime equals Viewpoint1 bindTime"accessType='initializeOnly'/>
<field name='enterTimeIncorrecttype='MFStringvalue='"Error: enterTime NOT equal to Viewpoint2 bindTime"accessType='initializeOnly'/>
<field name='exitTimeIncorrecttype='MFStringvalue='"Error: exitTime NOT equal to Viewpoint1 "accessType='initializeOnly'/>
</Script>
< ROUTE  fromNode=' PROX_SENSOR' fromField='enterTime' toNode=' AVATARSCRIPT' toField='checkEnter'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='exitTime' toNode=' AVATARSCRIPT' toField='checkExit'/>
< ROUTE  fromNode=' TOUCH' fromField='isActive' toNode=' VIEW2' toField='set_bind'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: AVATARSCRIPT, BOX1, COLOR_INTERP, PROX_SENSOR, TIME0, TOUCH, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, VIEW1, VIEW2

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, VIEW1, VIEW2
-->

Event Graph ROUTE Table entries with 3 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

TOUCH
TouchSensor
isActive
SFBool

ROUTE
event to
(1)
VIEW2
Viewpoint
set_bind
SFBool


PROX_SENSOR
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
AVATARSCRIPT
Script
checkEnter
SFTime
PROX_SENSOR
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
AVATARSCRIPT
Script
checkExit
SFTime


-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_proximitysensorIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_proximitysensor.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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