rotation_complex_pixeltexture.x3d

X_ITE X3D Player   Test rotation field for PixelTexture mapping to complex geometry. Test browser ability to apply rotations of (left to right) -180, -90, +45, +90 and +180 degrees to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result is (for the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) :the first column of geometry should display RED, GREEN, BLUE and YELLOW. The second columns should display GREEN, BLUE, YELLOW and RED. The third column should be a downward diagonal of YELLOW, BLUE on the top diagonal, GREEN RED, GREEN, RED on the middle diagonal, and YELLOW, BLUE on the botttom diagonal. The fourth column should display YELLOW, RED, GREEN and BLUE. The fifth columsn should display RED, GREEN, BLUE and YELLOW. Opposite geometry faces should show reversed mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces.

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