none_type.x3d

X_ITE X3D Player   Test NONE type. A NavigationInfo node with a type of "NONE" is used to navigate this world. A viewer should experience a "NONE" type of navigation mode (no viewer navigation is possible, except through world execution). As a result the viewer should remain in place at the Viewpoint location 0 0 15, looking down the -Z axis. Collision detections must be supported. As a result, when the Box geometry collides with the viewer avatar, the Box should turn red, showing that collision detection is enabled.

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Original X3D scene: none_type.x3d

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